mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
742 lines
15 KiB
Lua
742 lines
15 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1
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L0_1 = {}
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L0_1.group_id = 155005036
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L1_1 = {}
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L2_1 = 36001
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L1_1[1] = L2_1
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L2_1 = {}
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L3_1 = 36002
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L2_1[1] = L3_1
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L3_1 = {}
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L4_1 = {}
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function L5_1(A0_2)
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local L1_2, L2_2, L3_2
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L1_2 = DayNight_Gadget_Lock
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L2_2 = A0_2
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L3_2 = 36001
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L1_2(L2_2, L3_2)
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end
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L4_1["0"] = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.AddExtraGroupSuite
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L2_2 = A0_2
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L3_2 = 155005036
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L4_2 = 2
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = DayNight_Gadget_Unlock
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L2_2 = A0_2
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L3_2 = 36001
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L1_2(L2_2, L3_2)
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end
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L4_1["1"] = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2, L3_2
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L1_2 = DayNight_Gadget_Unlock
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L2_2 = A0_2
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L3_2 = 36001
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L1_2(L2_2, L3_2)
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end
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L4_1["2"] = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2, L3_2
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L1_2 = ScriptLib
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L1_2 = L1_2.AddQuestProgress
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L2_2 = A0_2
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L3_2 = "72192_DefeatMonster"
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L1_2(L2_2, L3_2)
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L1_2 = DayNight_Gadget_Unlock
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L2_2 = A0_2
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L3_2 = 36001
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L1_2(L2_2, L3_2)
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end
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L4_1["3"] = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2, L3_2
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L1_2 = DayNight_Gadget_Unlock
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L2_2 = A0_2
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L3_2 = 36001
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L1_2(L2_2, L3_2)
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end
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L4_1["4"] = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.AddQuestProgress
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L2_2 = A0_2
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L3_2 = "72192_SolvePuzzle"
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L1_2(L2_2, L3_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.SetGadgetStateByConfigId
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L2_2 = A0_2
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L3_2 = 36007
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L4_2 = GadgetState
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L4_2 = L4_2.GearStart
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = DayNight_Gadget_Finish
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L2_2 = A0_2
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L3_2 = 36001
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L1_2(L2_2, L3_2)
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end
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L4_1["5"] = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = DayNight_Gadget_Finish
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L2_2 = A0_2
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L3_2 = 36001
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L1_2(L2_2, L3_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.SetGadgetStateByConfigId
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L2_2 = A0_2
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L3_2 = 36007
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L4_2 = GadgetState
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L4_2 = L4_2.GearStart
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L1_2(L2_2, L3_2, L4_2)
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end
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L4_1["6"] = L5_1
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function L5_1(A0_2)
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local L1_2, L2_2, L3_2
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L1_2 = ScriptLib
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L1_2 = L1_2.GetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "gameplayState"
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L1_2 = L1_2(L2_2, L3_2)
