Grasscutter_Resources/Resources/Scripts/Scene/5/scene5_group155005049.lua
2022-04-29 16:40:51 +02:00

280 lines
5.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 155005049
L1_1 = {}
L2_1 = {}
L2_1.config_id = 49001
L2_1.monster_id = 21010201
L3_1 = {}
L3_1.x = 490.821
L3_1.y = 146.879
L3_1.z = 920.187
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 72.299
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 36
L2_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L2_1.pose_id = 9012
L2_1.area_id = 200
L3_1 = {}
L3_1.config_id = 49004
L3_1.monster_id = 21020201
L4_1 = {}
L4_1.x = 489.838
L4_1.y = 146.223
L4_1.z = 925.792
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 205.888
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 36
L3_1.drop_tag = "\228\184\152\228\184\152\230\154\180\229\190\146"
L3_1.pose_id = 401
L3_1.area_id = 200
L4_1 = {}
L4_1.config_id = 49005
L4_1.monster_id = 21010701
L5_1 = {}
L5_1.x = 494.994
L5_1.y = 149.592
L5_1.z = 909.834
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 310.381
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 36
L4_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L4_1.area_id = 200
L5_1 = {}
L5_1.config_id = 49006
L5_1.monster_id = 21010201
L6_1 = {}
L6_1.x = 490.651
L6_1.y = 146.716
L6_1.z = 921.945
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 90.697
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 36
L5_1.drop_tag = "\228\184\152\228\184\152\228\186\186"
L5_1.pose_id = 9012
L5_1.area_id = 200
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 49002
L2_1.gadget_id = 70211002
L3_1 = {}
L3_1.x = 492.79
L3_1.y = 147.628
L3_1.z = 925.638
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 13.675
L3_1.y = 255.167
L3_1.z = 355.076
L2_1.rot = L3_1
L2_1.level = 16
L2_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\168\187\229\166\187"
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "chest"
L3_1.exp = 1
L2_1.explore = L3_1
L2_1.area_id = 200
L3_1 = {}
L3_1.config_id = 49007
L3_1.gadget_id = 70220013
L4_1 = {}
L4_1.x = 488.602
L4_1.y = 145.915
L4_1.z = 928.849
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 358.028
L4_1.y = 357.605
L4_1.z = 16.616
L3_1.rot = L4_1
L3_1.level = 36
L3_1.area_id = 200
L4_1 = {}
L4_1.config_id = 49008
L4_1.gadget_id = 70220013
L5_1 = {}
L5_1.x = 491.179
L5_1.y = 146.618
L5_1.z = 927.728
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 351.949
L5_1.y = 26.961
L5_1.z = 13.561
L4_1.rot = L5_1
L4_1.level = 36
L4_1.area_id = 200
L5_1 = {}
L5_1.config_id = 49009
L5_1.gadget_id = 70300086
L6_1 = {}
L6_1.x = 495.202
L6_1.y = 146.417
L6_1.z = 930.843
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 351.572
L6_1.y = 344.4
L6_1.z = 27.319
L5_1.rot = L6_1
L5_1.level = 36
L5_1.area_id = 200
L6_1 = {}
L6_1.config_id = 49010
L6_1.gadget_id = 70310004
L7_1 = {}
L7_1.x = 490.134
L7_1.y = 146.453
L7_1.z = 923.257
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 4.265
L7_1.y = 0.651
L7_1.z = 17.355
L6_1.rot = L7_1
L6_1.level = 36
L7_1 = GadgetState
L7_1 = L7_1.GearStart
L6_1.state = L7_1
L6_1.area_id = 200
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1049003
L2_1.name = "ANY_MONSTER_DIE_49003"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_49003"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_49003"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 49001
L5_1 = 49004
L6_1 = 49005
L7_1 = 49006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 49002
L5_1 = 49007
L6_1 = 49008
L7_1 = 49009
L8_1 = 49010
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_49003"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_49003 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2, L6_2
L2_2 = ScriptLib
L2_2 = L2_2.SetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 49002
L5_2 = GadgetState
L5_2 = L5_2.Default
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.MarkPlayerAction
L3_2 = A0_2
L4_2 = 4000
L5_2 = 3
L6_2 = 1
L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : mark_playerAction"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_49003 = L1_1