Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133008108.lua
2022-04-29 16:40:51 +02:00

629 lines
12 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133008108
L1_1 = {}
monsters = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 108002
L2_1.npc_id = 20199
L3_1 = {}
L3_1.x = 795.138
L3_1.y = 286.352
L3_1.z = -915.785
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 345.654
L3_1.y = 306.004
L3_1.z = 328.112
L2_1.rot = L3_1
L2_1.area_id = 10
L3_1 = {}
L3_1.config_id = 108005
L3_1.npc_id = 20201
L4_1 = {}
L4_1.x = 1184.746
L4_1.y = 360.006
L4_1.z = -955.922
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 10
L4_1 = {}
L4_1.config_id = 108006
L4_1.npc_id = 20205
L5_1 = {}
L5_1.x = 1037.991
L5_1.y = 344.082
L5_1.z = -493.83
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 346.347
L5_1.y = 85.162
L5_1.z = 13.182
L4_1.rot = L5_1
L4_1.area_id = 10
L5_1 = {}
L5_1.config_id = 108010
L5_1.npc_id = 20197
L6_1 = {}
L6_1.x = 604.867
L6_1.y = 203.273
L6_1.z = -1166.636
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 0.0
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 10
L6_1 = {}
L6_1.config_id = 108011
L6_1.npc_id = 20202
L7_1 = {}
L7_1.x = 608.221
L7_1.y = 202.31
L7_1.z = -1157.15
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 0.0
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.area_id = 10
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 108001
L2_1.gadget_id = 70360101
L3_1 = {}
L3_1.x = 795.278
L3_1.y = 285.599
L3_1.z = -916.364
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 332.738
L3_1.y = 140.119
L3_1.z = 18.824
L2_1.rot = L3_1
L2_1.level = 30
L2_1.persistent = true
L2_1.area_id = 10
L3_1 = {}
L3_1.config_id = 108003
L3_1.gadget_id = 70360101
L4_1 = {}
L4_1.x = 1037.713
L4_1.y = 342.599
L4_1.z = -493.473
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 341.109
L4_1.y = 129.939
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.persistent = true
L3_1.area_id = 10
L4_1 = {}
L4_1.config_id = 108004
L4_1.gadget_id = 70360101
L5_1 = {}
L5_1.x = 1184.006
L5_1.y = 359.672
L5_1.z = -955.873
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 307.744
L5_1.y = 203.565
L5_1.z = 60.903
L4_1.rot = L5_1
L4_1.level = 30
L4_1.persistent = true
L4_1.area_id = 10
L5_1 = {}
L5_1.config_id = 108007
L5_1.gadget_id = 70360101
L6_1 = {}
L6_1.x = 604.048
L6_1.y = 202.146
L6_1.z = -1166.636
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 351.163
L6_1.y = 71.606
L6_1.z = 344.098
L5_1.rot = L6_1
L5_1.level = 30
L5_1.persistent = true
L5_1.area_id = 10
L6_1 = {}
L6_1.config_id = 108009
L6_1.gadget_id = 70360101
L7_1 = {}
L7_1.x = 607.697
L7_1.y = 201.273
L7_1.z = -1157.181
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 330.437
L7_1.y = 153.028
L7_1.z = 0.005
L6_1.rot = L7_1
L6_1.level = 30
L6_1.persistent = true
L6_1.area_id = 10
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 108008
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 5
L3_1 = {}
L3_1.x = 795.501
L3_1.y = 286.754
L3_1.z = -916.671
L2_1.pos = L3_1
L2_1.area_id = 10
L3_1 = {}
L3_1.config_id = 108012
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 2
L4_1 = {}
L4_1.x = 1184.277
L4_1.y = 360.34
L4_1.z = -956.767
L3_1.pos = L4_1
L3_1.area_id = 10
L4_1 = {}
L4_1.config_id = 108013
L5_1 = RegionShape
L5_1 = L5_1.SPHERE
L4_1.shape = L5_1
L4_1.radius = 14.2
L5_1 = {}
L5_1.x = 613.308
L5_1.y = 201.489
L5_1.z = -1164.289
L4_1.pos = L5_1
L4_1.area_id = 10
L5_1 = {}
L5_1.config_id = 108014
L6_1 = RegionShape
L6_1 = L6_1.SPHERE
L5_1.shape = L6_1
L5_1.radius = 4.2
L6_1 = {}
L6_1.x = 1038.212
L6_1.y = 343.551
L6_1.z = -494.023
L5_1.pos = L6_1
L5_1.area_id = 10
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1108008
L2_1.name = "ENTER_REGION_108008"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_108008"
L2_1.action = "action_EVENT_ENTER_REGION_108008"
L3_1 = {}
L3_1.config_id = 1108012
L3_1.name = "ENTER_REGION_108012"
L4_1 = EventType
L4_1 = L4_1.EVENT_ENTER_REGION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ENTER_REGION_108012"
L3_1.action = "action_EVENT_ENTER_REGION_108012"
L4_1 = {}
L4_1.config_id = 1108013
L4_1.name = "ENTER_REGION_108013"
L5_1 = EventType
L5_1 = L5_1.EVENT_ENTER_REGION
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ENTER_REGION_108013"
L4_1.action = "action_EVENT_ENTER_REGION_108013"
L5_1 = {}
L5_1.config_id = 1108014
L5_1.name = "ENTER_REGION_108014"
L6_1 = EventType
L6_1 = L6_1.EVENT_ENTER_REGION
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_ENTER_REGION_108014"
L5_1.action = "action_EVENT_ENTER_REGION_108014"
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 108001
L5_1 = 108003
L6_1 = 108004
L7_1 = 108007
L8_1 = 108009
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 108008
L5_1 = 108012
L6_1 = 108013
L7_1 = 108014
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_108008"
L5_1 = "ENTER_REGION_108012"
L6_1 = "ENTER_REGION_108013"
L7_1 = "ENTER_REGION_108014"
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.triggers = L3_1
L3_1 = {}
L4_1 = 108002
L5_1 = 108005
L6_1 = 108006
L7_1 = 108010
L8_1 = 108011
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.npcs = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 108008 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_108008 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 108001
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 6015
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_108008 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 108012 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_108012 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 108004
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 6015
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_108012 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 108013 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_108013 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 108007
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 108009
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 6015
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 6015
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.KillGroupEntity
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 133008320
L5_2 = {}
L4_2.monsters = L5_2
L5_2 = {}
L6_2 = 320001
L5_2[1] = L6_2
L4_2.gadgets = L5_2
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : kill_monsters_and_gadgets_by_group"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_108013 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 108014 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_108014 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 108003
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 6015
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_108014 = L1_1