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L2_2 = tostring
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L3_2 = L1_2
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L2_2 = L2_2(L3_2)
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L2_2 = L4_1[L2_2]
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L3_2 = A0_2
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L2_2(L3_2)
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end
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UpdateGamePlayState = L5_1
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L5_1 = {}
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monsters = L5_1
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L5_1 = {}
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npcs = L5_1
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L5_1 = {}
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L6_1 = {}
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L6_1.config_id = 36001
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L6_1.gadget_id = 70360309
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L7_1 = {}
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L7_1.x = 511.507
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L7_1.y = 172.492
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L7_1.z = 652.622
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L6_1.pos = L7_1
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L7_1 = {}
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L7_1.x = 2.654
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L7_1.y = 27.477
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L7_1.z = 0.0
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L6_1.rot = L7_1
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L6_1.level = 36
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L6_1.area_id = 200
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L7_1 = {}
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L7_1.config_id = 36002
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L7_1.gadget_id = 70360314
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L8_1 = {}
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L8_1.x = 511.704
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L8_1.y = 170.494
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L8_1.z = 652.134
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L7_1.pos = L8_1
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L8_1 = {}
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L8_1.x = 2.318
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L8_1.y = 28.623
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L8_1.z = 357.32
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L7_1.rot = L8_1
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L7_1.level = 36
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L7_1.area_id = 200
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L8_1 = {}
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L8_1.config_id = 36007
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L8_1.gadget_id = 70350006
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L9_1 = {}
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L9_1.x = 514.073
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L9_1.y = 172.248
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L9_1.z = 656.742
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L8_1.pos = L9_1
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L9_1 = {}
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L9_1.x = 0.0
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L9_1.y = 29.971
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L9_1.z = 0.0
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L8_1.rot = L9_1
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L8_1.level = 36
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L8_1.persistent = true
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L8_1.area_id = 200
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L5_1[1] = L6_1
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L5_1[2] = L7_1
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L5_1[3] = L8_1
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gadgets = L5_1
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L5_1 = {}
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L6_1 = {}
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L6_1.config_id = 36021
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L7_1 = RegionShape
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L7_1 = L7_1.SPHERE
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L6_1.shape = L7_1
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L6_1.radius = 8
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L7_1 = {}
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L7_1.x = 499.675
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L7_1.y = 172.976
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L7_1.z = 659.277
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L6_1.pos = L7_1
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L6_1.area_id = 200
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L7_1 = {}
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L7_1.config_id = 36024
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L8_1 = RegionShape
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L8_1 = L8_1.SPHERE
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L7_1.shape = L8_1
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L7_1.radius = 15
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L8_1 = {}
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L8_1.x = 497.004
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L8_1.y = 172.4
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L8_1.z = 661.58
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L7_1.pos = L8_1
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L7_1.area_id = 200
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L5_1[1] = L6_1
