2022-04-29 16:40:51 +02:00

118 lines
2.6 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Gadget/GadgetActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Q71018Trigger"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Q71018Trigger"
L2_1 = require
L3_1 = "Quest/Client/Q71018ClientConfig"
L2_1 = L2_1(L3_1)
L3_1 = L2_1.SubIDs
L4_1 = L2_1.Npcs
L5_1 = L2_1.Datas
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnPostDataPrepare"
L1_2(L2_2)
end
L1_1.OnPostDataPrepare = L6_1
function L6_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = print
L2_2 = "OnPostComponentPrepare"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.AddComponentTrigger
L3_2 = 38
L4_2 = DistType
L4_2 = L4_2.EULER
L5_2 = {}
L5_2.x = 0
L5_2.y = 0.8
L5_2.z = 0
L6_2 = A0_2.TriggerIn
L7_2 = A0_2.TriggerOut
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnPostComponentPrepare = L6_1
function L6_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2
L1_2 = print
L2_2 = "TriggerIn"
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = "71018"
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.CallDelay
L4_2 = 0.3
function L5_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = "71018"
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.TransmitPlayerByQuestId
L4_3 = 7101801
L5_3 = 1
L6_3 = nil
function L7_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4
L1_4 = actorMgr
L2_4 = L1_4
L1_4 = L1_4.GetActor
L3_4 = "71018"
L1_4 = L1_4(L2_4, L3_4)
L3_4 = L1_4
L2_4 = L1_4.ShowBlackScreen
L4_4 = 0
L5_4 = 3
L6_4 = 0.5
L7_4 = nil
function L8_4(A0_5)
local L1_5, L2_5, L3_5, L4_5
L1_5 = actorMgr
L2_5 = L1_5
L1_5 = L1_5.GetActor
L3_5 = "71018"
L1_5 = L1_5(L2_5, L3_5)
L3_5 = L1_5
L2_5 = L1_5.RequestInteraction
L4_5 = L4_1.Npc2433Data
L4_5 = L4_5.alias
L2_5(L3_5, L4_5)
end
L9_4 = nil
L10_4 = "QUEST_Message_Q71018"
L11_4 = false
L12_4 = true
L2_4(L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4, L11_4, L12_4)
end
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.TriggerIn = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "TriggerOut"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.DestroySelf
L1_2(L2_2)
end
L1_1.TriggerOut = L6_1
return L1_1