mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
130 lines
2.8 KiB
Lua
130 lines
2.8 KiB
Lua
local L0_1, L1_1, L2_1, L3_1
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L0_1 = require
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L1_1 = "Actor/ActorCommon"
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L0_1(L1_1)
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L0_1 = require
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L1_1 = "Actor/Gadget/GadgetActorProxy"
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L0_1 = L0_1(L1_1)
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L1_1 = class
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L2_1 = "CreateNPCWithBlackTrigger"
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L3_1 = L0_1
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L1_1 = L1_1(L2_1, L3_1)
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L1_1.defaultAlias = "CreateNPCWithBlackTrigger"
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function L2_1(A0_2)
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local L1_2, L2_2
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L1_2 = print
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L2_2 = "CreateNPCWithBlackTrigger - OnPostDataPrepare"
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L1_2(L2_2)
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end
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L1_1.OnPostDataPrepare = L2_1
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function L2_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2
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L1_2 = print
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L2_2 = "OnPostComponentPrepare:"
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L3_2 = A0_2.alias
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L2_2 = L2_2 .. L3_2
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L1_2(L2_2)
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L1_2 = actorMgr
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L1_2 = L1_2.GadgetTriggerDic
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L2_2 = A0_2.alias
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L1_2 = L1_2[L2_2]
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if L1_2 == nil then
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L2_2 = print
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L3_2 = "triggerData is nil "
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L4_2 = A0_2.alias
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L3_2 = L3_2 .. L4_2
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L2_2(L3_2)
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return
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end
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L3_2 = A0_2
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L2_2 = A0_2.AddComponentTrigger
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L4_2 = L1_2.dist
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L5_2 = DistType
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L5_2 = L5_2.EULER
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L6_2 = L1_2.offset
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L7_2 = A0_2.TriggerIn
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L8_2 = A0_2.TriggerOut
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2)
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end
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L1_1.OnPostComponentPrepare = L2_1
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function L2_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L1_2 = actorMgr
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L1_2 = L1_2.GadgetTriggerDic
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L2_2 = A0_2.alias
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L1_2 = L1_2[L2_2]
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if L1_2 == nil then
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L2_2 = print
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L3_2 = "triggerData is nil "
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L4_2 = A0_2.alias
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L3_2 = L3_2 .. L4_2
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L2_2(L3_2)
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return
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end
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L2_2 = print
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L3_2 = "TriggerIn alias:"
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L4_2 = A0_2.alias
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L5_2 = " npcID="
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L6_2 = L1_2.npcID
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L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2
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L2_2(L3_2)
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L3_2 = A0_2
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L2_2 = A0_2.ShowBlackScreen
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L4_2 = 0.5
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L5_2 = L1_2.durationKeepBlack
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L6_2 = 0.5
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function L7_2(A0_3)
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local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3
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if A0_3 == nil then
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return
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end
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L1_3 = L1_2
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if L1_3 == nil then
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L1_3 = print
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L2_3 = "triggerData is nil "
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L3_3 = A0_3.alias
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L2_3 = L2_3 .. L3_3
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L1_3(L2_3)
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return
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end
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L1_3 = actorMgr
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L2_3 = L1_3
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L1_3 = L1_3.GetActorInternal
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L3_3 = L1_2.actorAlias
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L1_3 = L1_3(L2_3, L3_3)
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if L1_3 ~= nil then
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L3_3 = L1_3
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L2_3 = L1_3.CreateQuestNpcById
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L4_3 = L1_2.questID
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L5_3 = L1_2.npcID
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L6_3 = L1_2.npcIndex
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L2_3(L3_3, L4_3, L5_3, L6_3)
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L3_3 = L1_3
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L2_3 = L1_3.RequestInteraction
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L4_3 = L1_2.npcAlias
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L2_3(L3_3, L4_3)
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L3_3 = L1_3
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L2_3 = L1_3.ClearNpcTriggerData
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L4_3 = A0_3.alias
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L2_3(L3_3, L4_3)
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end
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L2_3 = actorMgr
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L2_3 = L2_3.GadgetTriggerDic
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L3_3 = A0_3.alias
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L2_3[L3_3] = nil
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L3_3 = A0_3
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L2_3 = A0_3.DestroySelf
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L2_3(L3_3)
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end
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L2_2(L3_2, L4_2, L5_2, L6_2, L7_2)
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end
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L1_1.TriggerIn = L2_1
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function L2_1(A0_2)
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local L1_2, L2_2
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L1_2 = print
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L2_2 = "TriggerOut"
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L1_2(L2_2)
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end
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L1_1.TriggerOut = L2_1
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return L1_1
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