local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest41312" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest41312" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4131201 L1_2["4131201"] = L2_2 L2_2 = A0_2.OnSubStart4131202 L1_2["4131202"] = L2_2 L2_2 = A0_2.OnSubStart4131203 L1_2["4131203"] = L2_2 L2_2 = A0_2.OnSubStart4131204 L1_2["4131204"] = L2_2 L2_2 = A0_2.OnSubStart4131205 L1_2["4131205"] = L2_2 L2_2 = A0_2.OnSubStart4131235 L1_2["4131235"] = L2_2 L2_2 = A0_2.OnSubStart4131206 L1_2["4131206"] = L2_2 L2_2 = A0_2.OnSubStart4131208 L1_2["4131208"] = L2_2 L2_2 = A0_2.OnSubStart4131209 L1_2["4131209"] = L2_2 L2_2 = A0_2.OnSubStart4131230 L1_2["4131230"] = L2_2 L2_2 = A0_2.OnSubStart4131231 L1_2["4131231"] = L2_2 L2_2 = A0_2.OnSubStart4131232 L1_2["4131232"] = L2_2 L2_2 = A0_2.OnSubStart4131233 L1_2["4131233"] = L2_2 L2_2 = A0_2.OnSubStart4131214 L1_2["4131214"] = L2_2 L2_2 = A0_2.OnSubStart4131210 L1_2["4131210"] = L2_2 L2_2 = A0_2.OnSubStart4131211 L1_2["4131211"] = L2_2 L2_2 = A0_2.OnSubStart4131215 L1_2["4131215"] = L2_2 L2_2 = A0_2.OnSubStart4131216 L1_2["4131216"] = L2_2 L2_2 = A0_2.OnSubStart4131217 L1_2["4131217"] = L2_2 L2_2 = A0_2.OnSubStart4131234 L1_2["4131234"] = L2_2 L2_2 = A0_2.OnSubStart4131218 L1_2["4131218"] = L2_2 L2_2 = A0_2.OnSubStart4131219 L1_2["4131219"] = L2_2 L2_2 = A0_2.OnSubStart4131220 L1_2["4131220"] = L2_2 L2_2 = A0_2.OnSubStart4131221 L1_2["4131221"] = L2_2 L2_2 = A0_2.OnSubStart4131223 L1_2["4131223"] = L2_2 L2_2 = A0_2.OnSubStart4131224 L1_2["4131224"] = L2_2 L2_2 = A0_2.OnSubStart4131225 L1_2["4131225"] = L2_2 L2_2 = A0_2.OnSubStart4131226 L1_2["4131226"] = L2_2 L2_2 = A0_2.OnSubStart4131227 L1_2["4131227"] = L2_2 L2_2 = A0_2.OnSubStart4131228 L1_2["4131228"] = L2_2 L2_2 = A0_2.OnSubStart4131207 L1_2["4131207"] = L2_2 L2_2 = A0_2.OnSubStart4131212 L1_2["4131212"] = L2_2 L2_2 = A0_2.OnSubStart4131213 L1_2["4131213"] = L2_2 L2_2 = A0_2.OnSubStart4131229 L1_2["4131229"] = L2_2 L2_2 = A0_2.OnSubStart4131222 L1_2["4131222"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4131201 L1_2["4131201"] = L2_2 L2_2 = A0_2.OnSubFinish4131202 L1_2["4131202"] = L2_2 L2_2 = A0_2.OnSubFinish4131203 L1_2["4131203"] = L2_2 L2_2 = A0_2.OnSubFinish4131204 L1_2["4131204"] = L2_2 L2_2 = A0_2.OnSubFinish4131205 L1_2["4131205"] = L2_2 L2_2 = A0_2.OnSubFinish4131235 L1_2["4131235"] = L2_2 L2_2 = A0_2.OnSubFinish4131206 L1_2["4131206"] = L2_2 L2_2 = A0_2.OnSubFinish4131208 L1_2["4131208"] = L2_2 L2_2 = A0_2.OnSubFinish4131209 L1_2["4131209"] = L2_2 L2_2 = A0_2.OnSubFinish4131230 L1_2["4131230"] = L2_2 L2_2 = A0_2.OnSubFinish4131231 L1_2["4131231"] = L2_2 L2_2 = A0_2.OnSubFinish4131232 L1_2["4131232"] = L2_2 L2_2 = A0_2.OnSubFinish4131233 L1_2["4131233"] = L2_2 L2_2 = A0_2.OnSubFinish4131214 L1_2["4131214"] = L2_2 L2_2 = A0_2.OnSubFinish4131210 L1_2["4131210"] = L2_2 L2_2 = A0_2.OnSubFinish4131211 L1_2["4131211"] = L2_2 L2_2 = A0_2.OnSubFinish4131215 L1_2["4131215"] = L2_2 L2_2 = A0_2.OnSubFinish4131216 L1_2["4131216"] = L2_2 L2_2 = A0_2.OnSubFinish4131217 L1_2["4131217"] = L2_2 L2_2 = A0_2.OnSubFinish4131234 L1_2["4131234"] = L2_2 L2_2 = A0_2.OnSubFinish4131218 L1_2["4131218"] = L2_2 L2_2 = A0_2.OnSubFinish4131219 L1_2["4131219"] = L2_2 L2_2 = A0_2.OnSubFinish4131220 L1_2["4131220"] = L2_2 L2_2 = A0_2.OnSubFinish4131221 L1_2["4131221"] = L2_2 L2_2 = A0_2.OnSubFinish4131223 L1_2["4131223"] = L2_2 L2_2 = A0_2.OnSubFinish4131224 L1_2["4131224"] = L2_2 L2_2 = A0_2.OnSubFinish4131225 L1_2["4131225"] = L2_2 L2_2 = A0_2.OnSubFinish4131226 L1_2["4131226"] = L2_2 L2_2 = A0_2.OnSubFinish4131227 L1_2["4131227"] = L2_2 L2_2 = A0_2.OnSubFinish4131228 L1_2["4131228"] = L2_2 L2_2 = A0_2.OnSubFinish4131207 L1_2["4131207"] = L2_2 L2_2 = A0_2.OnSubFinish4131212 L1_2["4131212"] = L2_2 L2_2 = A0_2.OnSubFinish4131213 L1_2["4131213"] = L2_2 L2_2 = A0_2.OnSubFinish4131229 L1_2["4131229"] = L2_2 L2_2 = A0_2.OnSubFinish4131222 L1_2["4131222"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4131201 L1_2["4131201"] = L2_2 L2_2 = A0_2.OnSubFailed4131202 L1_2["4131202"] = L2_2 L2_2 = A0_2.OnSubFailed4131203 L1_2["4131203"] = L2_2 L2_2 = A0_2.OnSubFailed4131204 L1_2["4131204"] = L2_2 L2_2 = A0_2.OnSubFailed4131205 L1_2["4131205"] = L2_2 L2_2 = A0_2.OnSubFailed4131206 L1_2["4131206"] = L2_2 L2_2 = A0_2.OnSubFailed4131208 L1_2["4131208"] = L2_2 L2_2 = A0_2.OnSubFailed4131209 L1_2["4131209"] = L2_2 L2_2 = A0_2.OnSubFailed4131230 L1_2["4131230"] = L2_2 L2_2 = A0_2.OnSubFailed4131231 L1_2["4131231"] = L2_2 L2_2 = A0_2.OnSubFailed4131232 L1_2["4131232"] = L2_2 L2_2 = A0_2.OnSubFailed4131233 L1_2["4131233"] = L2_2 L2_2 = A0_2.OnSubFailed4131214 L1_2["4131214"] = L2_2 L2_2 = A0_2.OnSubFailed4131210 L1_2["4131210"] = L2_2 L2_2 = A0_2.OnSubFailed4131211 L1_2["4131211"] = L2_2 L2_2 = A0_2.OnSubFailed4131215 L1_2["4131215"] = L2_2 L2_2 = A0_2.OnSubFailed4131216 L1_2["4131216"] = L2_2 L2_2 = A0_2.OnSubFailed4131217 L1_2["4131217"] = L2_2 L2_2 = A0_2.OnSubFailed4131234 L1_2["4131234"] = L2_2 L2_2 = A0_2.OnSubFailed4131218 L1_2["4131218"] = L2_2 L2_2 = A0_2.OnSubFailed4131219 L1_2["4131219"] = L2_2 L2_2 = A0_2.OnSubFailed4131220 L1_2["4131220"] = L2_2 L2_2 = A0_2.OnSubFailed4131221 L1_2["4131221"] = L2_2 L2_2 = A0_2.OnSubFailed4131223 L1_2["4131223"] = L2_2 L2_2 = A0_2.OnSubFailed4131224 L1_2["4131224"] = L2_2 L2_2 = A0_2.OnSubFailed4131225 L1_2["4131225"] = L2_2 L2_2 = A0_2.OnSubFailed4131226 L1_2["4131226"] = L2_2 L2_2 = A0_2.OnSubFailed4131227 L1_2["4131227"] = L2_2 L2_2 = A0_2.OnSubFailed4131228 L1_2["4131228"] = L2_2 L2_2 = A0_2.OnSubFailed4131207 L1_2["4131207"] = L2_2 L2_2 = A0_2.OnSubFailed4131212 L1_2["4131212"] = L2_2 L2_2 = A0_2.OnSubFailed4131213 L1_2["4131213"] = L2_2 L2_2 = A0_2.OnSubFailed4131229 L1_2["4131229"] = L2_2 L2_2 = A0_2.OnSubFailed4131222 L1_2["4131222"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryPaimon L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc205601Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc242801Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.GaiaData L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc146101Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc10207Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc10208Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.UnSpawn L2_3 = L7_1.Gadget70710041Data L2_3 = L2_3.alias L0_3(L1_3, L2_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.UnSpawn L2_3 = L7_1.Gadget70710042Data L2_3 = L2_3.alias L0_3(L1_3, L2_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.UnSpawn L2_3 = L7_1.Gadget70710043Data L2_3 = L2_3.alias L0_3(L1_3, L2_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.UnSpawn L2_3 = L7_1.Gadget70700017Data L2_3 = L2_3.alias L0_3(L1_3, L2_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NotifyTo L2_3 = L6_1.Npc2056Data L2_3 = L2_3.alias L3_3 = 0 L4_3 = true L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "DestoryPaimon" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.DestoryPaimon = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "CheckCount" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetSubQuestState L3_2 = 4131209 L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 4131230 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetSubQuestState L5_2 = 4131231 L3_2 = L3_2(L4_2, L5_2) L4_2 = L1_2 + L2_2 L4_2 = L4_2 + L3_2 if L4_2 == 7 then L6_2 = A0_2 L5_2 = A0_2.NarratorOnlyTaskLegacy L7_2 = L8_1.NarratorTable L5_2(L6_2, L7_2) elseif L4_2 == 8 then L6_2 = A0_2 L5_2 = A0_2.NarratorOnlyTaskLegacy L7_2 = L8_1.NarratorTable2 L5_2(L6_2, L7_2) end end L1_1.CheckCount = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart4131201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.Npc30039Data L3_3 = L3_3.id L4_3 = 0 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Npc30039Data L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.TurnTo L3_3 = M L3_3 = L3_3.Euler2DirXZ L4_3 = {} L4_3.x = 0 L4_3.y = 113.97 L4_3.z = 0 L3_3, L4_3 = L3_3(L4_3) L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart4131201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4131201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryPaimon L0_3(L1_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4131201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131201" L2_2(L3_2) end L1_1.OnSubFailed4131201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4131202" L2_2(L3_2) end L1_1.OnSubStart4131202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4131202" L2_2(L3_2) end L1_1.OnSubFinish4131202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131202" L2_2(L3_2) end L1_1.OnSubFailed4131202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4131203" L2_2(L3_2) end L1_1.OnSubStart4131203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4131203" L2_2(L3_2) end L1_1.OnSubFinish4131203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131203" L2_2(L3_2) end L1_1.OnSubFailed4131203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4131204" L2_2(L3_2) end L1_1.OnSubStart4131204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4131204" L2_2(L3_2) end L1_1.OnSubFinish4131204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131204" L2_2(L3_2) end L1_1.OnSubFailed4131204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4131205" L2_2(L3_2) end L1_1.OnSubStart4131205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4131205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryPaimon L0_3(L1_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4131205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131205" L2_2(L3_2) end L1_1.OnSubFailed4131205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4131235" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q40007Trigger1" L5_2 = "Actor/Gadget/Q40007Trigger1" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q40007_ThiefRout1" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q40007_ThiefRout1" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10205Data L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10205Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1280 L6_2 = false L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = 4131201 L6_2 = 0 L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4131235 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4131235" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc10205Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "Q40007Trigger1" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "Q40007Trigger2" L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end end L1_1.OnSubFinish4131235 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4131206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2025Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q41312Trigger1_ L4_2 = L4_2.alias L5_2 = L8_1.Q41312Trigger1_ L5_2 = L5_2.script L6_2 = L8_1.Q41312Trigger1_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q41312Trigger1_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q41312Trigger1_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4131206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubFinish4131206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q40002Target1" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 0 L6_2 = 2 L7_2 = false L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4131206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131206" L2_2(L3_2) end L1_1.OnSubFailed4131206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4131208" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2025Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4131208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4131208" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryPaimon L0_3(L1_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4131208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131208" L2_2(L3_2) end L1_1.OnSubFailed4131208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4131209" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710041Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710041Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4131209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4131209" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CheckCount L2_2(L3_2) end L1_1.OnSubFinish4131209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131209" L2_2(L3_2) end L1_1.OnSubFailed4131209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4131230" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710042Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710042Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4131230 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4131230" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CheckCount L2_2(L3_2) end L1_1.OnSubFinish4131230 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131230" L2_2(L3_2) end L1_1.OnSubFailed4131230 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4131231" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710043Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710043Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4131231 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4131231" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CheckCount L2_2(L3_2) end L1_1.OnSubFinish4131231 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131231" L2_2(L3_2) end L1_1.OnSubFailed4131231 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4131232" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2025Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4131232 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4131232" L2_2(L3_2) end L1_1.OnSubFinish4131232 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131232" L2_2(L3_2) end L1_1.OnSubFailed4131232 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4131233" L2_2(L3_2) end L1_1.OnSubStart4131233 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4131233" L2_2(L3_2) end L1_1.OnSubFinish4131233 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131233" L2_2(L3_2) end L1_1.OnSubFailed4131233 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4131214" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2025Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.PaimonData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart4131214 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4131214" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryPaimon L0_3(L1_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4131214 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131214" L2_2(L3_2) end L1_1.OnSubFailed4131214 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart4131210" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2025Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710303Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710303Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart4131210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4131210" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId4 L2_2(L3_2, L4_2) end L1_1.OnSubFinish4131210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131210" L2_2(L3_2) end