mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
251 lines
5.0 KiB
Lua
251 lines
5.0 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1
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L0_1 = {}
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L0_1.group_id = 155008202
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L1_1 = {}
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L1_1.group_ID = 155008202
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L1_1.gadget_controller_01 = 202001
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L1_1.gadget_controller_02 = 202002
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L1_1.active_state_01 = 212
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L1_1.active_state_02 = 212
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L1_1.managerGroup = 155008187
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L1_1.uniqeID = 1
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L2_1 = {}
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L3_1 = {}
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L4_1 = L1_1.gadget_controller_01
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L5_1 = L1_1.gadget_controller_02
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L4_1 = {}
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L5_1 = L1_1.gadget_controller_01
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L6_1 = L1_1.gadget_controller_02
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L4_1[1] = L5_1
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L4_1[2] = L6_1
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L5_1 = {}
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L6_1 = {}
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L7_1 = {}
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function L8_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.SetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "is_daynight_finish"
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L4_2 = 1
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L1_2(L2_2, L3_2, L4_2)
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end
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L7_1["0"] = L8_1
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function L8_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.SetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "is_daynight_finish"
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L4_2 = 0
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.AddExtraGroupSuite
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L2_2 = A0_2
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L3_2 = L1_1.group_ID
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L4_2 = 2
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = DayNight_Gadget_Unlock
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L2_2 = A0_2
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L3_2 = L1_1.gadget_controller_01
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L1_2(L2_2, L3_2)
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L1_2 = DayNight_Gadget_Unlock
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L2_2 = A0_2
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L3_2 = L1_1.gadget_controller_02
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L1_2(L2_2, L3_2)
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end
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L7_1["1"] = L8_1
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function L8_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.SetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "is_daynight_finish"
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L4_2 = 1
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.AddExtraGroupSuite
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L2_2 = A0_2
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L3_2 = L1_1.group_ID
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L4_2 = 3
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = DayNight_Gadget_Finish
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L2_2 = A0_2
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L3_2 = L1_1.gadget_controller_01
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L1_2(L2_2, L3_2)
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L1_2 = DayNight_Gadget_Finish
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L2_2 = A0_2
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L3_2 = L1_1.gadget_controller_02
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L1_2(L2_2, L3_2)
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end
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L7_1["2"] = L8_1
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function L8_1(A0_2)
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local L1_2, L2_2, L3_2
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L1_2 = ScriptLib
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L1_2 = L1_2.GetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "gameplayState"
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L1_2 = L1_2(L2_2, L3_2)
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L2_2 = tostring
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L3_2 = L1_2
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L2_2 = L2_2(L3_2)
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L2_2 = L7_1[L2_2]
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L3_2 = A0_2
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L2_2(L3_2)
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end
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UpdateGamePlayState = L8_1
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L8_1 = {}
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monsters = L8_1
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L8_1 = {}
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npcs = L8_1
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L8_1 = {}
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gadgets = L8_1
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L8_1 = {}
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regions = L8_1
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L8_1 = {}
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triggers = L8_1
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L8_1 = {}
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L9_1 = {}
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L9_1.configId = 1
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L9_1.name = "gameplayState"
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L9_1.value = 1
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L9_1.no_refresh = true
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L10_1 = {}
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L10_1.configId = 2
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L10_1.name = "CallOnFunction"
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L10_1.value = 0
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L10_1.no_refresh = false
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L8_1[1] = L9_1
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L8_1[2] = L10_1
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variables = L8_1
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L8_1 = {}
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L9_1 = {}
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L10_1 = {}
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L10_1.config_id = 202001
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L10_1.gadget_id = 70360311
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L11_1 = {}
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L11_1.x = -207.038
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L11_1.y = 185.124
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L11_1.z = 401.787
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L10_1.pos = L11_1
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L11_1 = {}
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L11_1.x = 0.0
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L11_1.y = 197.17
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L11_1.z = 0.0
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L10_1.rot = L11_1