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L5_1[2] = L7_1
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regions = L5_1
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L5_1 = {}
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L6_1 = {}
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L6_1.config_id = 1036005
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L6_1.name = "GROUP_LOAD_36005"
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L7_1 = EventType
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L7_1 = L7_1.EVENT_GROUP_LOAD
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L6_1.event = L7_1
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L6_1.source = ""
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L6_1.condition = ""
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L6_1.action = "action_EVENT_GROUP_LOAD_36005"
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L6_1.trigger_count = 0
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L7_1 = {}
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L7_1.config_id = 1036006
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L7_1.name = "VARIABLE_CHANGE_36006"
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L8_1 = EventType
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L8_1 = L8_1.EVENT_VARIABLE_CHANGE
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L7_1.event = L8_1
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L7_1.source = "activecount"
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L7_1.condition = "condition_EVENT_VARIABLE_CHANGE_36006"
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L7_1.action = "action_EVENT_VARIABLE_CHANGE_36006"
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L7_1.trigger_count = 0
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L8_1 = {}
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L8_1.config_id = 1036008
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L8_1.name = "VARIABLE_CHANGE_36008"
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L9_1 = EventType
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L9_1 = L9_1.EVENT_VARIABLE_CHANGE
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L8_1.event = L9_1
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L8_1.source = "gameplayState"
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L8_1.condition = ""
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L8_1.action = "action_EVENT_VARIABLE_CHANGE_36008"
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L8_1.trigger_count = 0
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L9_1 = {}
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L9_1.config_id = 1036015
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L9_1.name = "QUEST_START_36015"
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L10_1 = EventType
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L10_1 = L10_1.EVENT_QUEST_START
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L9_1.event = L10_1
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L9_1.source = "7219203"
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L9_1.condition = ""
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L9_1.action = "action_EVENT_QUEST_START_36015"
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L9_1.trigger_count = 0
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L10_1 = {}
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L10_1.config_id = 1036016
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L10_1.name = "QUEST_START_36016"
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L11_1 = EventType
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L11_1 = L11_1.EVENT_QUEST_START
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L10_1.event = L11_1
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L10_1.source = "7219204"
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L10_1.condition = ""
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L10_1.action = "action_EVENT_QUEST_START_36016"
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L10_1.trigger_count = 0
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L11_1 = {}
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L11_1.config_id = 1036020
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L11_1.name = "GADGET_STATE_CHANGE_36020"
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L12_1 = EventType
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L12_1 = L12_1.EVENT_GADGET_STATE_CHANGE
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L11_1.event = L12_1
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L11_1.source = ""
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L11_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_36020"
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L11_1.action = "action_EVENT_GADGET_STATE_CHANGE_36020"
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L11_1.trigger_count = 0
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L12_1 = {}
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L12_1.config_id = 1036021
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L12_1.name = "ENTER_REGION_36021"
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L13_1 = EventType
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L13_1 = L13_1.EVENT_ENTER_REGION
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L12_1.event = L13_1
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L12_1.source = "1"
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L12_1.condition = "condition_EVENT_ENTER_REGION_36021"
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L12_1.action = "action_EVENT_ENTER_REGION_36021"
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L12_1.trigger_count = 0
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L13_1 = {}
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L13_1.config_id = 1036023
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L13_1.name = "QUEST_START_36023"