L1_1.OnSubFailed4131210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4131211" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2025Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4131211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4131211" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryPaimon L0_3(L1_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4131211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131211" L2_2(L3_2) end L1_1.OnSubFailed4131211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart4131215" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.Npc205601Data L3_3 = L3_3.id L4_3 = 1 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NotifyTo L2_3 = L6_1.Npc2056Data L2_3 = L2_3.alias L3_3 = 1 L4_3 = true L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NotifyTo L2_3 = L6_1.Npc2025Data L2_3 = L2_3.alias L3_3 = 1 L4_3 = true L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart4131215 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4131215" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc202501Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc205601Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc30039Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NotifyTo L2_3 = L6_1.Npc2025Data L2_3 = L2_3.alias L3_3 = 0 L4_3 = true L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NotifyTo L2_3 = L6_1.Npc2056Data L2_3 = L2_3.alias L3_3 = 0 L4_3 = true L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryPaimon L0_3(L1_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4131215 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131215" L2_2(L3_2) end L1_1.OnSubFailed4131215 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4131216" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q41312Trigger2_ L4_2 = L4_2.alias L5_2 = L8_1.Q41312Trigger2_ L5_2 = L5_2.script L6_2 = L8_1.Q41312Trigger2_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q41312Trigger2_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q41312Trigger2_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4131216 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4131216" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId6 L2_2(L3_2, L4_2) end L1_1.OnSubFinish4131216 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131216" L2_2(L3_2) end L1_1.OnSubFailed4131216 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4131217" L2_2(L3_2) end L1_1.OnSubStart4131217 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4131217" L2_2(L3_2) end L1_1.OnSubFinish4131217 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131217" L2_2(L3_2) end L1_1.OnSubFailed4131217 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4131234" L2_2(L3_2) end L1_1.OnSubStart4131234 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4131234" L2_2(L3_2) end L1_1.OnSubFinish4131234 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131234" L2_2(L3_2) end L1_1.OnSubFailed4131234 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4131218" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Npc242801Data L5_2 = L5_2.alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ShowBlackScreen L2_3 = 0.5 L3_3 = 1 L4_3 = 0.5 function L5_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CreateQuestNpc L2_4 = A1_2 L3_4 = L6_1.Npc242801Data L3_4 = L3_4.id L4_4 = 1 L0_4(L1_4, L2_4, L3_4, L4_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.RequestInteraction L2_4 = L6_1.Npc242801Data L2_4 = L2_4.alias L0_4(L1_4, L2_4) end L6_3 = nil L7_3 = L2_2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart4131218 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4131218" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryPaimon L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc242801Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4131218 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131218" L2_2(L3_2) end L1_1.OnSubFailed4131218 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4131219" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70700017Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70700017Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.XiaoData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q41312Trigger1_ L4_2 = L4_2.alias L5_2 = L8_1.Q41312Trigger1_ L5_2 = L5_2.script L6_2 = L8_1.Q41312Trigger1_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q41312Trigger1_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q41312Trigger1_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q41312Trigger6_ L4_2 = L4_2.alias L5_2 = L8_1.Q41312Trigger6_ L5_2 = L5_2.script L6_2 = L8_1.Q41312Trigger6_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q41312Trigger6_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q41312Trigger6_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4131219 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4131219" L2_2(L3_2) end L1_1.OnSubFinish4131219 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131219" L2_2(L3_2) end