2022-04-29 16:40:51 +02:00

2484 lines
54 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Quest/QuestActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Quest41312"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Quest41312"
L2_1 = nil
L3_1 = nil
L4_1 = nil
L5_1 = nil
L6_1 = nil
L7_1 = nil
L8_1 = nil
function L9_1(A0_2)
local L1_2
L1_2 = A0_2.clientData
L2_1 = L1_2
L1_2 = L2_1.MainID
L3_1 = L1_2
L1_2 = L2_1.ActorAlias
L4_1 = L1_2
L1_2 = L2_1.SubIDs
L5_1 = L1_2
L1_2 = L2_1.Npcs
L6_1 = L1_2
L1_2 = L2_1.Gadgets
L7_1 = L1_2
L1_2 = L2_1.Datas
L8_1 = L1_2
end
L1_1.OnDataLoaded = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubStart4131201
L1_2["4131201"] = L2_2
L2_2 = A0_2.OnSubStart4131202
L1_2["4131202"] = L2_2
L2_2 = A0_2.OnSubStart4131203
L1_2["4131203"] = L2_2
L2_2 = A0_2.OnSubStart4131204
L1_2["4131204"] = L2_2
L2_2 = A0_2.OnSubStart4131205
L1_2["4131205"] = L2_2
L2_2 = A0_2.OnSubStart4131235
L1_2["4131235"] = L2_2
L2_2 = A0_2.OnSubStart4131206
L1_2["4131206"] = L2_2
L2_2 = A0_2.OnSubStart4131208
L1_2["4131208"] = L2_2
L2_2 = A0_2.OnSubStart4131209
L1_2["4131209"] = L2_2
L2_2 = A0_2.OnSubStart4131230
L1_2["4131230"] = L2_2
L2_2 = A0_2.OnSubStart4131231
L1_2["4131231"] = L2_2
L2_2 = A0_2.OnSubStart4131232
L1_2["4131232"] = L2_2
L2_2 = A0_2.OnSubStart4131233
L1_2["4131233"] = L2_2
L2_2 = A0_2.OnSubStart4131214
L1_2["4131214"] = L2_2
L2_2 = A0_2.OnSubStart4131210
L1_2["4131210"] = L2_2
L2_2 = A0_2.OnSubStart4131211
L1_2["4131211"] = L2_2
L2_2 = A0_2.OnSubStart4131215
L1_2["4131215"] = L2_2
L2_2 = A0_2.OnSubStart4131216
L1_2["4131216"] = L2_2
L2_2 = A0_2.OnSubStart4131217
L1_2["4131217"] = L2_2
L2_2 = A0_2.OnSubStart4131234
L1_2["4131234"] = L2_2
L2_2 = A0_2.OnSubStart4131218
L1_2["4131218"] = L2_2
L2_2 = A0_2.OnSubStart4131219
L1_2["4131219"] = L2_2
L2_2 = A0_2.OnSubStart4131220
L1_2["4131220"] = L2_2
L2_2 = A0_2.OnSubStart4131221
L1_2["4131221"] = L2_2
L2_2 = A0_2.OnSubStart4131223
L1_2["4131223"] = L2_2
L2_2 = A0_2.OnSubStart4131224
L1_2["4131224"] = L2_2
L2_2 = A0_2.OnSubStart4131225
L1_2["4131225"] = L2_2
L2_2 = A0_2.OnSubStart4131226
L1_2["4131226"] = L2_2
L2_2 = A0_2.OnSubStart4131227
L1_2["4131227"] = L2_2
L2_2 = A0_2.OnSubStart4131228
L1_2["4131228"] = L2_2
L2_2 = A0_2.OnSubStart4131207
L1_2["4131207"] = L2_2
L2_2 = A0_2.OnSubStart4131212
L1_2["4131212"] = L2_2
L2_2 = A0_2.OnSubStart4131213
L1_2["4131213"] = L2_2
L2_2 = A0_2.OnSubStart4131229
L1_2["4131229"] = L2_2
L2_2 = A0_2.OnSubStart4131222
L1_2["4131222"] = L2_2
A0_2.subStartHandlers = L1_2
end
L1_1.OnSubStartHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFinish4131201
L1_2["4131201"] = L2_2
L2_2 = A0_2.OnSubFinish4131202
L1_2["4131202"] = L2_2
L2_2 = A0_2.OnSubFinish4131203
L1_2["4131203"] = L2_2
L2_2 = A0_2.OnSubFinish4131204
L1_2["4131204"] = L2_2
L2_2 = A0_2.OnSubFinish4131205
L1_2["4131205"] = L2_2
L2_2 = A0_2.OnSubFinish4131235
L1_2["4131235"] = L2_2
L2_2 = A0_2.OnSubFinish4131206
L1_2["4131206"] = L2_2
L2_2 = A0_2.OnSubFinish4131208
L1_2["4131208"] = L2_2
L2_2 = A0_2.OnSubFinish4131209
L1_2["4131209"] = L2_2
L2_2 = A0_2.OnSubFinish4131230
L1_2["4131230"] = L2_2
L2_2 = A0_2.OnSubFinish4131231
L1_2["4131231"] = L2_2
L2_2 = A0_2.OnSubFinish4131232
L1_2["4131232"] = L2_2
L2_2 = A0_2.OnSubFinish4131233
L1_2["4131233"] = L2_2
L2_2 = A0_2.OnSubFinish4131214
L1_2["4131214"] = L2_2
L2_2 = A0_2.OnSubFinish4131210
L1_2["4131210"] = L2_2
L2_2 = A0_2.OnSubFinish4131211
L1_2["4131211"] = L2_2
L2_2 = A0_2.OnSubFinish4131215
L1_2["4131215"] = L2_2
L2_2 = A0_2.OnSubFinish4131216
L1_2["4131216"] = L2_2
L2_2 = A0_2.OnSubFinish4131217
L1_2["4131217"] = L2_2
L2_2 = A0_2.OnSubFinish4131234
L1_2["4131234"] = L2_2
L2_2 = A0_2.OnSubFinish4131218
L1_2["4131218"] = L2_2
L2_2 = A0_2.OnSubFinish4131219
L1_2["4131219"] = L2_2
L2_2 = A0_2.OnSubFinish4131220
L1_2["4131220"] = L2_2
L2_2 = A0_2.OnSubFinish4131221
L1_2["4131221"] = L2_2
L2_2 = A0_2.OnSubFinish4131223
L1_2["4131223"] = L2_2
L2_2 = A0_2.OnSubFinish4131224
L1_2["4131224"] = L2_2
L2_2 = A0_2.OnSubFinish4131225
L1_2["4131225"] = L2_2
L2_2 = A0_2.OnSubFinish4131226
L1_2["4131226"] = L2_2
L2_2 = A0_2.OnSubFinish4131227
L1_2["4131227"] = L2_2
L2_2 = A0_2.OnSubFinish4131228
L1_2["4131228"] = L2_2
L2_2 = A0_2.OnSubFinish4131207
L1_2["4131207"] = L2_2
L2_2 = A0_2.OnSubFinish4131212
L1_2["4131212"] = L2_2
L2_2 = A0_2.OnSubFinish4131213
L1_2["4131213"] = L2_2
L2_2 = A0_2.OnSubFinish4131229
L1_2["4131229"] = L2_2
L2_2 = A0_2.OnSubFinish4131222
L1_2["4131222"] = L2_2
A0_2.subFinishHandlers = L1_2
end
L1_1.OnSubFinishHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = {}
L2_2 = A0_2.OnSubFailed4131201
L1_2["4131201"] = L2_2
L2_2 = A0_2.OnSubFailed4131202
L1_2["4131202"] = L2_2
L2_2 = A0_2.OnSubFailed4131203
L1_2["4131203"] = L2_2
L2_2 = A0_2.OnSubFailed4131204
L1_2["4131204"] = L2_2
L2_2 = A0_2.OnSubFailed4131205
L1_2["4131205"] = L2_2
L2_2 = A0_2.OnSubFailed4131206
L1_2["4131206"] = L2_2
L2_2 = A0_2.OnSubFailed4131208
L1_2["4131208"] = L2_2
