2022-04-29 16:40:51 +02:00

103 lines
2.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = require
L1_1 = "Actor/Gadget/GadgetActorProxy"
L0_1 = L0_1(L1_1)
L1_1 = class
L2_1 = "GoalMarker408"
L3_1 = L0_1
L1_1 = L1_1(L2_1, L3_1)
L1_1.defaultAlias = "GoalMarker408"
L2_1 = 0
L3_1 = 0
L4_1 = require
L5_1 = "Actor/Quest/Q408/Q408Config"
L4_1 = L4_1(L5_1)
function L5_1(A0_2)
local L1_2
L1_2 = 0
L2_1 = L1_2
L1_2 = 0
L3_1 = L1_2
end
L1_1.OnPostDataPrepare = L5_1
function L5_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
L2_2 = A0_2
L1_2 = A0_2.AddComponentTrigger
L3_2 = 4
L4_2 = DistType
L4_2 = L4_2.EULER
L5_2 = M
L5_2 = L5_2.Pos
L6_2 = 0
L7_2 = 0.8
L8_2 = 0
L5_2 = L5_2(L6_2, L7_2, L8_2)
L6_2 = A0_2.TriggerIn
L7_2 = A0_2.TriggerOut
L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2)
end
L1_1.OnPostComponentPrepare = L5_1
function L5_1(A0_2)
local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2
L1_2 = print
L2_2 = "Enter Goal"
L1_2(L2_2)
L1_2 = actorMgr
L2_2 = L1_2
L1_2 = L1_2.CreateActorWithPos
L3_2 = "GoalMarkerAs408"
L4_2 = "Actor/Gadget/GoalMarkerAS"
L5_2 = 70300005
L6_2 = 0
L7_2 = L4_1.KeyPos
L8_2 = L4_1.KeyDir
L9_2 = true
L10_2 = false
L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2)
L3_2 = L1_2
L2_2 = L1_2.CallDelay
L4_2 = 5
L5_2 = L1_2.DestroySelf
L2_2(L3_2, L4_2, L5_2)
L3_2 = A0_2
L2_2 = A0_2.GetPos
L2_2 = L2_2(L3_2)
L4_2 = A0_2
L3_2 = A0_2.PlayEffect
L5_2 = "Eff_FlyRace_Goal_Marker_AS"
L6_2 = L2_2
L3_2(L4_2, L5_2, L6_2)
L4_1.gotKey = true
L3_2 = actorMgr
L4_2 = L3_2
L3_2 = L3_2.GetActor
L5_2 = L4_1.ActorAlias
L3_2 = L3_2(L4_2, L5_2)
if L3_2 ~= nil then
L4_2 = print
L5_2 = "Finished RiverRun"
L4_2(L5_2)
L5_2 = L3_2
L4_2 = L3_2.FinishQuest
L6_2 = false
L7_2 = nil
L4_2(L5_2, L6_2, L7_2)
end
L5_2 = A0_2
L4_2 = A0_2.DestroySelf
L4_2(L5_2)
end
L1_1.TriggerIn = L5_1
function L5_1(A0_2)
local L1_2
L1_2 = L3_1
L1_2 = L1_2 + 1
L3_1 = L1_2
end
L1_1.TriggerOut = L5_1
return L1_1