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L10_1.level = 36
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L10_1.area_id = 200
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L11_1 = {}
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L11_1.config_id = 202002
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L11_1.gadget_id = 70360311
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L12_1 = {}
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L12_1.x = -210.619
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L12_1.y = 185.2
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L12_1.z = 389.265
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L11_1.pos = L12_1
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L12_1 = {}
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L12_1.x = 0.0
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L12_1.y = 17.447
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L12_1.z = 0.0
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L11_1.rot = L12_1
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L11_1.level = 36
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L11_1.area_id = 200
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L9_1[1] = L10_1
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L9_1[2] = L11_1
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L8_1.gadgets = L9_1
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L9_1 = {}
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L10_1 = {}
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L10_1.config_id = 1202003
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L10_1.name = "GROUP_LOAD_202003"
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L11_1 = EventType
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L11_1 = L11_1.EVENT_GROUP_LOAD
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L10_1.event = L11_1
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L10_1.source = ""
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L10_1.condition = ""
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L10_1.action = "action_EVENT_GROUP_LOAD_202003"
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L10_1.trigger_count = 0
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L11_1 = {}
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L11_1.config_id = 1202004
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L11_1.name = "VARIABLE_CHANGE_202004"
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L12_1 = EventType
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L12_1 = L12_1.EVENT_VARIABLE_CHANGE
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L11_1.event = L12_1
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L11_1.source = "gameplayState"
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L11_1.condition = ""
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L11_1.action = "action_EVENT_VARIABLE_CHANGE_202004"
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L11_1.trigger_count = 0
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L12_1 = {}
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L12_1.config_id = 1202005
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L12_1.name = "GADGET_STATE_CHANGE_202005"
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L13_1 = EventType
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L13_1 = L13_1.EVENT_GADGET_STATE_CHANGE
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L12_1.event = L13_1
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L12_1.source = ""
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L12_1.condition = ""
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L12_1.action = "action_EVENT_GADGET_STATE_CHANGE_202005"
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L12_1.trigger_count = 0
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L13_1 = {}
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L13_1.config_id = 1202006
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L13_1.name = "VARIABLE_CHANGE_202006"
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L14_1 = EventType
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L14_1 = L14_1.EVENT_VARIABLE_CHANGE
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L13_1.event = L14_1
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L13_1.source = "CallOnFunction"
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L13_1.condition = "condition_EVENT_VARIABLE_CHANGE_202006"
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L13_1.action = "action_EVENT_VARIABLE_CHANGE_202006"
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L13_1.trigger_count = 0
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L9_1[1] = L10_1
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L9_1[2] = L11_1
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L9_1[3] = L12_1
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L9_1[4] = L13_1
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L8_1.triggers = L9_1
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garbages = L8_1
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L8_1 = {}
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L8_1.suite = 1
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L8_1.end_suite = 0
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L8_1.rand_suite = false
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init_config = L8_1
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L8_1 = {}
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L9_1 = {}
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L10_1 = {}
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L9_1.monsters = L10_1
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L10_1 = {}
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L9_1.gadgets = L10_1
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L10_1 = {}
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L9_1.regions = L10_1
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L10_1 = {}
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L9_1.triggers = L10_1
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L9_1.rand_weight = 100
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L10_1 = {}
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L11_1 = {}
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L10_1.monsters = L11_1
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L11_1 = {}
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L10_1.gadgets = L11_1
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L11_1 = {}
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L10_1.regions = L11_1
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L11_1 = {}
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L10_1.triggers = L11_1
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L10_1.rand_weight = 100
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L11_1 = {}
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L12_1 = {}
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L11_1.monsters = L12_1
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L12_1 = {}
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L11_1.gadgets = L12_1
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L12_1 = {}
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L11_1.regions = L12_1
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L12_1 = {}
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L11_1.triggers = L12_1
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L11_1.rand_weight = 100
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L8_1[1] = L9_1
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L8_1[2] = L10_1
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L8_1[3] = L11_1
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suites = L8_1
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L8_1 = require
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L9_1 = "V2_4/EnvState"
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L8_1(L9_1)
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L8_1 = require
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L9_1 = "V2_4/EnvStateWorktop"
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L8_1(L9_1)
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