L2_2 = A0_2.OnSubFailed4131209
L1_2["4131209"] = L2_2
L2_2 = A0_2.OnSubFailed4131230
L1_2["4131230"] = L2_2
L2_2 = A0_2.OnSubFailed4131231
L1_2["4131231"] = L2_2
L2_2 = A0_2.OnSubFailed4131232
L1_2["4131232"] = L2_2
L2_2 = A0_2.OnSubFailed4131233
L1_2["4131233"] = L2_2
L2_2 = A0_2.OnSubFailed4131214
L1_2["4131214"] = L2_2
L2_2 = A0_2.OnSubFailed4131210
L1_2["4131210"] = L2_2
L2_2 = A0_2.OnSubFailed4131211
L1_2["4131211"] = L2_2
L2_2 = A0_2.OnSubFailed4131215
L1_2["4131215"] = L2_2
L2_2 = A0_2.OnSubFailed4131216
L1_2["4131216"] = L2_2
L2_2 = A0_2.OnSubFailed4131217
L1_2["4131217"] = L2_2
L2_2 = A0_2.OnSubFailed4131234
L1_2["4131234"] = L2_2
L2_2 = A0_2.OnSubFailed4131218
L1_2["4131218"] = L2_2
L2_2 = A0_2.OnSubFailed4131219
L1_2["4131219"] = L2_2
L2_2 = A0_2.OnSubFailed4131220
L1_2["4131220"] = L2_2
L2_2 = A0_2.OnSubFailed4131221
L1_2["4131221"] = L2_2
L2_2 = A0_2.OnSubFailed4131223
L1_2["4131223"] = L2_2
L2_2 = A0_2.OnSubFailed4131224
L1_2["4131224"] = L2_2
L2_2 = A0_2.OnSubFailed4131225
L1_2["4131225"] = L2_2
L2_2 = A0_2.OnSubFailed4131226
L1_2["4131226"] = L2_2
L2_2 = A0_2.OnSubFailed4131227
L1_2["4131227"] = L2_2
L2_2 = A0_2.OnSubFailed4131228
L1_2["4131228"] = L2_2
L2_2 = A0_2.OnSubFailed4131207
L1_2["4131207"] = L2_2
L2_2 = A0_2.OnSubFailed4131212
L1_2["4131212"] = L2_2
L2_2 = A0_2.OnSubFailed4131213
L1_2["4131213"] = L2_2
L2_2 = A0_2.OnSubFailed4131229
L1_2["4131229"] = L2_2
L2_2 = A0_2.OnSubFailed4131222
L1_2["4131222"] = L2_2
A0_2.subFailedHandlers = L1_2
end
L1_1.OnSubFailedHandlerBuild = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "Start"
L1_2(L2_2)
end
L1_1.Start = L9_1
function L9_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnDestroy"
L1_2(L2_2)
end
L1_1.OnDestroy = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFinished"
L2_2(L3_2)
end
L1_1.OnMainFinished = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnMainFailed"
L2_2(L3_2)
end
L1_1.OnMainFailed = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnMainCanceled"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryPaimon
L0_3(L1_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc205601Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc242801Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.GaiaData
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc146101Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc10207Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc10208Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.UnSpawn
L2_3 = L7_1.Gadget70710041Data
L2_3 = L2_3.alias
L0_3(L1_3, L2_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.UnSpawn
L2_3 = L7_1.Gadget70710042Data
L2_3 = L2_3.alias
L0_3(L1_3, L2_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.UnSpawn
L2_3 = L7_1.Gadget70710043Data
L2_3 = L2_3.alias
L0_3(L1_3, L2_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.UnSpawn
L2_3 = L7_1.Gadget70700017Data
L2_3 = L2_3.alias
L0_3(L1_3, L2_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.NotifyTo
L2_3 = L6_1.Npc2056Data
L2_3 = L2_3.alias
L3_3 = 0
L4_3 = true
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnMainCanceled = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = print
L2_2 = "DestoryPaimon"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetQuestNpcActor
L3_2 = L6_1.PaimonData
L3_2 = L3_2.alias
L1_2 = L1_2(L2_2, L3_2)
if L1_2 ~= nil then
L3_2 = L1_2
L2_2 = L1_2.DestroyWithDisappear
L4_2 = false
L2_2(L3_2, L4_2)
end
end
L1_1.DestoryPaimon = L9_1
function L9_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = print
L2_2 = "CheckCount"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.GetSubQuestState
L3_2 = 4131209
L1_2 = L1_2(L2_2, L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetSubQuestState
L4_2 = 4131230
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.GetSubQuestState
L5_2 = 4131231
L3_2 = L3_2(L4_2, L5_2)
L4_2 = L1_2 + L2_2
L4_2 = L4_2 + L3_2
if L4_2 == 7 then
L6_2 = A0_2
L5_2 = A0_2.NarratorOnlyTaskLegacy
L7_2 = L8_1.NarratorTable
L5_2(L6_2, L7_2)
elseif L4_2 == 8 then
L6_2 = A0_2
L5_2 = A0_2.NarratorOnlyTaskLegacy
L7_2 = L8_1.NarratorTable2
L5_2(L6_2, L7_2)
end
end
L1_1.CheckCount = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart4131201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpc
L2_3 = A1_2
L3_3 = L6_1.Npc30039Data
L3_3 = L3_3.id
L4_3 = 0
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.GetQuestNpcActor
L2_3 = L6_1.Npc30039Data
L2_3 = L2_3.alias
L0_3 = L0_3(L1_3, L2_3)
L2_3 = L0_3
L1_3 = L0_3.TurnTo
L3_3 = M
L3_3 = L3_3.Euler2DirXZ
L4_3 = {}
L4_3.x = 0
L4_3.y = 113.97
L4_3.z = 0
L3_3, L4_3 = L3_3(L4_3)
L1_3(L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart4131201 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4131201"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryPaimon
L0_3(L1_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4131201 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131201"
L2_2(L3_2)
end
