Grasscutter_Resources/Resources/Scripts/Scene/5/scene5_group155008150.lua
2022-04-29 16:40:51 +02:00

137 lines
2.2 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 155008150
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 150001
L2_1.gadget_id = 70710628
L3_1 = {}
L3_1.x = -155.338
L3_1.y = 227.655
L3_1.z = 300.768
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 355.707
L3_1.y = 280.788
L3_1.z = 268.57
L2_1.rot = L3_1
L2_1.level = 36
L2_1.area_id = 200
L3_1 = {}
L3_1.config_id = 150002
L3_1.gadget_id = 70710628
L4_1 = {}
L4_1.x = -256.905
L4_1.y = 245.011
L4_1.z = 389.738
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 332.339
L4_1.y = 211.912
L4_1.z = 245.222
L3_1.rot = L4_1
L3_1.level = 36
L3_1.area_id = 200
L4_1 = {}
L4_1.config_id = 150003
L4_1.gadget_id = 70710628
L5_1 = {}
L5_1.x = -349.297
L5_1.y = 219.933
L5_1.z = 396.341
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 319.311
L5_1.y = 201.035
L5_1.z = 277.745
L4_1.rot = L5_1
L4_1.level = 36
L4_1.area_id = 200
L5_1 = {}
L5_1.config_id = 150004
L5_1.gadget_id = 70710628
L6_1 = {}
L6_1.x = -467.487
L6_1.y = 211.021
L6_1.z = 385.88
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 316.817
L6_1.y = 196.367
L6_1.z = 233.775
L5_1.rot = L6_1
L5_1.level = 36
L5_1.area_id = 200
L6_1 = {}
L6_1.config_id = 150005
L6_1.gadget_id = 70710628
L7_1 = {}
L7_1.x = -482.656
L7_1.y = 210.364
L7_1.z = 427.632
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 346.747
L7_1.y = 272.297
L7_1.z = 261.48
L6_1.rot = L7_1
L6_1.level = 36
L6_1.area_id = 200
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 150001
L5_1 = 150002
L6_1 = 150003
L7_1 = 150004
L8_1 = 150005
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1