Grasscutter_Resources/Resources/Scripts/Scene/7/scene7_group177006054.lua
2022-04-29 16:40:51 +02:00

134 lines
2.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = {}
L0_1.group_id = 177006054
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 54001
L2_1.gadget_id = 70330152
L3_1 = {}
L3_1.x = 425.11
L3_1.y = 185.108
L3_1.z = -305.712
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.969
L3_1.y = 0.673
L3_1.z = 359.838
L2_1.rot = L3_1
L2_1.level = 1
L2_1.persistent = true
L2_1.interact_id = 93
L3_1 = {}
L4_1 = 7
L3_1[1] = L4_1
L2_1.arguments = L3_1
L2_1.area_id = 210
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 54002
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 8
L3_1 = {}
L3_1.x = 425.739
L3_1.y = 184.91
L3_1.z = -305.196
L2_1.pos = L3_1
L2_1.area_id = 210
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1054002
L2_1.name = "ENTER_REGION_54002"
L3_1 = EventType
L3_1 = L3_1.EVENT_ENTER_REGION
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ENTER_REGION_54002"
L2_1.action = "action_EVENT_ENTER_REGION_54002"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 54001
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 54002
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ENTER_REGION_54002"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
if L2_2 ~= 54002 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetRegionEntityCount
L3_2 = A0_2
L4_2 = {}
L5_2 = A1_2.source_eid
L4_2.region_eid = L5_2
L5_2 = EntityType
L5_2 = L5_2.AVATAR
L4_2.entity_type = L5_2
L2_2 = L2_2(L3_2, L4_2)
if L2_2 < 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ENTER_REGION_54002 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
L2_2 = ScriptLib
L2_2 = L2_2.AssignPlayerShowTemplateReminder
L3_2 = A0_2
L4_2 = 163
L5_2 = {}
L6_2 = {}
L5_2.param_uid_vec = L6_2
L6_2 = {}
L5_2.param_vec = L6_2
L6_2 = {}
L7_2 = A0_2.uid
L6_2[1] = L7_2
L5_2.uid_vec = L6_2
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ENTER_REGION_54002 = L1_1