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L14_1 = EventType
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L14_1 = L14_1.EVENT_QUEST_START
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L13_1.event = L14_1
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L13_1.source = "7219201"
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L13_1.condition = ""
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L13_1.action = "action_EVENT_QUEST_START_36023"
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L13_1.trigger_count = 0
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L14_1 = {}
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L14_1.config_id = 1036024
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L14_1.name = "ENTER_REGION_36024"
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L15_1 = EventType
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L15_1 = L15_1.EVENT_ENTER_REGION
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L14_1.event = L15_1
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L14_1.source = "1"
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L14_1.condition = "condition_EVENT_ENTER_REGION_36024"
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L14_1.action = "action_EVENT_ENTER_REGION_36024"
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L14_1.trigger_count = 0
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L15_1 = {}
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L15_1.config_id = 1036025
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L15_1.name = "TIME_AXIS_PASS_36025"
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L16_1 = EventType
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L16_1 = L16_1.EVENT_TIME_AXIS_PASS
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L15_1.event = L16_1
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L15_1.source = "reactiveReminder"
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L15_1.condition = ""
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L15_1.action = "action_EVENT_TIME_AXIS_PASS_36025"
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L15_1.trigger_count = 0
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L5_1[1] = L6_1
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L5_1[2] = L7_1
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L5_1[3] = L8_1
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L5_1[4] = L9_1
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L5_1[5] = L10_1
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L5_1[6] = L11_1
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L5_1[7] = L12_1
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L5_1[8] = L13_1
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L5_1[9] = L14_1
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L5_1[10] = L15_1
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triggers = L5_1
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L5_1 = {}
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L6_1 = {}
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L6_1.configId = 1
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L6_1.name = "gameplayState"
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L6_1.value = 0
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L6_1.no_refresh = true
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L7_1 = {}
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L7_1.configId = 2
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L7_1.name = "activecount"
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L7_1.value = 0
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L7_1.no_refresh = true
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L8_1 = {}
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L8_1.configId = 3
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L8_1.name = "ReminderTimer"
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L8_1.value = 0
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L8_1.no_refresh = false
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L5_1[1] = L6_1
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L5_1[2] = L7_1
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L5_1[3] = L8_1
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variables = L5_1
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L5_1 = {}
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L6_1 = {}
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L7_1 = {}
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L7_1.config_id = 1036018
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L7_1.name = "GADGET_CREATE_36018"
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L8_1 = EventType
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L8_1 = L8_1.EVENT_GADGET_CREATE
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L7_1.event = L8_1
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L7_1.source = ""
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L7_1.condition = "condition_EVENT_GADGET_CREATE_36018"
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L7_1.action = "action_EVENT_GADGET_CREATE_36018"
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L7_1.trigger_count = 0
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L6_1[1] = L7_1
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L5_1.triggers = L6_1
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garbages = L5_1
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L5_1 = {}
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L5_1.suite = 1
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L5_1.end_suite = 0
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L5_1.rand_suite = false
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init_config = L5_1
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L5_1 = {}
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L6_1 = {}
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L7_1 = {}
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L6_1.monsters = L7_1
