2022-04-29 16:40:51 +02:00

282 lines
7.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Gadget/GadgetActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Q22038Trigger"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Q22038Trigger"
L2_1 = require
L3_1 = "Quest/Client/Q22038ClientConfig"
L2_1 = L2_1(L3_1)
L3_1 = L2_1.SubIDs
L4_1 = L2_1.Npcs
L5_1 = L2_1.Datas
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "OnPostDataPrepare"
L1_2(L2_2)
end
L1_1.OnPostDataPrepare = L6_1
function L6_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L1_2 = print
L2_2 = "OnPostComponentPrepare"
L1_2(L2_2)
L2_2 = A0_2
L1_2 = A0_2.AddComponentTrigger
L3_2 = 8
L4_2 = DistType
L4_2 = L4_2.EULER
L5_2 = {}
L5_2.x = 0
L5_2.y = 0.8
L5_2.z = 0
L6_2 = A0_2.TriggerIn
L7_2 = A0_2.TriggerOut
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnPostComponentPrepare = L6_1
function L6_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
L1_2 = print
L2_2 = "TriggerIn"
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = "22038"
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.GetQuestNpcActor
L4_2 = L4_1.Npc3011Data
L4_2 = L4_2.alias
L5_2 = 22038
L2_2 = L2_2(L3_2, L4_2, L5_2)
L4_2 = L1_2
L3_2 = L1_2.NpcWalkToTaskEasy
L5_2 = L2_2
L6_2 = sceneData
L7_2 = L6_2
L6_2 = L6_2.GetDummyPoint
L8_2 = 1060
L9_2 = "Q22038Walk1"
L6_2 = L6_2(L7_2, L8_2, L9_2)
L6_2 = L6_2.pos
function L7_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = "22038"
L1_3 = L1_3(L2_3, L3_3)
L3_3 = L1_3
L2_3 = L1_3.GetQuestNpcActor
L4_3 = L4_1.Npc3011Data
L4_3 = L4_3.alias
L5_3 = 22038
L2_3 = L2_3(L3_3, L4_3, L5_3)
L4_3 = L2_3
L3_3 = L2_3.Standby
L3_3(L4_3)
L4_3 = L2_3
L3_3 = L2_3.DoFreeStateTrigger
L3_3(L4_3)
L4_3 = L2_3
L3_3 = L2_3.TurnTo
L5_3 = M
L5_3 = L5_3.Euler2DirXZ
L6_3 = sceneData
L7_3 = L6_3
L6_3 = L6_3.GetDummyPoint
L8_3 = 1060
L9_3 = "Q22038Walk1"
L6_3 = L6_3(L7_3, L8_3, L9_3)
L6_3 = L6_3.rot
L5_3, L6_3, L7_3, L8_3, L9_3 = L5_3(L6_3)
L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3)
L4_3 = A0_3
L3_3 = A0_3.NarratorOnlyTask
L5_3 = L5_1.Reminder0201
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4
L1_4 = L1_2
L2_4 = L1_4
L1_4 = L1_4.NpcWalkToTaskEasy
L3_4 = L2_2
L4_4 = sceneData
L5_4 = L4_4
L4_4 = L4_4.GetDummyPoint
L6_4 = 1060
L7_4 = "Q22038Walk2"
L4_4 = L4_4(L5_4, L6_4, L7_4)
L4_4 = L4_4.pos
function L5_4(A0_5)
local L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5, L9_5
L1_5 = actorMgr
L2_5 = L1_5
L1_5 = L1_5.GetActor
L3_5 = "22038"
L1_5 = L1_5(L2_5, L3_5)
L3_5 = L1_5
L2_5 = L1_5.GetQuestNpcActor
L4_5 = L4_1.Npc3011Data
L4_5 = L4_5.alias
L5_5 = 22038
L2_5 = L2_5(L3_5, L4_5, L5_5)
L4_5 = L2_5
L3_5 = L2_5.Standby
L3_5(L4_5)
L4_5 = L2_5
L3_5 = L2_5.DoFreeStateTrigger
L3_5(L4_5)
L4_5 = L2_5
L3_5 = L2_5.TurnTo
L5_5 = M
L5_5 = L5_5.Euler2DirXZ