L1_1.OnSubFailed4131201 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4131202"
L2_2(L3_2)
end
L1_1.OnSubStart4131202 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4131202"
L2_2(L3_2)
end
L1_1.OnSubFinish4131202 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131202"
L2_2(L3_2)
end
L1_1.OnSubFailed4131202 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4131203"
L2_2(L3_2)
end
L1_1.OnSubStart4131203 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4131203"
L2_2(L3_2)
end
L1_1.OnSubFinish4131203 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131203"
L2_2(L3_2)
end
L1_1.OnSubFailed4131203 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4131204"
L2_2(L3_2)
end
L1_1.OnSubStart4131204 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4131204"
L2_2(L3_2)
end
L1_1.OnSubFinish4131204 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131204"
L2_2(L3_2)
end
L1_1.OnSubFailed4131204 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4131205"
L2_2(L3_2)
end
L1_1.OnSubStart4131205 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4131205"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryPaimon
L0_3(L1_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4131205 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131205"
L2_2(L3_2)
end
L1_1.OnSubFailed4131205 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4131235"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = "Q40007Trigger1"
L5_2 = "Actor/Gadget/Q40007Trigger1"
L6_2 = 70900002
L7_2 = 0
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q40007_ThiefRout1"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q40007_ThiefRout1"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.rot
L10_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10205Data
L5_2 = L5_2.id
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10205Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1280
L6_2 = false
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = 4131201
L6_2 = 0
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart4131235 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4131235"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.DestroyQuestNpcActor
L4_2 = L6_1.Npc10205Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = "Q40007Trigger1"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = "Q40007Trigger2"
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroySelf
L4_2(L5_2)
end
end
L1_1.OnSubFinish4131235 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4131206"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2025Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q41312Trigger1_
L4_2 = L4_2.alias
L5_2 = L8_1.Q41312Trigger1_
L5_2 = L5_2.script
L6_2 = L8_1.Q41312Trigger1_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q41312Trigger1_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q41312Trigger1_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4131206 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = print
L3_2 = "OnSubFinish4131206"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.EnablePlayerInput
L4_2 = false
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.NarratorWithId
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.EnterSceneLookCamera
L4_2 = sceneData
L5_2 = L4_2
L4_2 = L4_2.GetDummyPoint
L6_2 = 3
L7_2 = "Q40002Target1"
L4_2 = L4_2(L5_2, L6_2, L7_2)
L4_2 = L4_2.pos
L5_2 = 0
L6_2 = 2
L7_2 = false
L8_2 = false
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 2
function L5_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.EnablePlayerInput
L2_3 = true
L0_3(L1_3, L2_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4131206 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131206"
L2_2(L3_2)
end
L1_1.OnSubFailed4131206 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4131208"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2025Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4131208 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4131208"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryPaimon
L0_3(L1_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4131208 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131208"
L2_2(L3_2)
end
L1_1.OnSubFailed4131208 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart4131209"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710041Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710041Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart4131209 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4131209"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CheckCount
L2_2(L3_2)
end
L1_1.OnSubFinish4131209 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131209"
L2_2(L3_2)
end
L1_1.OnSubFailed4131209 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart4131230"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710042Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710042Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart4131230 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4131230"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CheckCount
