local L0_1, L1_1 L0_1 = actorMgr if not L0_1 then L0_1 = require L1_1 = "Actor/ActorManager" L0_1 = L0_1(L1_1) end actorMgr = L0_1 L0_1 = {} L0_1.PATH_QUEST_AREA = "Actor/Gadget/QuestArea" function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A1_2 L2_2 = A1_2.PreGetAlias L2_2 = L2_2(L3_2) L4_2 = A1_2 L3_2 = A1_2.OnPreInit L3_2(L4_2) if A0_2 == nil or A0_2 == "" then if L2_2 ~= nil then A0_2 = L2_2 else A0_2 = A1_2.defaultAlias end end A1_2.alias = A0_2 L3_2 = actorMgr L3_2 = L3_2.ActorDic L3_2[A0_2] = A1_2 L4_2 = A1_2 L3_2 = A1_2.OnInit L5_2 = A0_2 L3_2(L4_2, L5_2) L4_2 = A1_2 L3_2 = A1_2.OnPostInit L3_2(L4_2) end L0_1.PostProcessCreateActor = L1_1 function L1_1(A0_2, A1_2, A2_2, A3_2, A4_2, A5_2, A6_2, A7_2) local L8_2, L9_2, L10_2, L11_2, L12_2 L8_2 = actorMgr L9_2 = L8_2 L8_2 = L8_2.GetActor L10_2 = A0_2 L8_2 = L8_2(L9_2, L10_2) if L8_2 == nil then L9_2 = require L10_2 = L0_1.PATH_QUEST_AREA L9_2 = L9_2(L10_2) L11_2 = L9_2 L10_2 = L9_2.new L10_2 = L10_2(L11_2) L8_2 = L10_2 L8_2.configID = A1_2 L8_2.bornPos = A2_2 L8_2.areaRadius = A3_2 L8_2.targetTime = A4_2 L8_2.questAreaInHandler = A5_2 L8_2.questAreaOutHandler = A6_2 L8_2.questAreaDelayOutHandler = A7_2 L8_2.isAutoStart = true L10_2 = L0_1.PostProcessCreateActor L11_2 = A0_2 L12_2 = L8_2 L10_2(L11_2, L12_2) else L9_2 = L8_2.SetPos if L9_2 ~= nil then L10_2 = L8_2 L9_2 = L8_2.SetPos L11_2 = A2_2 L9_2(L10_2, L11_2) end end return L8_2 end L0_1.CreateQuestArea = L1_1 return L0_1