local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 L0_1 = {} L0_1.group_id = 155008202 L1_1 = {} L1_1.group_ID = 155008202 L1_1.gadget_controller_01 = 202001 L1_1.gadget_controller_02 = 202002 L1_1.active_state_01 = 212 L1_1.active_state_02 = 212 L1_1.managerGroup = 155008187 L1_1.uniqeID = 1 L2_1 = {} L3_1 = {} L4_1 = L1_1.gadget_controller_01 L5_1 = L1_1.gadget_controller_02 L3_1[1] = L4_1 L3_1[2] = L5_1 L4_1 = {} L5_1 = L1_1.gadget_controller_01 L6_1 = L1_1.gadget_controller_02 L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = {} L7_1 = {} function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L7_1["0"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = L1_1.gadget_controller_01 L1_2(L2_2, L3_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = L1_1.gadget_controller_02 L1_2(L2_2, L3_2) end L7_1["1"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L1_2 = DayNight_Gadget_Finish L2_2 = A0_2 L3_2 = L1_1.gadget_controller_01 L1_2(L2_2, L3_2) L1_2 = DayNight_Gadget_Finish L2_2 = A0_2 L3_2 = L1_1.gadget_controller_02 L1_2(L2_2, L3_2) end L7_1["2"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L7_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L8_1 L8_1 = {} monsters = L8_1 L8_1 = {} npcs = L8_1 L8_1 = {} gadgets = L8_1 L8_1 = {} regions = L8_1 L8_1 = {} triggers = L8_1 L8_1 = {} L9_1 = {} L9_1.configId = 1 L9_1.name = "gameplayState" L9_1.value = 1 L9_1.no_refresh = true L10_1 = {} L10_1.configId = 2 L10_1.name = "CallOnFunction" L10_1.value = 0 L10_1.no_refresh = false L8_1[1] = L9_1 L8_1[2] = L10_1 variables = L8_1 L8_1 = {} L9_1 = {} L10_1 = {} L10_1.config_id = 202001 L10_1.gadget_id = 70360311 L11_1 = {} L11_1.x = -207.038 L11_1.y = 185.124 L11_1.z = 401.787 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 197.17 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 36 L10_1.area_id = 200 L11_1 = {} L11_1.config_id = 202002 L11_1.gadget_id = 70360311 L12_1 = {} L12_1.x = -210.619 L12_1.y = 185.2 L12_1.z = 389.265 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 17.447 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 36 L11_1.area_id = 200 L9_1[1] = L10_1 L9_1[2] = L11_1 L8_1.gadgets = L9_1 L9_1 = {} L10_1 = {} L10_1.config_id = 1202003 L10_1.name = "GROUP_LOAD_202003" L11_1 = EventType L11_1 = L11_1.EVENT_GROUP_LOAD L10_1.event = L11_1 L10_1.source = "" L10_1.condition = "" L10_1.action = "action_EVENT_GROUP_LOAD_202003" L10_1.trigger_count = 0 L11_1 = {} L11_1.config_id = 1202004 L11_1.name = "VARIABLE_CHANGE_202004" L12_1 = EventType L12_1 = L12_1.EVENT_VARIABLE_CHANGE L11_1.event = L12_1 L11_1.source = "gameplayState" L11_1.condition = "" L11_1.action = "action_EVENT_VARIABLE_CHANGE_202004" L11_1.trigger_count = 0 L12_1 = {} L12_1.config_id = 1202005 L12_1.name = "GADGET_STATE_CHANGE_202005" L13_1 = EventType L13_1 = L13_1.EVENT_GADGET_STATE_CHANGE L12_1.event = L13_1 L12_1.source = "" L12_1.condition = "" L12_1.action = "action_EVENT_GADGET_STATE_CHANGE_202005" L12_1.trigger_count = 0 L13_1 = {} L13_1.config_id = 1202006 L13_1.name = "VARIABLE_CHANGE_202006" L14_1 = EventType L14_1 = L14_1.EVENT_VARIABLE_CHANGE L13_1.event = L14_1 L13_1.source = "CallOnFunction" L13_1.condition = "condition_EVENT_VARIABLE_CHANGE_202006" L13_1.action = "action_EVENT_VARIABLE_CHANGE_202006" L13_1.trigger_count = 0 L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L9_1[4] = L13_1 L8_1.triggers = L9_1 garbages = L8_1 L8_1 = {} L8_1.suite = 1 L8_1.end_suite = 0 L8_1.rand_suite = false init_config = L8_1 L8_1 = {} L9_1 = {} L10_1 = {} L9_1.monsters = L10_1 L10_1 = {} L9_1.gadgets = L10_1 L10_1 = {} L9_1.regions = L10_1 L10_1 = {} L9_1.triggers = L10_1 L9_1.rand_weight = 100 L10_1 = {} L11_1 = {} L10_1.monsters = L11_1 L11_1 = {} L10_1.gadgets = L11_1 L11_1 = {} L10_1.regions = L11_1 L11_1 = {} L10_1.triggers = L11_1 L10_1.rand_weight = 100 L11_1 = {} L12_1 = {} L11_1.monsters = L12_1 L12_1 = {} L11_1.gadgets = L12_1 L12_1 = {} L11_1.regions = L12_1 L12_1 = {} L11_1.triggers = L12_1 L11_1.rand_weight = 100 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 suites = L8_1 L8_1 = require L9_1 = "V2_4/EnvState" L8_1(L9_1) L8_1 = require L9_1 = "V2_4/EnvStateWorktop" L8_1(L9_1)