local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Q100313Trigger" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Q100313Trigger" L2_1 = require L3_1 = "Quest/Client/Q1003ClientConfig" L2_1 = L2_1(L3_1) L3_1 = util L3_1 = L3_1.do_require L4_1 = "Quest/Share/Q1003ShareConfig" L3_1(L4_1) L3_1 = XiaomingData function L4_1(A0_2) local L1_2 end L1_1.OnPostDataPrepare = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A0_2 L1_2 = A0_2.AddComponentTrigger L3_2 = 10 L4_2 = DistType L4_2 = L4_2.EULER L5_2 = M L5_2 = L5_2.Pos L6_2 = 0 L7_2 = 0.8 L8_2 = 0 L5_2 = L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2.TriggerIn L7_2 = A0_2.TriggerOut L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnPostComponentPrepare = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = print L2_2 = "IN Q100313Trigger" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.TransmitPlayerByQuestId L4_2 = 100313 L5_2 = 1 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L2_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.EnterSceneLookCamera L4_3 = sceneData L5_3 = L4_3 L4_3 = L4_3.GetDummyPoint L6_3 = 3 L7_3 = "Q100315MingRun" L4_3 = L4_3(L5_3, L6_3, L7_3) L4_3 = L4_3.pos L5_3 = 0 L6_3 = 6 L7_3 = true L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end L3_3 = L1_3 L2_3 = L1_3.GetQuestNpcActor L4_3 = L3_1.Alias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.DoFreeStyle L5_3 = 5010 L3_3(L4_3, L5_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStateTrigger L3_3(L4_3) L4_3 = L2_3 L3_3 = L2_3.RunToTask L5_3 = L2_1.XiaomingData L5_3 = L5_3.BornPos15Run function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L1_4 = L1_3 L2_4 = L1_4 L1_4 = L1_4.GetQuestNpcActor L3_4 = L3_1.Alias L1_4 = L1_4(L2_4, L3_4) if L1_4 ~= nil then L3_4 = L1_4 L2_4 = L1_4.DoFreeStyle L4_4 = 5010 L2_4(L3_4, L4_4) L3_4 = L1_4 L2_4 = L1_4.DoFreeStateTrigger L2_4(L3_4) end L3_4 = A0_4 L2_4 = A0_4.CallDelay L4_4 = 1.5 function L5_4(A0_5) local L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5 L2_5 = A0_5 L1_5 = A0_5.ShowBlackScreen L3_5 = 0.5 L4_5 = 0.5 L5_5 = 0.5 function L6_5(A0_6) local L1_6, L2_6, L3_6, L4_6, L5_6 L1_6 = actorMgr L2_6 = L1_6 L1_6 = L1_6.GetActor L3_6 = L2_1.ActorAlias L1_6 = L1_6(L2_6, L3_6) L2_6 = print L3_6 = "finish100313------------------------------01" L2_6(L3_6) if L1_6 ~= nil then L2_6 = print L3_6 = "finish100313------------------------------02" L2_6(L3_6) L3_6 = L1_6 L2_6 = L1_6.FinishQuestID L4_6 = false L5_6 = 100313 L2_6(L3_6, L4_6, L5_6) end L3_6 = L1_6 L2_6 = L1_6.GetQuestNpcActor L4_6 = L3_1.Alias L2_6 = L2_6(L3_6, L4_6) if L2_6 ~= nil then L4_6 = A0_6 L3_6 = A0_6.ActionSafeCall function L5_6(A0_7) local L1_7, L2_7, L3_7 L1_7 = L2_6 L2_7 = L1_7 L1_7 = L1_7.Destroy L3_7 = false L1_7(L2_7, L3_7) end L3_6(L4_6, L5_6) end end function L7_5(A0_6) local L1_6, L2_6, L3_6, L4_6 L1_6 = actorMgr L2_6 = L1_6 L1_6 = L1_6.GetActor L3_6 = L2_1.ActorAlias L1_6 = L1_6(L2_6, L3_6) if L1_6 ~= nil then L3_6 = L1_6 L2_6 = L1_6.NarratorOnlyTask L4_6 = L2_1.NarratorFlow5 L2_6(L3_6, L4_6) end end L1_5(L2_5, L3_5, L4_5, L5_5, L6_5, L7_5) end L2_4(L3_4, L4_4, L5_4) end L3_3(L4_3, L5_3, L6_3) end end L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DestroySelf L2_2(L3_2) end L1_1.TriggerIn = L4_1 function L4_1(A0_2) local L1_2 end L1_1.TriggerOut = L4_1 return L1_1