local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Q22038Trigger" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Q22038Trigger" L2_1 = require L3_1 = "Quest/Client/Q22038ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.SubIDs L4_1 = L2_1.Npcs L5_1 = L2_1.Datas function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnPostDataPrepare" L1_2(L2_2) end L1_1.OnPostDataPrepare = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "OnPostComponentPrepare" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.AddComponentTrigger L3_2 = 8 L4_2 = DistType L4_2 = L4_2.EULER L5_2 = {} L5_2.x = 0 L5_2.y = 0.8 L5_2.z = 0 L6_2 = A0_2.TriggerIn L7_2 = A0_2.TriggerOut L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnPostComponentPrepare = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "TriggerIn" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "22038" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L4_1.Npc3011Data L4_2 = L4_2.alias L5_2 = 22038 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = L1_2 L3_2 = L1_2.NpcWalkToTaskEasy L5_2 = L2_2 L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 1060 L9_2 = "Q22038Walk1" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.pos function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = "22038" L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.GetQuestNpcActor L4_3 = L4_1.Npc3011Data L4_3 = L4_3.alias L5_3 = 22038 L2_3 = L2_3(L3_3, L4_3, L5_3) L4_3 = L2_3 L3_3 = L2_3.Standby L3_3(L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStateTrigger L3_3(L4_3) L4_3 = L2_3 L3_3 = L2_3.TurnTo L5_3 = M L5_3 = L5_3.Euler2DirXZ L6_3 = sceneData L7_3 = L6_3 L6_3 = L6_3.GetDummyPoint L8_3 = 1060 L9_3 = "Q22038Walk1" L6_3 = L6_3(L7_3, L8_3, L9_3) L6_3 = L6_3.rot L5_3, L6_3, L7_3, L8_3, L9_3 = L5_3(L6_3) L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L4_3 = A0_3 L3_3 = A0_3.NarratorOnlyTask L5_3 = L5_1.Reminder0201 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4 L1_4 = L1_2 L2_4 = L1_4 L1_4 = L1_4.NpcWalkToTaskEasy L3_4 = L2_2 L4_4 = sceneData L5_4 = L4_4 L4_4 = L4_4.GetDummyPoint L6_4 = 1060 L7_4 = "Q22038Walk2" L4_4 = L4_4(L5_4, L6_4, L7_4) L4_4 = L4_4.pos function L5_4(A0_5) local L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5, L9_5 L1_5 = actorMgr L2_5 = L1_5 L1_5 = L1_5.GetActor L3_5 = "22038" L1_5 = L1_5(L2_5, L3_5) L3_5 = L1_5 L2_5 = L1_5.GetQuestNpcActor L4_5 = L4_1.Npc3011Data L4_5 = L4_5.alias L5_5 = 22038 L2_5 = L2_5(L3_5, L4_5, L5_5) L4_5 = L2_5 L3_5 = L2_5.Standby L3_5(L4_5) L4_5 = L2_5 L3_5 = L2_5.DoFreeStateTrigger L3_5(L4_5) L4_5 = L2_5 L3_5 = L2_5.TurnTo L5_5 = M L5_5 = L5_5.Euler2DirXZ L6_5 = sceneData L7_5 = L6_5 L6_5 = L6_5.GetDummyPoint L8_5 = 