L6_5 = sceneData
L7_5 = L6_5
L6_5 = L6_5.GetDummyPoint
L8_5 = 1060
L9_5 = "Q22038Walk2"
L6_5 = L6_5(L7_5, L8_5, L9_5)
L6_5 = L6_5.rot
L5_5, L6_5, L7_5, L8_5, L9_5 = L5_5(L6_5)
L3_5(L4_5, L5_5, L6_5, L7_5, L8_5, L9_5)
L4_5 = A0_5
L3_5 = A0_5.NarratorOnlyTask
L5_5 = L5_1.Reminder0202
function L6_5(A0_6)
local L1_6, L2_6, L3_6, L4_6, L5_6, L6_6, L7_6
L1_6 = L1_2
L2_6 = L1_6
L1_6 = L1_6.NpcWalkToTaskEasy
L3_6 = L2_2
L4_6 = sceneData
L5_6 = L4_6
L4_6 = L4_6.GetDummyPoint
L6_6 = 1060
L7_6 = "Q22038Walk3"
L4_6 = L4_6(L5_6, L6_6, L7_6)
L4_6 = L4_6.pos
function L5_6(A0_7)
local L1_7, L2_7, L3_7, L4_7, L5_7, L6_7, L7_7, L8_7, L9_7
L1_7 = actorMgr
L2_7 = L1_7
L1_7 = L1_7.GetActor
L3_7 = "22038"
L1_7 = L1_7(L2_7, L3_7)
L3_7 = L1_7
L2_7 = L1_7.GetQuestNpcActor
L4_7 = L4_1.Npc3011Data
L4_7 = L4_7.alias
L5_7 = 22038
L2_7 = L2_7(L3_7, L4_7, L5_7)
L4_7 = L2_7
L3_7 = L2_7.Standby
L3_7(L4_7)
L4_7 = L2_7
L3_7 = L2_7.DoFreeStateTrigger
L3_7(L4_7)
L4_7 = L2_7
L3_7 = L2_7.TurnTo
L5_7 = M
L5_7 = L5_7.Euler2DirXZ
L6_7 = sceneData
L7_7 = L6_7
L6_7 = L6_7.GetDummyPoint
L8_7 = 1060
L9_7 = "Q22038Walk3"
L6_7 = L6_7(L7_7, L8_7, L9_7)
L6_7 = L6_7.rot
L5_7, L6_7, L7_7, L8_7, L9_7 = L5_7(L6_7)
L3_7(L4_7, L5_7, L6_7, L7_7, L8_7, L9_7)
L4_7 = A0_7
L3_7 = A0_7.NarratorOnlyTask
L5_7 = L5_1.Reminder0203
function L6_7(A0_8)
local L1_8, L2_8, L3_8, L4_8, L5_8, L6_8, L7_8
L1_8 = L1_2
L2_8 = L1_8
L1_8 = L1_8.NpcWalkToTaskEasy
L3_8 = L2_2
L4_8 = sceneData
L5_8 = L4_8
L4_8 = L4_8.GetDummyPoint
L6_8 = 1060
L7_8 = "Q22038Nakanishi"
L4_8 = L4_8(L5_8, L6_8, L7_8)
L4_8 = L4_8.pos
function L5_8(A0_9)
local L1_9, L2_9, L3_9, L4_9, L5_9, L6_9, L7_9, L8_9, L9_9
L1_9 = actorMgr
L2_9 = L1_9
L1_9 = L1_9.GetActor
L3_9 = "22038"
L1_9 = L1_9(L2_9, L3_9)
L3_9 = L1_9
L2_9 = L1_9.GetQuestNpcActor
L4_9 = L4_1.Npc3011Data
L4_9 = L4_9.alias
L5_9 = 22038
L2_9 = L2_9(L3_9, L4_9, L5_9)
L4_9 = L2_9
L3_9 = L2_9.Standby
L3_9(L4_9)
L4_9 = L2_9
L3_9 = L2_9.DoFreeStateTrigger
L3_9(L4_9)
L4_9 = L2_9
L3_9 = L2_9.TurnTo
L5_9 = M
L5_9 = L5_9.Euler2DirXZ
L6_9 = sceneData
L7_9 = L6_9
L6_9 = L6_9.GetDummyPoint
L8_9 = 1060
L9_9 = "Q22038Nakanishi"
L6_9 = L6_9(L7_9, L8_9, L9_9)
L6_9 = L6_9.rot
L5_9, L6_9, L7_9, L8_9, L9_9 = L5_9(L6_9)
L3_9(L4_9, L5_9, L6_9, L7_9, L8_9, L9_9)
L4_9 = L1_9
L3_9 = L1_9.FinishQuestID
L5_9 = false
L6_9 = 2203802
L3_9(L4_9, L5_9, L6_9)
end
L1_8(L2_8, L3_8, L4_8, L5_8)
end
L7_7 = ""
L3_7(L4_7, L5_7, L6_7, L7_7)
end
L1_6(L2_6, L3_6, L4_6, L5_6)
end
L7_5 = ""
L3_5(L4_5, L5_5, L6_5, L7_5)
end
L1_4(L2_4, L3_4, L4_4, L5_4)
end
L7_3 = ""
L3_3(L4_3, L5_3, L6_3, L7_3)
end
L3_2(L4_2, L5_2, L6_2, L7_2)
L4_2 = A0_2
L3_2 = A0_2.DestroySelf
L3_2(L4_2)
end
L1_1.TriggerIn = L6_1
function L6_1(A0_2)
local L1_2, L2_2
L1_2 = print
L2_2 = "TriggerOut"
L1_2(L2_2)
end
L1_1.TriggerOut = L6_1
return L1_1