L1_1.OnSubFailed4131219 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4131220" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.PaimonData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart4131220 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4131220" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryPaimon L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc10205Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4131220 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131220" L2_2(L3_2) end L1_1.OnSubFailed4131220 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4131221" L2_2(L3_2) end L1_1.OnSubStart4131221 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4131221" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.XiaoData L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryPaimon L0_3(L1_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4131221 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131221" L2_2(L3_2) end L1_1.OnSubFailed4131221 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4131223" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.GaiaData L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4131223 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4131223" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.UnSpawn L2_3 = L7_1.Gadget70700017Data L2_3 = L2_3.alias L0_3(L1_3, L2_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryPaimon L0_3(L1_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4131223 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131223" L2_2(L3_2) end L1_1.OnSubFailed4131223 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart4131224" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc146101Data L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4131224 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4131224" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryPaimon L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc146101Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4131224 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131224" L2_2(L3_2) end L1_1.OnSubFailed4131224 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4131225" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10207Data L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10208Data L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q41312Trigger3_ L4_2 = L4_2.alias L5_2 = L8_1.Q41312Trigger3_ L5_2 = L5_2.script L6_2 = L8_1.Q41312Trigger3_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q41312Trigger3_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q41312Trigger3_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10207Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1120 L6_2 = false L7_2 = nil L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc10208Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1230 L7_2 = false L8_2 = nil L9_2 = true L10_2 = true L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart4131225 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4131225" L2_2(L3_2) end L1_1.OnSubFinish4131225 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131225" L2_2(L3_2) end L1_1.OnSubFailed4131225 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4131226" L2_2(L3_2) end L1_1.OnSubStart4131226 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4131226" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryPaimon L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc10207Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc10208Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.XiaoData L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4131226 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131226" L2_2(L3_2) end L1_1.OnSubFailed4131226 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4131227" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q41312Trigger5_ L4_2 = L4_2.alias L5_2 = L8_1.Q41312Trigger5_ L5_2 = L5_2.script L6_2 = L8_1.Q41312Trigger5_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q41312Trigger5_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q41312Trigger5_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4131227 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4131227" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L8_1.Q41312Trigger5_ L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.OnSubFinish4131227 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed4131227" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L8_1.Q41312Trigger5_ L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.OnSubFailed4131227 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4131228" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Npc10207Data L5_2 = L5_2.alias L6_2 = L6_1.Npc10208Data L6_2 = L6_2.alias L4_2[1] = L5_2 L4_2[2] = L6_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ShowBlackScreen L2_3 = 0.5 L3_3 = 1 L4_3 = 0.5 function L5_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CreateQuestNpc L2_4 = A1_2 L3_4 = L6_1.Npc10207Data L3_4 = L3_4.id L4_4 = 1 L0_4(L1_4, L2_4, L3_4, L4_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CreateQuestNpc L2_4 = A1_2 L3_4 = L6_1.Npc10208Data L3_4 = L3_4.id L4_4 = 1 L0_4(L1_4, L2_4, L3_4, L4_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.RequestInteraction L2_4 = L6_1.Npc10207Data L2_4 = L2_4.alias L0_4(L1_4, L2_4) end L6_3 = nil L7_3 = L2_2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart4131228 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4131228" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.XiaoData L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc10207Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc10208Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryPaimon L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CallDelay L2_3 = 2 function L3_3() local L0_4, L1_4, L2_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.NarratorOnlyTaskByData L2_4 = L8_1.NarratorWithId5 L0_4(L1_4, L2_4) end L0_3(L1_3, L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4131228 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131228" L2_2(L3_2) end L1_1.OnSubFailed4131228 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4131207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10205Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q41312Trigger4_ L4_2 = L4_2.alias L5_2 = L8_1.Q41312Trigger4_ L5_2 = L5_2.script L6_2 = L8_1.Q41312Trigger4_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q41312Trigger4_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q41312Trigger4_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart4131207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4131207" L2_2(L3_2) end L1_1.OnSubFinish4131207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131207" L2_2(L3_2) end L1_1.OnSubFailed4131207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart4131212" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q41312Trigger7_ L4_2 = L4_2.alias L5_2 = L8_1.Q41312Trigger7_ L5_2 = L5_2.script L6_2 = L8_1.Q41312Trigger7_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q41312Trigger7_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q41312Trigger7_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawnAttach L4_2 = "Mask_PlayerBoy" L5_2 = 10000005 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawnAttach L4_2 = "Mask_PlayerGirl" L5_2 = 10000007 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawnAttachHeroEntity L4_2 = "Mask_PlayerBoy" L5_2 = 10000005 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawnAttachHeroEntity L4_2 = "Mask_PlayerGirl" L5_2 = 10000007 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart4131212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4131212" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.UnSpawnAttach L2_3 = "Mask_PlayerBoy" L3_3 = 10000005 L0_3(L1_3, L2_3, L3_3) L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.UnSpawnAttach L2_3 = "Mask_PlayerGirl" L3_3 = 10000007 L0_3(L1_3, L2_3, L3_3) L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.UnSpawnAttachHeroEntity L2_3 = "Mask_PlayerBoy" L3_3 = 10000005 L0_3(L1_3, L2_3, L3_3) L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.UnSpawnAttachHeroEntity L2_3 = "Mask_PlayerGirl" L3_3 = 10000007 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryPaimon L0_3(L1_3) end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10205Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4131212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131212" L2_2(L3_2) end L1_1.OnSubFailed4131212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4131213" L2_2(L3_2) end L1_1.OnSubStart4131213 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish4131213" L2_2(L3_2) end L1_1.OnSubFinish4131213 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131213" L2_2(L3_2) end L1_1.OnSubFailed4131213 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4131229" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Npc10205Data L5_2 = L5_2.alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ShowBlackScreen L2_3 = 0.5 L3_3 = 1 L4_3 = 0.5 function L5_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CreateQuestNpc L2_4 = A1_2 L3_4 = L6_1.Npc10205Data L3_4 = L3_4.id L4_4 = 0 L0_4(L1_4, L2_4, L3_4, L4_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.RequestInteraction L2_4 = L6_1.Npc10205Data L2_4 = L2_4.alias L0_4(L1_4, L2_4) end L6_3 = nil L7_3 = L2_2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart4131229 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish4131229" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryPaimon L0_3(L1_3) end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10205Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4131229 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131229" L2_2(L3_2) end L1_1.OnSubFailed4131229 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart4131222" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateQuestNpc L2_3 = A1_2 L3_3 = L6_1.Npc205601Data