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L7_1 = {}
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L8_1 = 36001
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L9_1 = 36007
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L7_1[1] = L8_1
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L7_1[2] = L9_1
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L6_1.gadgets = L7_1
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L7_1 = {}
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L8_1 = 36021
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L7_1[1] = L8_1
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L6_1.regions = L7_1
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L7_1 = {}
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L8_1 = "GROUP_LOAD_36005"
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L9_1 = "VARIABLE_CHANGE_36006"
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L10_1 = "VARIABLE_CHANGE_36008"
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L11_1 = "QUEST_START_36015"
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L12_1 = "QUEST_START_36016"
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L13_1 = "GADGET_STATE_CHANGE_36020"
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L14_1 = "ENTER_REGION_36021"
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L15_1 = "QUEST_START_36023"
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L7_1[1] = L8_1
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L7_1[2] = L9_1
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L7_1[3] = L10_1
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L7_1[4] = L11_1
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L7_1[5] = L12_1
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L7_1[6] = L13_1
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L7_1[7] = L14_1
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L7_1[8] = L15_1
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L6_1.triggers = L7_1
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L6_1.rand_weight = 100
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L7_1 = {}
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L8_1 = {}
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L7_1.monsters = L8_1
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L8_1 = {}
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L7_1.gadgets = L8_1
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L8_1 = {}
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L9_1 = 36024
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L8_1[1] = L9_1
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L7_1.regions = L8_1
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L8_1 = {}
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L9_1 = "ENTER_REGION_36024"
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L10_1 = "TIME_AXIS_PASS_36025"
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L8_1[1] = L9_1
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L8_1[2] = L10_1
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L7_1.triggers = L8_1
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L7_1.rand_weight = 100
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L8_1 = {}
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L9_1 = {}
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L8_1.monsters = L9_1
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L9_1 = {}
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L8_1.gadgets = L9_1
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L9_1 = {}
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L8_1.regions = L9_1
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L9_1 = {}
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L8_1.triggers = L9_1
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L8_1.rand_weight = 100
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L5_1[1] = L6_1
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L5_1[2] = L7_1
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L5_1[3] = L8_1
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suites = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = UpdateGamePlayState
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L3_2 = A0_2
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L2_2(L3_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_GROUP_LOAD_36005 = L5_1
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function L5_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2
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L2_2 = A1_2.param1
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L3_2 = A1_2.param2
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if L2_2 == L3_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValue
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L3_2 = A0_2
|
|
L4_2 = "activecount"
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= 1 then
|
|
L2_2 = false
|
|
return L2_2
|
|
end
|
|
L2_2 = true
|
|
return L2_2
|
|
end
|
|
condition_EVENT_VARIABLE_CHANGE_36006 = L5_1
|
|
function L5_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.SetGroupVariableValue
|
|
L3_2 = A0_2
|
|
L4_2 = "gameplayState"
|
|
L5_2 = 5
|
|
L2_2 = L2_2(L3_2, L4_2, L5_2)
|
|
if 0 ~= L2_2 then
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.PrintContextLog
|
|
L3_2 = A0_2
|
|
L4_2 = "@@ LUA_WARNING : set_groupVariable"
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = -1
|
|
return L2_2
|
|
end
|
|
L2_2 = 0
|
|
return L2_2
|
|
end
|
|
action_EVENT_VARIABLE_CHANGE_36006 = L5_1
|
|
function L5_1(A0_2, A1_2)
|
|
local L2_2, L3_2
|
|
L2_2 = A1_2.param1
|
|
L3_2 = A1_2.param2
|
|
if L2_2 == L3_2 then
|
|
L2_2 = -1
|
|
return L2_2
|
|
end
|
|
L2_2 = UpdateGamePlayState
|
|
L3_2 = A0_2
|
|
L2_2(L3_2)
|
|
L2_2 = 0
|
|
return L2_2
|
|
end
|
|
action_EVENT_VARIABLE_CHANGE_36008 = L5_1
|
|
function L5_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.SetGroupVariableValue
|
|
L3_2 = A0_2
|
|
L4_2 = "gameplayState"
|
|
L5_2 = 4
|
|
L2_2 = L2_2(L3_2, L4_2, L5_2)
