Grasscutter_Resources/Resources/Scripts/Scene/1006/scene1006_group201006007.lua
2022-04-29 16:40:51 +02:00

794 lines
15 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1
L0_1 = {}
L0_1.group_id = 201006007
L1_1 = {}
L2_1 = {}
L2_1.config_id = 22
L2_1.monster_id = 22010101
L3_1 = {}
L3_1.x = 180.817
L3_1.y = 60.614
L3_1.z = -21.579
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 274.641
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L2_1.disableWander = true
L3_1 = {}
L4_1 = 1006
L3_1[1] = L4_1
L2_1.affix = L3_1
L2_1.isElite = true
L3_1 = {}
L3_1.config_id = 23
L3_1.monster_id = 21030101
L4_1 = {}
L4_1.x = 177.06
L4_1.y = 60.668
L4_1.z = -22.314
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 271.117
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.disableWander = true
L4_1 = {}
L4_1.config_id = 24
L4_1.monster_id = 20010601
L5_1 = {}
L5_1.x = 165.742
L5_1.y = 60.764
L5_1.z = -26.925
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 289.281
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L4_1.disableWander = true
L5_1 = {}
L5_1.config_id = 25
L5_1.monster_id = 20010701
L6_1 = {}
L6_1.x = 162.61
L6_1.y = 60.391
L6_1.z = -14.699
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 87.243
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 1
L5_1.disableWander = true
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 44
L2_1.gadget_id = 70211032
L3_1 = {}
L3_1.x = 166.101
L3_1.y = 81.512
L3_1.z = -22.084
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 90.847
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 6
L2_1.chest_drop_id = 11010900
L2_1.drop_count = 1
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L3_1 = {}
L3_1.config_id = 48
L3_1.gadget_id = 70350005
L4_1 = {}
L4_1.x = 185.125
L4_1.y = 60.381
L4_1.z = -21.987
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 90.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L4_1 = {}
L4_1.config_id = 57
L4_1.gadget_id = 70220004
L5_1 = {}
L5_1.x = 172.94
L5_1.y = 81.46
L5_1.z = -20.588
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 161.029
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 15
L5_1 = {}
L5_1.config_id = 58
L5_1.gadget_id = 70220004
L6_1 = {}
L6_1.x = 179.727
L6_1.y = 81.46
L6_1.z = -31.002
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 8.758
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 15
L6_1 = {}
L6_1.config_id = 59
L6_1.gadget_id = 70220004
L7_1 = {}
L7_1.x = 180.711
L7_1.y = 81.486
L7_1.z = -7.002
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 258.309
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 15
L7_1 = {}
L7_1.config_id = 60
L7_1.gadget_id = 70220004
L8_1 = {}
L8_1.x = 160.56
L8_1.y = 81.46
L8_1.z = -35.85
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 283.228
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 15
L8_1 = {}
L8_1.config_id = 61
L8_1.gadget_id = 70220004
L9_1 = {}
L9_1.x = 174.294
L9_1.y = 81.46
L9_1.z = -36.797
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 350.65
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 15
L9_1 = {}
L9_1.config_id = 62
L9_1.gadget_id = 70220004
L10_1 = {}
L10_1.x = 167.715
L10_1.y = 81.46
L10_1.z = -7.437
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 266.657
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 15
L10_1 = {}
L10_1.config_id = 71
L10_1.gadget_id = 70220004
L11_1 = {}
L11_1.x = 163.079
L11_1.y = 60.566
L11_1.z = -19.349
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 339.029
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 15
L11_1 = {}
L11_1.config_id = 72
L11_1.gadget_id = 70220004
L12_1 = {}
L12_1.x = 172.246
L12_1.y = 60.5
L12_1.z = -32.908
L11_1.pos = L12_1
L12_1 = {}
L12_1.x = 0.0
L12_1.y = 207.918
