local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Q100306Trigger" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Q100306Trigger" L2_1 = require L3_1 = "Quest/Client/Q1003ClientConfig" L2_1 = L2_1(L3_1) L3_1 = util L3_1 = L3_1.do_require L4_1 = "Quest/Share/Q1003ShareConfig" L3_1(L4_1) L3_1 = XiaoData function L4_1(A0_2) local L1_2 end L1_1.OnPostDataPrepare = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A0_2 L1_2 = A0_2.AddComponentTrigger L3_2 = 5 L4_2 = DistType L4_2 = L4_2.EULER L5_2 = M L5_2 = L5_2.Pos L6_2 = 0 L7_2 = 0.8 L8_2 = 0 L5_2 = L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2.TriggerIn L7_2 = A0_2.TriggerOut L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnPostComponentPrepare = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "IN Q100306Trigger" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L3_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.TurnTo L4_2 = M L4_2 = L4_2.Euler2DirXZ L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q100306Xiao" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.rot L4_2, L5_2, L6_2, L7_2, L8_2 = L4_2(L5_2) L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = L1_2 L2_2 = L1_2.PlayEmojiBubble L4_2 = "EmojiBubble_Emoji_Surprise" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.TriggerNpcSpeechBubble L4_2 = 10204 L5_2 = 10030608 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.ClearNpcSpeechBubble L3_3 = 10204 L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.TriggerIn = L4_1 function L4_1(A0_2) local L1_2 end L1_1.TriggerOut = L4_1 return L1_1