2022-04-29 16:40:51 +02:00

191 lines
4.7 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Gadget/GadgetActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Q100313Trigger"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Q100313Trigger"
L2_1 = require
L3_1 = "Quest/Client/Q1003ClientConfig"
L2_1 = L2_1(L3_1)
L3_1 = util
L3_1 = L3_1.do_require
L4_1 = "Quest/Share/Q1003ShareConfig"
L3_1(L4_1)
L3_1 = XiaomingData
function L4_1(A0_2)
local L1_2
end
L1_1.OnPostDataPrepare = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = A0_2
L1_2 = A0_2.AddComponentTrigger
L3_2 = 10
L4_2 = DistType
L4_2 = L4_2.EULER
L5_2 = M
L5_2 = L5_2.Pos
L6_2 = 0
L7_2 = 0.8
L8_2 = 0
L5_2 = L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2.TriggerIn
L7_2 = A0_2.TriggerOut
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnPostComponentPrepare = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
L1_2 = print
L2_2 = "IN Q100313Trigger"
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L2_1.ActorAlias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.TransmitPlayerByQuestId
L4_2 = 100313
L5_2 = 1
function L6_2(A0_3)
local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3
L1_3 = actorMgr
L2_3 = L1_3
L1_3 = L1_3.GetActor
L3_3 = L2_1.ActorAlias
L1_3 = L1_3(L2_3, L3_3)
if L1_3 ~= nil then
L3_3 = L1_3
L2_3 = L1_3.EnterSceneLookCamera
L4_3 = sceneData
L5_3 = L4_3
L4_3 = L4_3.GetDummyPoint
L6_3 = 3
L7_3 = "Q100315MingRun"
L4_3 = L4_3(L5_3, L6_3, L7_3)
L4_3 = L4_3.pos
L5_3 = 0
L6_3 = 6
L7_3 = true
L2_3(L3_3, L4_3, L5_3, L6_3, L7_3)
end
L3_3 = L1_3
L2_3 = L1_3.GetQuestNpcActor
L4_3 = L3_1.Alias
L2_3 = L2_3(L3_3, L4_3)
if L2_3 ~= nil then
L4_3 = L2_3
L3_3 = L2_3.DoFreeStyle
L5_3 = 5010
L3_3(L4_3, L5_3)
L4_3 = L2_3
L3_3 = L2_3.DoFreeStateTrigger
L3_3(L4_3)
L4_3 = L2_3
L3_3 = L2_3.RunToTask
L5_3 = L2_1.XiaomingData
L5_3 = L5_3.BornPos15Run
function L6_3(A0_4)
local L1_4, L2_4, L3_4, L4_4, L5_4
L1_4 = L1_3
L2_4 = L1_4
L1_4 = L1_4.GetQuestNpcActor
L3_4 = L3_1.Alias
L1_4 = L1_4(L2_4, L3_4)
if L1_4 ~= nil then
L3_4 = L1_4
L2_4 = L1_4.DoFreeStyle
L4_4 = 5010
L2_4(L3_4, L4_4)
L3_4 = L1_4
L2_4 = L1_4.DoFreeStateTrigger
L2_4(L3_4)
end
L3_4 = A0_4
L2_4 = A0_4.CallDelay
L4_4 = 1.5
function L5_4(A0_5)
local L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5
L2_5 = A0_5
L1_5 = A0_5.ShowBlackScreen
L3_5 = 0.5
L4_5 = 0.5
L5_5 = 0.5
function L6_5(A0_6)
local L1_6, L2_6, L3_6, L4_6, L5_6
L1_6 = actorMgr
L2_6 = L1_6
L1_6 = L1_6.GetActor
L3_6 = L2_1.ActorAlias
L1_6 = L1_6(L2_6, L3_6)
L2_6 = print
L3_6 = "finish100313------------------------------01"
L2_6(L3_6)
if L1_6 ~= nil then
L2_6 = print
L3_6 = "finish100313------------------------------02"
L2_6(L3_6)
L3_6 = L1_6
L2_6 = L1_6.FinishQuestID
L4_6 = false
L5_6 = 100313
L2_6(L3_6, L4_6, L5_6)
end
L3_6 = L1_6
L2_6 = L1_6.GetQuestNpcActor
L4_6 = L3_1.Alias
L2_6 = L2_6(L3_6, L4_6)
if L2_6 ~= nil then
L4_6 = A0_6
L3_6 = A0_6.ActionSafeCall
function L5_6(A0_7)
local L1_7, L2_7, L3_7
L1_7 = L2_6
L2_7 = L1_7
L1_7 = L1_7.Destroy
L3_7 = false
L1_7(L2_7, L3_7)
end
L3_6(L4_6, L5_6)
end
end
function L7_5(A0_6)
local L1_6, L2_6, L3_6, L4_6
L1_6 = actorMgr
L2_6 = L1_6
L1_6 = L1_6.GetActor
L3_6 = L2_1.ActorAlias
L1_6 = L1_6(L2_6, L3_6)
if L1_6 ~= nil then
L3_6 = L1_6
L2_6 = L1_6.NarratorOnlyTask
L4_6 = L2_1.NarratorFlow5
L2_6(L3_6, L4_6)
end
end
L1_5(L2_5, L3_5, L4_5, L5_5, L6_5, L7_5)
end
L2_4(L3_4, L4_4, L5_4)
end
L3_3(L4_3, L5_3, L6_3)
end
end
L2_2(L3_2, L4_2, L5_2, L6_2)
L3_2 = A0_2
L2_2 = A0_2.DestroySelf
L2_2(L3_2)
end
L1_1.TriggerIn = L4_1
function L4_1(A0_2)
local L1_2
end
L1_1.TriggerOut = L4_1
return L1_1