L12_1.z = 0.0
L11_1.rot = L12_1
L11_1.level = 15
L12_1 = {}
L12_1.config_id = 73
L12_1.gadget_id = 70220004
L13_1 = {}
L13_1.x = 178.714
L13_1.y = 60.546
L13_1.z = -12.499
L12_1.pos = L13_1
L13_1 = {}
L13_1.x = 0.0
L13_1.y = 304.827
L13_1.z = 0.0
L12_1.rot = L13_1
L12_1.level = 15
L13_1 = {}
L13_1.config_id = 74
L13_1.gadget_id = 70211012
L14_1 = {}
L14_1.x = 175.79
L14_1.y = 60.499
L14_1.z = -34.427
L13_1.pos = L14_1
L14_1 = {}
L14_1.x = 0.0
L14_1.y = 317.406
L14_1.z = 0.0
L13_1.rot = L14_1
L13_1.level = 6
L13_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183"
L14_1 = GadgetState
L14_1 = L14_1.ChestLocked
L13_1.state = L14_1
L13_1.isOneoff = true
L14_1 = {}
L14_1.config_id = 78
L14_1.gadget_id = 70900201
L15_1 = {}
L15_1.x = 199.615
L15_1.y = 62.358
L15_1.z = -22.303
L14_1.pos = L15_1
L15_1 = {}
L15_1.x = 0.0
L15_1.y = 233.84
L15_1.z = 0.0
L14_1.rot = L15_1
L14_1.level = 1
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 37
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 5
L3_1 = {}
L3_1.x = 200.117
L3_1.y = 81.338
L3_1.z = -22.515
L2_1.pos = L3_1
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1000033
L2_1.name = "ANY_MONSTER_DIE_33"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_33"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_33"
L3_1 = {}
L3_1.config_id = 1000037
L3_1.name = "ENTER_REGION_37"
L4_1 = EventType
L4_1 = L4_1.EVENT_ENTER_REGION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ENTER_REGION_37"
L3_1.action = "action_EVENT_ENTER_REGION_37"
L3_1.forbid_guest = false
L4_1 = {}
L4_1.config_id = 1000038
L4_1.name = "ANY_MONSTER_DIE_38"
L5_1 = EventType
L5_1 = L5_1.EVENT_ANY_MONSTER_DIE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_38"
L4_1.action = "action_EVENT_ANY_MONSTER_DIE_38"
L5_1 = {}
L5_1.config_id = 1000039
L5_1.name = "ANY_MONSTER_DIE_39"
L6_1 = EventType
L6_1 = L6_1.EVENT_ANY_MONSTER_DIE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_ANY_MONSTER_DIE_39"
L5_1.action = "action_EVENT_ANY_MONSTER_DIE_39"
L6_1 = {}
L6_1.config_id = 1000040
L6_1.name = "ANY_MONSTER_DIE_40"
L7_1 = EventType
L7_1 = L7_1.EVENT_ANY_MONSTER_DIE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_ANY_MONSTER_DIE_40"
L6_1.action = "action_EVENT_ANY_MONSTER_DIE_40"
L7_1 = {}
L7_1.config_id = 1000041
L7_1.name = "VARIABLE_CHANGE_41"
L8_1 = EventType
L8_1 = L8_1.EVENT_VARIABLE_CHANGE
L7_1.event = L8_1
L7_1.source = ""
L7_1.condition = "condition_EVENT_VARIABLE_CHANGE_41"
L7_1.action = "action_EVENT_VARIABLE_CHANGE_41"
L8_1 = {}
L8_1.config_id = 1000042
L8_1.name = "ANY_MONSTER_LIVE_42"
L9_1 = EventType
L9_1 = L9_1.EVENT_ANY_MONSTER_LIVE
L8_1.event = L9_1
L8_1.source = ""
L8_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_42"
L8_1.action = "action_EVENT_ANY_MONSTER_LIVE_42"
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.configId = 1
L2_1.name = "key"
L2_1.value = 0
L2_1.no_refresh = false
L1_1[1] = L2_1
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = true
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 23
L5_1 = 24
L6_1 = 25
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 44
L5_1 = 48
L6_1 = 57
L7_1 = 58
L8_1 = 59
L9_1 = 60
L10_1 = 61
L11_1 = 62
L12_1 = 71
L13_1 = 72
L14_1 = 73
L15_1 = 74
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L3_1[8] = L11_1
L3_1[9] = L12_1
L3_1[10] = L13_1
L3_1[11] = L14_1
L3_1[12] = L15_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 37
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_33"
L5_1 = "ENTER_REGION_37"
L6_1 = "ANY_MONSTER_DIE_38"
L7_1 = "ANY_MONSTER_DIE_39"
L8_1 = "ANY_MONSTER_DIE_40"
L9_1 = "VARIABLE_CHANGE_41"
L10_1 = "ANY_MONSTER_LIVE_42"
