local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Gadget/GadgetActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "CreateNPCWithBlackTrigger" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "CreateNPCWithBlackTrigger" function L2_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "CreateNPCWithBlackTrigger - OnPostDataPrepare" L1_2(L2_2) end L1_1.OnPostDataPrepare = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "OnPostComponentPrepare:" L3_2 = A0_2.alias L2_2 = L2_2 .. L3_2 L1_2(L2_2) L1_2 = actorMgr L1_2 = L1_2.GadgetTriggerDic L2_2 = A0_2.alias L1_2 = L1_2[L2_2] if L1_2 == nil then L2_2 = print L3_2 = "triggerData is nil " L4_2 = A0_2.alias L3_2 = L3_2 .. L4_2 L2_2(L3_2) return end L3_2 = A0_2 L2_2 = A0_2.AddComponentTrigger L4_2 = L1_2.dist L5_2 = DistType L5_2 = L5_2.EULER L6_2 = L1_2.offset L7_2 = A0_2.TriggerIn L8_2 = A0_2.TriggerOut L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnPostComponentPrepare = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = actorMgr L1_2 = L1_2.GadgetTriggerDic L2_2 = A0_2.alias L1_2 = L1_2[L2_2] if L1_2 == nil then L2_2 = print L3_2 = "triggerData is nil " L4_2 = A0_2.alias L3_2 = L3_2 .. L4_2 L2_2(L3_2) return end L2_2 = print L3_2 = "TriggerIn alias:" L4_2 = A0_2.alias L5_2 = " npcID=" L6_2 = L1_2.npcID L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = L1_2.durationKeepBlack L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 if A0_3 == nil then return end L1_3 = L1_2 if L1_3 == nil then L1_3 = print L2_3 = "triggerData is nil " L3_3 = A0_3.alias L2_3 = L2_3 .. L3_3 L1_3(L2_3) return end L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActorInternal L3_3 = L1_2.actorAlias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.CreateQuestNpcById L4_3 = L1_2.questID L5_3 = L1_2.npcID L6_3 = L1_2.npcIndex L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = L1_3 L2_3 = L1_3.RequestInteraction L4_3 = L1_2.npcAlias L2_3(L3_3, L4_3) L3_3 = L1_3 L2_3 = L1_3.ClearNpcTriggerData L4_3 = A0_3.alias L2_3(L3_3, L4_3) end L2_3 = actorMgr L2_3 = L2_3.GadgetTriggerDic L3_3 = A0_3.alias L2_3[L3_3] = nil L3_3 = A0_3 L2_3 = A0_3.DestroySelf L2_3(L3_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.TriggerIn = L2_1 function L2_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "TriggerOut" L1_2(L2_2) end L1_1.TriggerOut = L2_1 return L1_1