L2_2(L3_2)
end
L1_1.OnSubFinish4131230 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131230"
L2_2(L3_2)
end
L1_1.OnSubFailed4131230 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart4131231"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710043Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710043Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart4131231 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4131231"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CheckCount
L2_2(L3_2)
end
L1_1.OnSubFinish4131231 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131231"
L2_2(L3_2)
end
L1_1.OnSubFailed4131231 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4131232"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2025Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4131232 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4131232"
L2_2(L3_2)
end
L1_1.OnSubFinish4131232 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131232"
L2_2(L3_2)
end
L1_1.OnSubFailed4131232 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4131233"
L2_2(L3_2)
end
L1_1.OnSubStart4131233 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4131233"
L2_2(L3_2)
end
L1_1.OnSubFinish4131233 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131233"
L2_2(L3_2)
end
L1_1.OnSubFailed4131233 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4131214"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2025Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.PaimonData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart4131214 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4131214"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryPaimon
L0_3(L1_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4131214 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131214"
L2_2(L3_2)
end
L1_1.OnSubFailed4131214 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = print
L3_2 = "OnSubStart4131210"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2025Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70710303Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70710303Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnSubStart4131210 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4131210"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.NarratorWithId4
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4131210 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131210"
L2_2(L3_2)
end
L1_1.OnSubFailed4131210 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4131211"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NotifyTo
L4_2 = L6_1.Npc2025Data
L4_2 = L4_2.alias
L5_2 = 1
L6_2 = true
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4131211 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4131211"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryPaimon
L0_3(L1_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4131211 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131211"
L2_2(L3_2)
end
L1_1.OnSubFailed4131211 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart4131215"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpc
L2_3 = A1_2
L3_3 = L6_1.Npc205601Data
L3_3 = L3_3.id
L4_3 = 1
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.NotifyTo
L2_3 = L6_1.Npc2056Data
L2_3 = L2_3.alias
L3_3 = 1
L4_3 = true
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.NotifyTo
L2_3 = L6_1.Npc2025Data
L2_3 = L2_3.alias
L3_3 = 1
L4_3 = true
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart4131215 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4131215"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc202501Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc205601Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc30039Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.NotifyTo
L2_3 = L6_1.Npc2025Data
L2_3 = L2_3.alias
L3_3 = 0
L4_3 = true
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.NotifyTo
L2_3 = L6_1.Npc2056Data
L2_3 = L2_3.alias
L3_3 = 0
L4_3 = true
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryPaimon
L0_3(L1_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4131215 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131215"
L2_2(L3_2)
end
L1_1.OnSubFailed4131215 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4131216"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q41312Trigger2_
L4_2 = L4_2.alias
L5_2 = L8_1.Q41312Trigger2_
L5_2 = L5_2.script
L6_2 = L8_1.Q41312Trigger2_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q41312Trigger2_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q41312Trigger2_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4131216 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4131216"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.NarratorOnlyTaskByData
