Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133222159.lua
2022-04-29 16:40:51 +02:00

139 lines
2.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133222159
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 159001
L3_1.monster_id = 23010501
L4_1 = {}
L4_1.x = -5167.998
L4_1.y = 199.299
L4_1.z = -4323.45
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 163.394
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.drop_tag = "\229\133\136\233\129\163\233\152\159"
L3_1.disableWander = true
L3_1.pose_id = 9014
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 159004
L4_1.monster_id = 23010201
L5_1 = {}
L5_1.x = -5170.2
L5_1.y = 199.366
L5_1.z = -4319.462
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 163.394
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.drop_tag = "\229\133\136\233\129\163\233\152\159"
L4_1.disableWander = true
L4_1.pose_id = 9014
L4_1.area_id = 14
L5_1 = {}
L5_1.config_id = 159005
L5_1.monster_id = 23010601
L6_1 = {}
L6_1.x = -5166.664
L6_1.y = 199.366
L6_1.z = -4321.148
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 163.394
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 30
L5_1.drop_tag = "\229\133\136\233\129\163\233\152\159"
L5_1.disableWander = true
L5_1.pose_id = 9014
L5_1.area_id = 14
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.monsters = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1159002
L3_1.name = "MONSTER_BATTLE_159002"
L4_1 = EventType
L4_1 = L4_1.EVENT_MONSTER_BATTLE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = ""
L3_1.action = "action_EVENT_MONSTER_BATTLE_159002"
L4_1 = {}
L4_1.config_id = 1159003
L4_1.name = "ANY_MONSTER_DIE_159003"
L5_1 = EventType
L5_1 = L5_1.EVENT_ANY_MONSTER_DIE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_159003"
L4_1.action = "action_EVENT_ANY_MONSTER_DIE_159003"
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.triggers = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 3
L1_1.end_suite = 1
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1