L3_3 = L3_3.id L4_3 = 1 L0_3(L1_3, L2_3, L3_3, L4_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NotifyTo L2_3 = L6_1.Npc2056Data L2_3 = L2_3.alias L3_3 = 1 L4_3 = true L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart4131222 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4131222" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestoryPaimon L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc205601Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NotifyTo L2_3 = L6_1.Npc2056Data L2_3 = L2_3.alias L3_3 = 0 L4_3 = true L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4131222 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4131222" L2_2(L3_2) end L1_1.OnSubFailed4131222 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 if A1_2 == 1 then L2_2 = print L3_2 = "Talk 41312 Thief Move" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 4131201 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 then L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = 4131201 L6_2 = 0 L7_2 = 2 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "Q40007Trigger1" L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L6_2 = false L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc10205Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.EnableInteraction L7_2 = false L5_2(L6_2, L7_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStateTrigger L5_2(L6_2) L6_2 = L4_2 L5_2 = L4_2.WalkToRouteTask L7_2 = {} L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q40002Target1" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q40007_ThiefRout2" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.pos L7_2[1] = L8_2 L7_2[2] = L9_2 function L8_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3 L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.CreateActorWithPos L4_3 = "Q40007Trigger2" L5_3 = "Actor/Gadget/Q40007Trigger2" L6_3 = 70900002 L7_3 = 0 L8_3 = sceneData L9_3 = L8_3 L8_3 = L8_3.GetDummyPoint L10_3 = 3 L11_3 = "Q40007_ThiefRout2" L8_3 = L8_3(L9_3, L10_3, L11_3) L8_3 = L8_3.pos L9_3 = sceneData L10_3 = L9_3 L9_3 = L9_3.GetDummyPoint L11_3 = 3 L12_3 = "Q40007_ThiefRout2" L9_3 = L9_3(L10_3, L11_3, L12_3) L9_3 = L9_3.rot L10_3 = true L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.CallDelay L4_3 = 1 function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4 L1_4 = A0_3 L2_4 = L1_4 L1_4 = L1_4.DoFreeStyle L3_4 = 1280 L4_4 = true L5_4 = nil L6_4 = true L7_4 = true L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4) end L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) end L5_2(L6_2, L7_2, L8_2) elseif L2_2 == 2 then L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = 4131201 L6_2 = 0 L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "Q40007Trigger2" L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L6_2 = false L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc10205Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.EnableInteraction L7_2 = false L5_2(L6_2, L7_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStateTrigger L5_2(L6_2) L6_2 = L4_2 L5_2 = L4_2.WalkToRouteTask L7_2 = {} L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q40002Target1" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q40007_ThiefRout1" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.pos L7_2[1] = L8_2 L7_2[2] = L9_2 function L8_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3 L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.CreateActorWithPos L4_3 = "Q40007Trigger1" L5_3 = "Actor/Gadget/Q40007Trigger1" L6_3 = 70900002 L7_3 = 0 L8_3 = sceneData L9_3 = L8_3 L8_3 = L8_3.GetDummyPoint L10_3 = 3 L11_3 = "Q40007_ThiefRout1" L8_3 = L8_3(L9_3, L10_3, L11_3) L8_3 = L8_3.pos L9_3 = sceneData L10_3 = L9_3 L9_3 = L9_3.GetDummyPoint L11_3 = 3 L12_3 = "Q40007_ThiefRout1" L9_3 = L9_3(L10_3, L11_3, L12_3) L9_3 = L9_3.rot L10_3 = true L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.CallDelay L4_3 = 1 function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4 L1_4 = A0_3 L2_4 = L1_4 L1_4 = L1_4.DoFreeStyle L3_4 = 1280 L4_4 = true L5_4 = nil L6_4 = true L7_4 = true L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4) end L2_3(L3_3, L4_3, L5_3) L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) end L5_2(L6_2, L7_2, L8_2) end elseif A1_2 == 2 then L2_2 = print L3_2 = "Talk 4131227 Show Book" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowReadingDialog L4_2 = 100242 L2_2(L3_2, L4_2) elseif A1_2 == 3 then L2_2 = print L3_2 = "Talk 4131212 Attack Mask" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.SpawnAttach L4_2 = "Mask_PlayerBoy" L5_2 = 10000005 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.SpawnAttach L4_2 = "Mask_PlayerGirl" L5_2 = 10000007 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.SpawnAttachHeroEntity L4_2 = "Mask_PlayerBoy" L5_2 = 10000005 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.SpawnAttachHeroEntity L4_2 = "Mask_PlayerGirl" L5_2 = 10000007 L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L9_1 return L1_1