L4_2 = L8_1.NarratorWithId6
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4131216 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131216"
L2_2(L3_2)
end
L1_1.OnSubFailed4131216 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4131217"
L2_2(L3_2)
end
L1_1.OnSubStart4131217 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4131217"
L2_2(L3_2)
end
L1_1.OnSubFinish4131217 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131217"
L2_2(L3_2)
end
L1_1.OnSubFailed4131217 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4131234"
L2_2(L3_2)
end
L1_1.OnSubStart4131234 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4131234"
L2_2(L3_2)
end
L1_1.OnSubFinish4131234 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131234"
L2_2(L3_2)
end
L1_1.OnSubFailed4131234 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4131218"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L6_1.Npc242801Data
L5_2 = L5_2.alias
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ShowBlackScreen
L2_3 = 0.5
L3_3 = 1
L4_3 = 0.5
function L5_3()
local L0_4, L1_4, L2_4, L3_4, L4_4
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.CreateQuestNpc
L2_4 = A1_2
L3_4 = L6_1.Npc242801Data
L3_4 = L3_4.id
L4_4 = 1
L0_4(L1_4, L2_4, L3_4, L4_4)
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.RequestInteraction
L2_4 = L6_1.Npc242801Data
L2_4 = L2_4.alias
L0_4(L1_4, L2_4)
end
L6_3 = nil
L7_3 = L2_2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4131218 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4131218"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryPaimon
L0_3(L1_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc242801Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4131218 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131218"
L2_2(L3_2)
end
L1_1.OnSubFailed4131218 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4131219"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.UnSpawn
L4_2 = L7_1.Gadget70700017Data
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.DelaySpawnGadget
L4_2 = A1_2
L5_2 = L7_1.Gadget70700017Data
L5_2 = L5_2.id
L6_2 = 1
L7_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.XiaoData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q41312Trigger1_
L4_2 = L4_2.alias
L5_2 = L8_1.Q41312Trigger1_
L5_2 = L5_2.script
L6_2 = L8_1.Q41312Trigger1_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q41312Trigger1_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q41312Trigger1_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q41312Trigger6_
L4_2 = L4_2.alias
L5_2 = L8_1.Q41312Trigger6_
L5_2 = L5_2.script
L6_2 = L8_1.Q41312Trigger6_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q41312Trigger6_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q41312Trigger6_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4131219 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4131219"
L2_2(L3_2)
end
L1_1.OnSubFinish4131219 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131219"
L2_2(L3_2)
end
L1_1.OnSubFailed4131219 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4131220"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.PaimonData
L5_2 = L5_2.id
L6_2 = 1
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.RequestInteraction
L4_2 = L6_1.PaimonData
L4_2 = L4_2.alias
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart4131220 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4131220"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryPaimon
L0_3(L1_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc10205Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4131220 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131220"
L2_2(L3_2)
end
L1_1.OnSubFailed4131220 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4131221"
L2_2(L3_2)
end
L1_1.OnSubStart4131221 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4131221"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.XiaoData
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryPaimon
L0_3(L1_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4131221 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131221"
L2_2(L3_2)
end
L1_1.OnSubFailed4131221 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4131223"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.GaiaData
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4131223 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4131223"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.UnSpawn
L2_3 = L7_1.Gadget70700017Data
L2_3 = L2_3.alias
L0_3(L1_3, L2_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryPaimon
L0_3(L1_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4131223 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131223"
L2_2(L3_2)
end
L1_1.OnSubFailed4131223 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubStart4131224"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc146101Data
L5_2 = L5_2.id
