local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.group_id = 177006054 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 54001 L2_1.gadget_id = 70330152 L3_1 = {} L3_1.x = 425.11 L3_1.y = 185.108 L3_1.z = -305.712 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.969 L3_1.y = 0.673 L3_1.z = 359.838 L2_1.rot = L3_1 L2_1.level = 1 L2_1.persistent = true L2_1.interact_id = 93 L3_1 = {} L4_1 = 7 L3_1[1] = L4_1 L2_1.arguments = L3_1 L2_1.area_id = 210 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 54002 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 8 L3_1 = {} L3_1.x = 425.739 L3_1.y = 184.91 L3_1.z = -305.196 L2_1.pos = L3_1 L2_1.area_id = 210 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1054002 L2_1.name = "ENTER_REGION_54002" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_54002" L2_1.action = "action_EVENT_ENTER_REGION_54002" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 54001 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 54002 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_54002" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 54002 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_54002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.AssignPlayerShowTemplateReminder L3_2 = A0_2 L4_2 = 163 L5_2 = {} L6_2 = {} L5_2.param_uid_vec = L6_2 L6_2 = {} L5_2.param_vec = L6_2 L6_2 = {} L7_2 = A0_2.uid L6_2[1] = L7_2 L5_2.uid_vec = L6_2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_54002 = L1_1