|
|
if 0 ~= L2_2 then
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.PrintContextLog
|
|
L3_2 = A0_2
|
|
L4_2 = "@@ LUA_WARNING : set_groupVariable"
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = -1
|
|
return L2_2
|
|
end
|
|
L2_2 = 0
|
|
return L2_2
|
|
end
|
|
action_EVENT_QUEST_START_36015 = L5_1
|
|
function L5_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.SetGroupVariableValue
|
|
L3_2 = A0_2
|
|
L4_2 = "gameplayState"
|
|
L5_2 = 6
|
|
L2_2(L3_2, L4_2, L5_2)
|
|
L2_2 = 0
|
|
return L2_2
|
|
end
|
|
action_EVENT_QUEST_START_36016 = L5_1
|
|
function L5_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.GetGadgetStateByConfigId
|
|
L3_2 = A0_2
|
|
L4_2 = 155005036
|
|
L5_2 = 36001
|
|
L2_2 = L2_2(L3_2, L4_2, L5_2)
|
|
if 322 ~= L2_2 then
|
|
L2_2 = false
|
|
return L2_2
|
|
end
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.GetGroupVariableValue
|
|
L3_2 = A0_2
|
|
L4_2 = "gameplayState"
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= 4 then
|
|
L2_2 = false
|
|
return L2_2
|
|
end
|
|
L2_2 = true
|
|
return L2_2
|
|
end
|
|
condition_EVENT_GADGET_STATE_CHANGE_36020 = L5_1
|
|
function L5_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.ChangeGroupVariableValue
|
|
L3_2 = A0_2
|
|
L4_2 = "activecount"
|
|
L5_2 = 1
|
|
L2_2 = L2_2(L3_2, L4_2, L5_2)
|
|
if 0 ~= L2_2 then
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.PrintContextLog
|
|
L3_2 = A0_2
|
|
L4_2 = "@@ LUA_WARNING : change_GroupVariable"
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = -1
|
|
return L2_2
|
|
end
|
|
L2_2 = 0
|
|
return L2_2
|
|
end
|
|
action_EVENT_GADGET_STATE_CHANGE_36020 = L5_1
|
|
function L5_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = A1_2.param1
|
|
if L2_2 ~= 36021 then
|
|
L2_2 = false
|
|
return L2_2
|
|
end
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.GetRegionEntityCount
|
|
L3_2 = A0_2
|
|
L4_2 = {}
|
|
L5_2 = A1_2.source_eid
|
|
L4_2.region_eid = L5_2
|
|
L5_2 = EntityType
|
|
L5_2 = L5_2.AVATAR
|
|
L4_2.entity_type = L5_2
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 < 0 then
|
|
L2_2 = false
|
|
return L2_2
|
|
end
|
|
L2_2 = true
|
|
return L2_2
|
|
end
|
|
condition_EVENT_ENTER_REGION_36021 = L5_1
|
|
function L5_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.AddQuestProgress
|
|
L3_2 = A0_2
|
|
L4_2 = "72192_activeEnemy"
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if 0 ~= L2_2 then
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.PrintContextLog
|
|
L3_2 = A0_2
|
|
L4_2 = "@@ LUA_WARNING : add_quest_progress"
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = -1
|
|
return L2_2
|
|
end
|
|
L2_2 = 0
|
|
return L2_2
|
|
end
|
|
action_EVENT_ENTER_REGION_36021 = L5_1
|
|
function L5_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.SetGroupVariableValue
|
|
L3_2 = A0_2
|
|
L4_2 = "gameplayState"
|
|
L5_2 = 1
|
|
L2_2 = L2_2(L3_2, L4_2, L5_2)
|
|
if 0 ~= L2_2 then
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.PrintContextLog
|
|
L3_2 = A0_2
|
|
L4_2 = "@@ LUA_WARNING : set_groupVariable"
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = -1
|
|
return L2_2
|
|
end
|
|
L2_2 = 0
|
|
return L2_2
|
|
end
|
|
action_EVENT_QUEST_START_36023 = L5_1
|
|
function L5_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = A1_2.param1
|
|
if L2_2 ~= 36024 then
|
|
L2_2 = false
|
|
return L2_2
|
|
end
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.GetRegionEntityCount
|
|
L3_2 = A0_2
|
|
L4_2 = {}
|
|
L5_2 = A1_2.source_eid
|
|
L4_2.region_eid = L5_2
|
|
L5_2 = EntityType
|
|
L5_2 = L5_2.AVATAR
|
|
L4_2.entity_type = L5_2
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 < 0 then
|
|
L2_2 = false
|
|
return L2_2
|
|
end
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.GetGroupVariableValue
|
|
L3_2 = A0_2
|
|
L4_2 = "gameplayState"
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if L2_2 ~= 1 then
|
|
L2_2 = false
|
|
return L2_2
|
|
end
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.GetSceneUidList
|
|
L3_2 = A0_2
|
|
L2_2 = L2_2(L3_2)
|
|
L3_2 = L2_2[1]
|
|
L4_2 = ScriptLib
|
|
L4_2 = L4_2.GetCurrentLevelTagVec
|
|
L5_2 = A0_2
|
|
L6_2 = 1
|
|
L4_2 = L4_2(L5_2, L6_2)
|
|
L4_2 = L4_2[1]
|
|
if L4_2 == 2 then
|
|
L5_2 = false
|
|
return L5_2
|
|
else
|
|
L5_2 = true
|
|
return L5_2
|
|
end
|
|
L5_2 = true
|
|
return L5_2
|
|
end
|
|
condition_EVENT_ENTER_REGION_36024 = L5_1
|
|
function L5_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2, L6_2
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.ShowReminder
|
|
L3_2 = A0_2
|
|
L4_2 = 7217716
|
|
L2_2 = L2_2(L3_2, L4_2)
|
|
if 0 ~= L2_2 then
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.PrintContextLog
|
|
L3_2 = A0_2
|
|
L4_2 = "@@ LUA_WARNING : active_reminder_ui"
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = -1
|
|
return L2_2
|
|
end
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.SetGroupVariableValue
|
|
L3_2 = A0_2
|
|
L4_2 = "ReminderTimer"
|
|
L5_2 = 1
|
|
L2_2 = L2_2(L3_2, L4_2, L5_2)
|
|
if 0 ~= L2_2 then
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.PrintContextLog
|
|
L3_2 = A0_2
|
|
L4_2 = "@@ LUA_WARNING : set_groupVariable"
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = -1
|
|
return L2_2
|
|
end
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.InitTimeAxis
|
|
L3_2 = A0_2
|
|
L4_2 = "reactiveReminder"
|
|
L5_2 = {}
|
|
L6_2 = 10
|
|
L5_2[1] = L6_2
|
|
L6_2 = false
|
|
L2_2(L3_2, L4_2, L5_2, L6_2)
|
|
L2_2 = 0
|
|
return L2_2
|
|
end
|
|
action_EVENT_ENTER_REGION_36024 = L5_1
|
|
function L5_1(A0_2, A1_2)
|
|
local L2_2, L3_2, L4_2, L5_2
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.SetGroupVariableValue
|
|
L3_2 = A0_2
|
|
L4_2 = "ReminderTimer"
|
|
L5_2 = 0
|
|
L2_2 = L2_2(L3_2, L4_2, L5_2)
|
|
if 0 ~= L2_2 then
|
|
L2_2 = ScriptLib
|
|
L2_2 = L2_2.PrintContextLog
|
|
L3_2 = A0_2
|
|
L4_2 = "@@ LUA_WARNING : set_groupVariable"
|
|
L2_2(L3_2, L4_2)
|
|
L2_2 = -1
|
|
return L2_2
|
|
end
|
|
L2_2 = 0
|
|
return L2_2
|
|
end
|
|
action_EVENT_TIME_AXIS_PASS_36025 = L5_1
|
|
L5_1 = require
|
|
L6_1 = "V2_4/EnvState"
|
|
L5_1(L6_1)
|