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart4131224 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4131224"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryPaimon
L0_3(L1_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc146101Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4131224 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131224"
L2_2(L3_2)
end
L1_1.OnSubFailed4131224 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4131225"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10207Data
L5_2 = L5_2.id
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10208Data
L5_2 = L5_2.id
L2_2(L3_2, L4_2, L5_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q41312Trigger3_
L4_2 = L4_2.alias
L5_2 = L8_1.Q41312Trigger3_
L5_2 = L5_2.script
L6_2 = L8_1.Q41312Trigger3_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q41312Trigger3_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q41312Trigger3_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestNpcActor
L4_2 = L6_1.Npc10207Data
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
L4_2 = L2_2
L3_2 = L2_2.DoFreeStyle
L5_2 = 1120
L6_2 = false
L7_2 = nil
L8_2 = true
L9_2 = true
L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2)
L4_2 = A0_2
L3_2 = A0_2.GetQuestNpcActor
L5_2 = L6_1.Npc10208Data
L5_2 = L5_2.alias
L3_2 = L3_2(L4_2, L5_2)
L5_2 = L3_2
L4_2 = L3_2.DoFreeStyle
L6_2 = 1230
L7_2 = false
L8_2 = nil
L9_2 = true
L10_2 = true
L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
end
L1_1.OnSubStart4131225 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4131225"
L2_2(L3_2)
end
L1_1.OnSubFinish4131225 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131225"
L2_2(L3_2)
end
L1_1.OnSubFailed4131225 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4131226"
L2_2(L3_2)
end
L1_1.OnSubStart4131226 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4131226"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryPaimon
L0_3(L1_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc10207Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc10208Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.XiaoData
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4131226 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131226"
L2_2(L3_2)
end
L1_1.OnSubFailed4131226 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4131227"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q41312Trigger5_
L4_2 = L4_2.alias
L5_2 = L8_1.Q41312Trigger5_
L5_2 = L5_2.script
L6_2 = L8_1.Q41312Trigger5_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q41312Trigger5_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q41312Trigger5_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4131227 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4131227"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L8_1.Q41312Trigger5_
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.OnSubFinish4131227 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFailed4131227"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.GetActor
L4_2 = L8_1.Q41312Trigger5_
L4_2 = L4_2.alias
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= nil then
L4_2 = L2_2
L3_2 = L2_2.DestroySelf
L3_2(L4_2)
end
end
L1_1.OnSubFailed4131227 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4131228"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L6_1.Npc10207Data
L5_2 = L5_2.alias
L6_2 = L6_1.Npc10208Data
L6_2 = L6_2.alias
L4_2[1] = L5_2
L4_2[2] = L6_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ShowBlackScreen
L2_3 = 0.5
L3_3 = 1
L4_3 = 0.5
function L5_3()
local L0_4, L1_4, L2_4, L3_4, L4_4
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.CreateQuestNpc
L2_4 = A1_2
L3_4 = L6_1.Npc10207Data
L3_4 = L3_4.id
L4_4 = 1
L0_4(L1_4, L2_4, L3_4, L4_4)
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.CreateQuestNpc
L2_4 = A1_2
L3_4 = L6_1.Npc10208Data
L3_4 = L3_4.id
L4_4 = 1
L0_4(L1_4, L2_4, L3_4, L4_4)
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.RequestInteraction
L2_4 = L6_1.Npc10207Data
L2_4 = L2_4.alias
L0_4(L1_4, L2_4)
end
L6_3 = nil
L7_3 = L2_2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4131228 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4131228"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.XiaoData
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc10207Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc10208Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryPaimon
L0_3(L1_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CallDelay
L2_3 = 2
function L3_3()
local L0_4, L1_4, L2_4
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.NarratorOnlyTaskByData
L2_4 = L8_1.NarratorWithId5
L0_4(L1_4, L2_4)
end
L0_3(L1_3, L2_3, L3_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4131228 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131228"
L2_2(L3_2)
end
L1_1.OnSubFailed4131228 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4131207"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpc
L4_2 = A1_2
L5_2 = L6_1.Npc10205Data
L5_2 = L5_2.id
L6_2 = 0
L2_2(L3_2, L4_2, L5_2, L6_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q41312Trigger4_
L4_2 = L4_2.alias
L5_2 = L8_1.Q41312Trigger4_
L5_2 = L5_2.script
L6_2 = L8_1.Q41312Trigger4_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q41312Trigger4_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q41312Trigger4_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
end
L1_1.OnSubStart4131207 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4131207"
L2_2(L3_2)
end
L1_1.OnSubFinish4131207 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131207"
L2_2(L3_2)
end
L1_1.OnSubFailed4131207 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
L2_2 = print
L3_2 = "OnSubStart4131212"
L2_2(L3_2)
L2_2 = actorMgr
L3_2 = L2_2
L2_2 = L2_2.CreateActorWithPos
L4_2 = L8_1.Q41312Trigger7_
L4_2 = L4_2.alias
L5_2 = L8_1.Q41312Trigger7_
L5_2 = L5_2.script
L6_2 = L8_1.Q41312Trigger7_
L6_2 = L6_2.id
L7_2 = 0
L8_2 = L8_1.Q41312Trigger7_
L8_2 = L8_2.point
L8_2 = L8_2.pos
L9_2 = L8_1.Q41312Trigger7_
L9_2 = L9_2.point
L9_2 = L9_2.rot
L10_2 = true
L11_2 = false
L12_2 = 3
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawnAttach
L4_2 = "Mask_PlayerBoy"
L5_2 = 10000005
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawnAttach
L4_2 = "Mask_PlayerGirl"
L5_2 = 10000007
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawnAttachHeroEntity
L4_2 = "Mask_PlayerBoy"
L5_2 = 10000005
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.UnSpawnAttachHeroEntity
L4_2 = "Mask_PlayerGirl"
L5_2 = 10000007
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubStart4131212 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4131212"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.UnSpawnAttach
L2_3 = "Mask_PlayerBoy"
L3_3 = 10000005
L0_3(L1_3, L2_3, L3_3)
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.UnSpawnAttach
L2_3 = "Mask_PlayerGirl"
L3_3 = 10000007
L0_3(L1_3, L2_3, L3_3)
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.UnSpawnAttachHeroEntity
L2_3 = "Mask_PlayerBoy"
L3_3 = 10000005
L0_3(L1_3, L2_3, L3_3)
L0_3 = globalActor
L1_3 = L0_3
L0_3 = L0_3.UnSpawnAttachHeroEntity
L2_3 = "Mask_PlayerGirl"
L3_3 = 10000007
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryPaimon
L0_3(L1_3)
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10205Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4131212 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131212"
L2_2(L3_2)
end
L1_1.OnSubFailed4131212 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubStart4131213"
L2_2(L3_2)
end
L1_1.OnSubStart4131213 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFinish4131213"
L2_2(L3_2)
end
L1_1.OnSubFinish4131213 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131213"
L2_2(L3_2)
end
L1_1.OnSubFailed4131213 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = print
L3_2 = "OnSubStart4131229"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.CreateQuestNpcCreateTask
L4_2 = {}
L5_2 = L6_1.Npc10205Data
L5_2 = L5_2.alias
L4_2[1] = L5_2
L2_2 = L2_2(L3_2, L4_2)
L4_2 = A0_2
L3_2 = A0_2.CallDelay
L5_2 = 2
function L6_2()
local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.ShowBlackScreen
L2_3 = 0.5
L3_3 = 1
L4_3 = 0.5
function L5_3()
local L0_4, L1_4, L2_4, L3_4, L4_4
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.CreateQuestNpc
L2_4 = A1_2
L3_4 = L6_1.Npc10205Data
L3_4 = L3_4.id
L4_4 = 0
L0_4(L1_4, L2_4, L3_4, L4_4)
L0_4 = A0_2
L1_4 = L0_4
L0_4 = L0_4.RequestInteraction
L2_4 = L6_1.Npc10205Data
L2_4 = L2_4.alias
L0_4(L1_4, L2_4)
end
L6_3 = nil
L7_3 = L2_2
L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3)
end
L3_2(L4_2, L5_2, L6_2)
end
L1_1.OnSubStart4131229 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = print
L3_2 = "OnSubFinish4131229"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryPaimon
L0_3(L1_3)
end
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.SafeDestroyQuestNpc
L4_2 = L6_1.Npc10205Data
L4_2 = L4_2.alias
L5_2 = 3
L2_2(L3_2, L4_2, L5_2)
end
L1_1.OnSubFinish4131229 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131229"
L2_2(L3_2)
end
L1_1.OnSubFailed4131229 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubStart4131222"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.CreateQuestNpc
L2_3 = A1_2
L3_3 = L6_1.Npc205601Data
L3_3 = L3_3.id
L4_3 = 1
L0_3(L1_3, L2_3, L3_3, L4_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.NotifyTo
L2_3 = L6_1.Npc2056Data
L2_3 = L2_3.alias
L3_3 = 1
L4_3 = true
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubStart4131222 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = print
L3_2 = "OnSubFinish4131222"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ActionSafeCall
function L4_2()
local L0_3, L1_3, L2_3, L3_3, L4_3
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestoryPaimon
L0_3(L1_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.DestroyQuestNpcActor