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L3_1[7] = L10_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if L2_2 ~= 22 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_33 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 48
L5_2 = GadgetState
L5_2 = L5_2.GearStart
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.CreateGadget
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 78
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : dungeon_settle"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.UnlockForce
L3_2 = A0_2
L4_2 = 3
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : unlock_force"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "DragonTear"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 44
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 74
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_33 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 37 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_37 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = {}
L2_2.x = 169
L2_2.y = 82
L2_2.z = -22
L3_2 = {}
L3_2.x = 0
L3_2.y = 0
L3_2.z = 0
L4_2 = ScriptLib
L4_2 = L4_2.BeginCameraSceneLook
L5_2 = A0_2
L6_2 = {}
L6_2.look_pos = L2_2
L6_2.is_allow_input = false
L6_2.duration = 2
L6_2.is_force = true
L6_2.is_broadcast = false
L6_2.is_recover_keep_current = true
L6_2.delay = 0
L6_2.is_set_follow_pos = false
L6_2.follow_pos = L3_2
L6_2.is_force_walk = false
L6_2.is_change_play_mode = false
L6_2.is_set_screen_XY = false
L6_2.screen_x = 0
L6_2.screen_y = 0
L4_2 = L4_2(L5_2, L6_2)
if 0 ~= L4_2 then
L4_2 = ScriptLib
L4_2 = L4_2.PrintContextLog
L5_2 = A0_2
L6_2 = "@@ LUA_WARNING : active_cameraLook_Begin"
L4_2(L5_2, L6_2)
L4_2 = -1
return L4_2
end
L4_2 = 0
return L4_2
end
action_EVENT_ENTER_REGION_37 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if L2_2 ~= 23 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_38 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "key"
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : change_GroupVariable"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_38 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if L2_2 ~= 24 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_39 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "key"
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : change_GroupVariable"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_39 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if L2_2 ~= 25 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_40 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.ChangeGroupVariableValue
L3_2 = A0_2
L4_2 = "key"
L5_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : change_GroupVariable"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_40 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "key"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 3 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_VARIABLE_CHANGE_41 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.CreateMonster
L3_2 = A0_2
L4_2 = {}
L4_2.config_id = 22
L4_2.delay_time = 2
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : create_monster"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_41 = L1_1
function L1_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 22 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_LIVE_42 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = {}
L2_2.x = 180
L2_2.y = 60
L2_2.z = -21
L3_2 = ScriptLib
L3_2 = L3_2.BeginCameraSceneLook
L4_2 = A0_2
L5_2 = {}
L5_2.look_pos = L2_2
L5_2.duration = 2
L5_2.is_force = true
L5_2.is_broadcast = false
L5_2.is_recover_keep_current = true
L5_2.delay = 0
L5_2.is_allow_input = true
L3_2 = L3_2(L4_2, L5_2)
if 0 ~= L3_2 then
L3_2 = -1
return L3_2
end
L3_2 = 0
return L3_2
end
action_EVENT_ANY_MONSTER_LIVE_42 = L1_1