local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20007" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20007" L2_1 = nil function L3_1(A0_2) local L1_2 L1_2 = A0_2.clientData q20007Cfg = L1_2 L1_2 = q20007Cfg L1_2 = L1_2.NPCData L2_1 = L1_2 end L1_1.OnDataLoaded = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000701 L1_2["2000701"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000702 L1_2["2000702"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000703 L1_2["2000703"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000704 L1_2["2000704"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000705 L1_2["2000705"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000706 L1_2["2000706"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000707 L1_2["2000707"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000708 L1_2["2000708"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2000709 L1_2["2000709"] = L2_2 end L1_1.OnSubStartHandlerBuild = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000701 L1_2["2000701"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000702 L1_2["2000702"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000703 L1_2["2000703"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000704 L1_2["2000704"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000705 L1_2["2000705"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000706 L1_2["2000706"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000707 L1_2["2000707"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000708 L1_2["2000708"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2000709 L1_2["2000709"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000701 L1_2["2000701"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000702 L1_2["2000702"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000703 L1_2["2000703"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000704 L1_2["2000704"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000705 L1_2["2000705"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000706 L1_2["2000706"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000707 L1_2["2000707"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000708 L1_2["2000708"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2000709 L1_2["2000709"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "delay start dofreestyle" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L2_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.CreateSpeechBubbleTask L5_2 = L2_1.NpcID L6_2 = 200080501 L7_2 = 2 L8_2 = true L9_2 = 1 L10_2 = 2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.DoFreeStyle = L3_1 function L3_1(A0_2, A1_2) end L1_1.NPCDisappear = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1539" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L2_1.NpcID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L2_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.ClearSpeechBubbleTask L3_2(L4_2) end L1_1.OnSubStart2000709 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFinish2000709 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFailed2000709 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1539" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L2_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 L6_2 = A0_2.DoFreeStyle L3_2(L4_2, L5_2, L6_2) L3_2 = print L4_2 = "2000701 start" L3_2(L4_2) end L1_1.OnSubStart2000701 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFinish2000701 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFailed2000701 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "2000702 start back to standby" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1539" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L2_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.ClearSpeechBubbleTask L3_2(L4_2) end L1_1.OnSubStart2000702 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFinish2000702 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFailed2000702 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1539" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2000703 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFinish2000703 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFailed2000703 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1539" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2000704 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFinish2000704 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFailed2000704 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1539" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L2_1.Npc L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.Standby L2_3(L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 4190 L2_3(L3_3, L4_3) L3_3 = L1_3 L2_3 = L1_3.EnableInteraction L4_3 = false L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.CreateSpeechBubbleTask L4_3 = L2_1.NpcID L5_3 = 200080501 L6_3 = 2 L7_3 = true L8_3 = 1 L9_3 = 2 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) end L2_2(L3_2, L4_2) L2_2 = print L3_2 = "2000705 start" L2_2(L3_2) end L1_1.OnSubStart2000705 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFinish2000705 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "2000706 start back to standby" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1539" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L2_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.ClearSpeechBubbleTask L3_2(L4_2) end L1_1.OnSubStart2000706 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1539" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2000707 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFinish2000707 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFailed2000707 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1539" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2000708 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L2_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.WalkToRouteTask L5_2 = q20007Cfg L5_2 = L5_2.RoutePoints function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L3_3 = A0_3 L2_3 = A0_3.DestroyWithDither L4_3 = false L5_3 = 1 L2_3(L3_3, L4_3, L5_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.NotifyTo L4_3 = "Npc1539" L5_3 = NpcUtil L5_3 = L5_3.NpcEventType L5_3 = L5_3.STARTDAILY L6_3 = true L2_3(L3_3, L4_3, L5_3, L6_3) end L3_2(L4_2, L5_2, L6_2) L3_2 = print L4_2 = "2000708 NPC leave" L3_2(L4_2) end L1_1.OnSubFinish2000708 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1539" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L2_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnMainCanceled = L3_1 function L3_1(A0_2) local L1_2 end L1_1.OnDestroy = L3_1 return L1_1