L2_3 = L6_1.Npc205601Data
L2_3 = L2_3.alias
L3_3 = 3
L0_3(L1_3, L2_3, L3_3)
L0_3 = A0_2
L1_3 = L0_3
L0_3 = L0_3.NotifyTo
L2_3 = L6_1.Npc2056Data
L2_3 = L2_3.alias
L3_3 = 0
L4_3 = true
L0_3(L1_3, L2_3, L3_3, L4_3)
end
L2_2(L3_2, L4_2)
end
L1_1.OnSubFinish4131222 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = print
L3_2 = "OnSubFailed4131222"
L2_2(L3_2)
end
L1_1.OnSubFailed4131222 = L9_1
function L9_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2
if A1_2 == 1 then
L2_2 = print
L3_2 = "Talk 41312 Thief Move"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.GetQuestVar
L4_2 = 4131201
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
if L2_2 == 1 then
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = 4131201
L6_2 = 0
L7_2 = 2
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = "Q40007Trigger1"
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroySelf
L6_2 = false
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc10205Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.EnableInteraction
L7_2 = false
L5_2(L6_2, L7_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStateTrigger
L5_2(L6_2)
L6_2 = L4_2
L5_2 = L4_2.WalkToRouteTask
L7_2 = {}
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q40002Target1"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q40007_ThiefRout2"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.pos
L7_2[1] = L8_2
L7_2[2] = L9_2
function L8_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.CreateActorWithPos
L4_3 = "Q40007Trigger2"
L5_3 = "Actor/Gadget/Q40007Trigger2"
L6_3 = 70900002
L7_3 = 0
L8_3 = sceneData
L9_3 = L8_3
L8_3 = L8_3.GetDummyPoint
L10_3 = 3
L11_3 = "Q40007_ThiefRout2"
L8_3 = L8_3(L9_3, L10_3, L11_3)
L8_3 = L8_3.pos
L9_3 = sceneData
L10_3 = L9_3
L9_3 = L9_3.GetDummyPoint
L11_3 = 3
L12_3 = "Q40007_ThiefRout2"
L9_3 = L9_3(L10_3, L11_3, L12_3)
L9_3 = L9_3.rot
L10_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.CallDelay
L4_3 = 1
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4
L1_4 = A0_3
L2_4 = L1_4
L1_4 = L1_4.DoFreeStyle
L3_4 = 1280
L4_4 = true
L5_4 = nil
L6_4 = true
L7_4 = true
L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4)
end
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.EnableInteraction
L4_3 = true
L2_3(L3_3, L4_3)
end
L5_2(L6_2, L7_2, L8_2)
elseif L2_2 == 2 then
L4_2 = A0_2
L3_2 = A0_2.SetQuestVar
L5_2 = 4131201
L6_2 = 0
L7_2 = 1
L3_2(L4_2, L5_2, L6_2, L7_2)
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = "Q40007Trigger2"
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L5_2 = L3_2
L4_2 = L3_2.DestroySelf
L6_2 = false
L4_2(L5_2, L6_2)
end
L5_2 = A0_2
L4_2 = A0_2.GetQuestNpcActor
L6_2 = L6_1.Npc10205Data
L6_2 = L6_2.alias
L4_2 = L4_2(L5_2, L6_2)
L6_2 = L4_2
L5_2 = L4_2.EnableInteraction
L7_2 = false
L5_2(L6_2, L7_2)
L6_2 = L4_2
L5_2 = L4_2.DoFreeStateTrigger
L5_2(L6_2)
L6_2 = L4_2
L5_2 = L4_2.WalkToRouteTask
L7_2 = {}
L8_2 = sceneData
L9_2 = L8_2
L8_2 = L8_2.GetDummyPoint
L10_2 = 3
L11_2 = "Q40002Target1"
L8_2 = L8_2(L9_2, L10_2, L11_2)
L8_2 = L8_2.pos
L9_2 = sceneData
L10_2 = L9_2
L9_2 = L9_2.GetDummyPoint
L11_2 = 3
L12_2 = "Q40007_ThiefRout1"
L9_2 = L9_2(L10_2, L11_2, L12_2)
L9_2 = L9_2.pos
L7_2[1] = L8_2
L7_2[2] = L9_2
function L8_2(A0_3, A1_3)
local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3
L2_3 = actorMgr
L3_3 = L2_3
L2_3 = L2_3.CreateActorWithPos
L4_3 = "Q40007Trigger1"
L5_3 = "Actor/Gadget/Q40007Trigger1"
L6_3 = 70900002
L7_3 = 0
L8_3 = sceneData
L9_3 = L8_3
L8_3 = L8_3.GetDummyPoint
L10_3 = 3
L11_3 = "Q40007_ThiefRout1"
L8_3 = L8_3(L9_3, L10_3, L11_3)
L8_3 = L8_3.pos
L9_3 = sceneData
L10_3 = L9_3
L9_3 = L9_3.GetDummyPoint
L11_3 = 3
L12_3 = "Q40007_ThiefRout1"
L9_3 = L9_3(L10_3, L11_3, L12_3)
L9_3 = L9_3.rot
L10_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3)
L2_3 = A0_2
L3_3 = L2_3
L2_3 = L2_3.CallDelay
L4_3 = 1
function L5_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4
L1_4 = A0_3
L2_4 = L1_4
L1_4 = L1_4.DoFreeStyle
L3_4 = 1280
L4_4 = true
L5_4 = nil
L6_4 = true
L7_4 = true
L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4)
end
L2_3(L3_3, L4_3, L5_3)
L3_3 = A0_3
L2_3 = A0_3.EnableInteraction
L4_3 = true
L2_3(L3_3, L4_3)
end
L5_2(L6_2, L7_2, L8_2)
end
elseif A1_2 == 2 then
L2_2 = print
L3_2 = "Talk 4131227 Show Book"
L2_2(L3_2)
L3_2 = A0_2
L2_2 = A0_2.ShowReadingDialog
L4_2 = 100242
L2_2(L3_2, L4_2)
elseif A1_2 == 3 then
L2_2 = print
L3_2 = "Talk 4131212 Attack Mask"
L2_2(L3_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.SpawnAttach
L4_2 = "Mask_PlayerBoy"
L5_2 = 10000005
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.SpawnAttach
L4_2 = "Mask_PlayerGirl"
L5_2 = 10000007
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.SpawnAttachHeroEntity
L4_2 = "Mask_PlayerBoy"
L5_2 = 10000005
L2_2(L3_2, L4_2, L5_2)
L2_2 = globalActor
L3_2 = L2_2
L2_2 = L2_2.SpawnAttachHeroEntity
L4_2 = "Mask_PlayerGirl"
L5_2 = 10000007
L2_2(L3_2, L4_2, L5_2)
end
end
L1_1.InvokeOnInteraction = L9_1
return L1_1