2022-04-29 16:40:51 +02:00

93 lines
1.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Gadget/GadgetActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "Q100306Trigger"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "Q100306Trigger"
L2_1 = require
L3_1 = "Quest/Client/Q1003ClientConfig"
L2_1 = L2_1(L3_1)
L3_1 = util
L3_1 = L3_1.do_require
L4_1 = "Quest/Share/Q1003ShareConfig"
L3_1(L4_1)
L3_1 = XiaoData
function L4_1(A0_2)
local L1_2
end
L1_1.OnPostDataPrepare = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = A0_2
L1_2 = A0_2.AddComponentTrigger
L3_2 = 5
L4_2 = DistType
L4_2 = L4_2.EULER
L5_2 = M
L5_2 = L5_2.Pos
L6_2 = 0
L7_2 = 0.8
L8_2 = 0
L5_2 = L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2.TriggerIn
L7_2 = A0_2.TriggerOut
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnPostComponentPrepare = L4_1
function L4_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L1_2 = print
L2_2 = "IN Q100306Trigger"
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.GetActor
L3_2 = L3_1.Alias
L1_2 = L1_2(L2_2, L3_2)
L3_2 = L1_2
L2_2 = L1_2.TurnTo
L4_2 = M
L4_2 = L4_2.Euler2DirXZ
L5_2 = sceneData
L6_2 = L5_2
L5_2 = L5_2.GetDummyPoint
L7_2 = 3
L8_2 = "Q100306Xiao"
L5_2 = L5_2(L6_2, L7_2, L8_2)
L5_2 = L5_2.rot
L4_2, L5_2, L6_2, L7_2, L8_2 = L4_2(L5_2)
L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
L3_2 = L1_2
L2_2 = L1_2.PlayEmojiBubble
L4_2 = "EmojiBubble_Emoji_Surprise"
L2_2(L3_2, L4_2)
L3_2 = A0_2
L2_2 = A0_2.TriggerNpcSpeechBubble
L4_2 = 10204
L5_2 = 10030608
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.CallDelay
L4_2 = 3
function L5_2(A0_3)
local L1_3, L2_3, L3_3
L2_3 = A0_3
L1_3 = A0_3.ClearNpcSpeechBubble
L3_3 = 10204
L1_3(L2_3, L3_3)
end
L2_2(L3_2, L4_2, L5_2)
end
L1_1.TriggerIn = L4_1
function L4_1(A0_2)
local L1_2
end
L1_1.TriggerOut = L4_1
return L1_1