1060 L9_5 = "Q22038Walk2" L6_5 = L6_5(L7_5, L8_5, L9_5) L6_5 = L6_5.rot L5_5, L6_5, L7_5, L8_5, L9_5 = L5_5(L6_5) L3_5(L4_5, L5_5, L6_5, L7_5, L8_5, L9_5) L4_5 = A0_5 L3_5 = A0_5.NarratorOnlyTask L5_5 = L5_1.Reminder0202 function L6_5(A0_6) local L1_6, L2_6, L3_6, L4_6, L5_6, L6_6, L7_6 L1_6 = L1_2 L2_6 = L1_6 L1_6 = L1_6.NpcWalkToTaskEasy L3_6 = L2_2 L4_6 = sceneData L5_6 = L4_6 L4_6 = L4_6.GetDummyPoint L6_6 = 1060 L7_6 = "Q22038Walk3" L4_6 = L4_6(L5_6, L6_6, L7_6) L4_6 = L4_6.pos function L5_6(A0_7) local L1_7, L2_7, L3_7, L4_7, L5_7, L6_7, L7_7, L8_7, L9_7 L1_7 = actorMgr L2_7 = L1_7 L1_7 = L1_7.GetActor L3_7 = "22038" L1_7 = L1_7(L2_7, L3_7) L3_7 = L1_7 L2_7 = L1_7.GetQuestNpcActor L4_7 = L4_1.Npc3011Data L4_7 = L4_7.alias L5_7 = 22038 L2_7 = L2_7(L3_7, L4_7, L5_7) L4_7 = L2_7 L3_7 = L2_7.Standby L3_7(L4_7) L4_7 = L2_7 L3_7 = L2_7.DoFreeStateTrigger L3_7(L4_7) L4_7 = L2_7 L3_7 = L2_7.TurnTo L5_7 = M L5_7 = L5_7.Euler2DirXZ L6_7 = sceneData L7_7 = L6_7 L6_7 = L6_7.GetDummyPoint L8_7 = 1060 L9_7 = "Q22038Walk3" L6_7 = L6_7(L7_7, L8_7, L9_7) L6_7 = L6_7.rot L5_7, L6_7, L7_7, L8_7, L9_7 = L5_7(L6_7) L3_7(L4_7, L5_7, L6_7, L7_7, L8_7, L9_7) L4_7 = A0_7 L3_7 = A0_7.NarratorOnlyTask L5_7 = L5_1.Reminder0203 function L6_7(A0_8) local L1_8, L2_8, L3_8, L4_8, L5_8, L6_8, L7_8 L1_8 = L1_2 L2_8 = L1_8 L1_8 = L1_8.NpcWalkToTaskEasy L3_8 = L2_2 L4_8 = sceneData L5_8 = L4_8 L4_8 = L4_8.GetDummyPoint L6_8 = 1060 L7_8 = "Q22038Nakanishi" L4_8 = L4_8(L5_8, L6_8, L7_8) L4_8 = L4_8.pos function L5_8(A0_9) local L1_9, L2_9, L3_9, L4_9, L5_9, L6_9, L7_9, L8_9, L9_9 L1_9 = actorMgr L2_9 = L1_9 L1_9 = L1_9.GetActor L3_9 = "22038" L1_9 = L1_9(L2_9, L3_9) L3_9 = L1_9 L2_9 = L1_9.GetQuestNpcActor L4_9 = L4_1.Npc3011Data L4_9 = L4_9.alias L5_9 = 22038 L2_9 = L2_9(L3_9, L4_9, L5_9) L4_9 = L2_9 L3_9 = L2_9.Standby L3_9(L4_9) L4_9 = L2_9 L3_9 = L2_9.DoFreeStateTrigger L3_9(L4_9) L4_9 = L2_9 L3_9 = L2_9.TurnTo L5_9 = M L5_9 = L5_9.Euler2DirXZ L6_9 = sceneData L7_9 = L6_9 L6_9 = L6_9.GetDummyPoint L8_9 = 1060 L9_9 = "Q22038Nakanishi" L6_9 = L6_9(L7_9, L8_9, L9_9) L6_9 = L6_9.rot L5_9, L6_9, L7_9, L8_9, L9_9 = L5_9(L6_9) L3_9(L4_9, L5_9, L6_9, L7_9, L8_9, L9_9) L4_9 = L1_9 L3_9 = L1_9.FinishQuestID L5_9 = false L6_9 = 2203802 L3_9(L4_9, L5_9, L6_9) end L1_8(L2_8, L3_8, L4_8, L5_8) end L7_7 = "" L3_7(L4_7, L5_7, L6_7, L7_7) end L1_6(L2_6, L3_6, L4_6, L5_6) end L7_5 = "" L3_5(L4_5, L5_5, L6_5, L7_5) end L1_4(L2_4, L3_4, L4_4, L5_4) end L7_3 = "" L3_3(L4_3, L5_3, L6_3, L7_3) end L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.DestroySelf L3_2(L4_2) end L1_1.TriggerIn = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "TriggerOut" L1_2(L2_2) end L1_1.TriggerOut = L6_1 return L1_1