local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "GoalMarker408" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "GoalMarker408" L2_1 = 0 L3_1 = 0 L4_1 = require L5_1 = "Actor/Quest/Q408/Q408Config" L4_1 = L4_1(L5_1) function L5_1(A0_2) local L1_2 L1_2 = 0 L2_1 = L1_2 L1_2 = 0 L3_1 = L1_2 end L1_1.OnPostDataPrepare = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A0_2 L1_2 = A0_2.AddComponentTrigger L3_2 = 4 L4_2 = DistType L4_2 = L4_2.EULER L5_2 = M L5_2 = L5_2.Pos L6_2 = 0 L7_2 = 0.8 L8_2 = 0 L5_2 = L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2.TriggerIn L7_2 = A0_2.TriggerOut L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnPostComponentPrepare = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L1_2 = print L2_2 = "Enter Goal" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.CreateActorWithPos L3_2 = "GoalMarkerAs408" L4_2 = "Actor/Gadget/GoalMarkerAS" L5_2 = 70300005 L6_2 = 0 L7_2 = L4_1.KeyPos L8_2 = L4_1.KeyDir L9_2 = true L10_2 = false L1_2 = L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = L1_2 L2_2 = L1_2.CallDelay L4_2 = 5 L5_2 = L1_2.DestroySelf L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetPos L2_2 = L2_2(L3_2) L4_2 = A0_2 L3_2 = A0_2.PlayEffect L5_2 = "Eff_FlyRace_Goal_Marker_AS" L6_2 = L2_2 L3_2(L4_2, L5_2, L6_2) L4_1.gotKey = true L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L4_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L4_2 = print L5_2 = "Finished RiverRun" L4_2(L5_2) L5_2 = L3_2 L4_2 = L3_2.FinishQuest L6_2 = false L7_2 = nil L4_2(L5_2, L6_2, L7_2) end L5_2 = A0_2 L4_2 = A0_2.DestroySelf L4_2(L5_2) end L1_1.TriggerIn = L5_1 function L5_1(A0_2) local L1_2 L1_2 = L3_1 L1_2 = L1_2 + 1 L3_1 = L1_2 end L1_1.TriggerOut = L5_1 return L1_1