local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133222159 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 159001 L3_1.monster_id = 23010501 L4_1 = {} L4_1.x = -5167.998 L4_1.y = 199.299 L4_1.z = -4323.45 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 163.394 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L3_1.drop_tag = "\229\133\136\233\129\163\233\152\159" L3_1.disableWander = true L3_1.pose_id = 9014 L3_1.area_id = 14 L4_1 = {} L4_1.config_id = 159004 L4_1.monster_id = 23010201 L5_1 = {} L5_1.x = -5170.2 L5_1.y = 199.366 L5_1.z = -4319.462 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 163.394 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 30 L4_1.drop_tag = "\229\133\136\233\129\163\233\152\159" L4_1.disableWander = true L4_1.pose_id = 9014 L4_1.area_id = 14 L5_1 = {} L5_1.config_id = 159005 L5_1.monster_id = 23010601 L6_1 = {} L6_1.x = -5166.664 L6_1.y = 199.366 L6_1.z = -4321.148 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 163.394 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 30 L5_1.drop_tag = "\229\133\136\233\129\163\233\152\159" L5_1.disableWander = true L5_1.pose_id = 9014 L5_1.area_id = 14 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.monsters = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1159002 L3_1.name = "MONSTER_BATTLE_159002" L4_1 = EventType L4_1 = L4_1.EVENT_MONSTER_BATTLE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "" L3_1.action = "action_EVENT_MONSTER_BATTLE_159002" L4_1 = {} L4_1.config_id = 1159003 L4_1.name = "ANY_MONSTER_DIE_159003" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_MONSTER_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_159003" L4_1.action = "action_EVENT_ANY_MONSTER_DIE_159003" L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 3 L1_1.end_suite = 1 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1