2022-04-29 16:40:51 +02:00

79 lines
1.6 KiB
Lua

local L0_1, L1_1
L0_1 = actorMgr
if not L0_1 then
L0_1 = require
L1_1 = "Actor/ActorManager"
L0_1 = L0_1(L1_1)
end
actorMgr = L0_1
L0_1 = {}
L0_1.PATH_QUEST_AREA = "Actor/Gadget/QuestArea"
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L3_2 = A1_2
L2_2 = A1_2.PreGetAlias
L2_2 = L2_2(L3_2)
L4_2 = A1_2
L3_2 = A1_2.OnPreInit
L3_2(L4_2)
if A0_2 == nil or A0_2 == "" then
if L2_2 ~= nil then
A0_2 = L2_2
else
A0_2 = A1_2.defaultAlias
end
end
A1_2.alias = A0_2
L3_2 = actorMgr
L3_2 = L3_2.ActorDic
L3_2[A0_2] = A1_2
L4_2 = A1_2
L3_2 = A1_2.OnInit
L5_2 = A0_2
L3_2(L4_2, L5_2)
L4_2 = A1_2
L3_2 = A1_2.OnPostInit
L3_2(L4_2)
end
L0_1.PostProcessCreateActor = L1_1
function L1_1(A0_2, A1_2, A2_2, A3_2, A4_2, A5_2, A6_2, A7_2)
local L8_2, L9_2, L10_2, L11_2, L12_2
L8_2 = actorMgr
L9_2 = L8_2
L8_2 = L8_2.GetActor
L10_2 = A0_2
L8_2 = L8_2(L9_2, L10_2)
if L8_2 == nil then
L9_2 = require
L10_2 = L0_1.PATH_QUEST_AREA
L9_2 = L9_2(L10_2)
L11_2 = L9_2
L10_2 = L9_2.new
L10_2 = L10_2(L11_2)
L8_2 = L10_2
L8_2.configID = A1_2
L8_2.bornPos = A2_2
L8_2.areaRadius = A3_2
L8_2.targetTime = A4_2
L8_2.questAreaInHandler = A5_2
L8_2.questAreaOutHandler = A6_2
L8_2.questAreaDelayOutHandler = A7_2
L8_2.isAutoStart = true
L10_2 = L0_1.PostProcessCreateActor
L11_2 = A0_2
L12_2 = L8_2
L10_2(L11_2, L12_2)
else
L9_2 = L8_2.SetPos
if L9_2 ~= nil then
L10_2 = L8_2
L9_2 = L8_2.SetPos
L11_2 = A2_2
L9_2(L10_2, L11_2)
end
end
return L8_2
end
L0_1.CreateQuestArea = L1_1
return L0_1