local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1 L0_1 = {} L0_1.group_id = 155005036 L1_1 = {} L2_1 = 36001 L1_1[1] = L2_1 L2_1 = {} L3_1 = 36002 L2_1[1] = L3_1 L3_1 = {} L4_1 = {} function L5_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = DayNight_Gadget_Lock L2_2 = A0_2 L3_2 = 36001 L1_2(L2_2, L3_2) end L4_1["0"] = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = 155005036 L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 36001 L1_2(L2_2, L3_2) end L4_1["1"] = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 36001 L1_2(L2_2, L3_2) end L4_1["2"] = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.AddQuestProgress L2_2 = A0_2 L3_2 = "72192_DefeatMonster" L1_2(L2_2, L3_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 36001 L1_2(L2_2, L3_2) end L4_1["3"] = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 36001 L1_2(L2_2, L3_2) end L4_1["4"] = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.AddQuestProgress L2_2 = A0_2 L3_2 = "72192_SolvePuzzle" L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 36007 L4_2 = GadgetState L4_2 = L4_2.GearStart L1_2(L2_2, L3_2, L4_2) L1_2 = DayNight_Gadget_Finish L2_2 = A0_2 L3_2 = 36001 L1_2(L2_2, L3_2) end L4_1["5"] = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = DayNight_Gadget_Finish L2_2 = A0_2 L3_2 = 36001 L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 36007 L4_2 = GadgetState L4_2 = L4_2.GearStart L1_2(L2_2, L3_2, L4_2) end L4_1["6"] = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L4_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L5_1 L5_1 = {} monsters = L5_1 L5_1 = {} npcs = L5_1 L5_1 = {} L6_1 = {} L6_1.config_id = 36001 L6_1.gadget_id = 70360309 L7_1 = {} L7_1.x = 511.507 L7_1.y = 172.492 L7_1.z = 652.622 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 2.654 L7_1.y = 27.477 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 36 L6_1.area_id = 200 L7_1 = {} L7_1.config_id = 36002 L7_1.gadget_id = 70360314 L8_1 = {} L8_1.x = 511.704 L8_1.y = 170.494 L8_1.z = 652.134 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 2.318 L8_1.y = 28.623 L8_1.z = 357.32 L7_1.rot = L8_1 L7_1.level = 36 L7_1.area_id = 200 L8_1 = {} L8_1.config_id = 36007 L8_1.gadget_id = 70350006 L9_1 = {} L9_1.x = 514.073 L9_1.y = 172.248 L9_1.z = 656.742 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 29.971 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 36 L8_1.persistent = true L8_1.area_id = 200 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 gadgets = L5_1 L5_1 = {} L6_1 = {} L6_1.config_id = 36021 L7_1 = RegionShape L7_1 = L7_1.SPHERE L6_1.shape = L7_1 L6_1.radius = 8 L7_1 = {} L7_1.x = 499.675 L7_1.y = 172.976 L7_1.z = 659.277 L6_1.pos = L7_1 L6_1.area_id = 200 L7_1 = {} L7_1.config_id = 36024 L8_1 = RegionShape L8_1 = L8_1.SPHERE L7_1.shape = L8_1 L7_1.radius = 15 L8_1 = {} L8_1.x = 497.004 L8_1.y = 172.4 L8_1.z = 661.58 L7_1.pos = L8_1 L7_1.area_id = 200 L5_1[1] = L6_1 L5_1[2] = L7_1 regions = L5_1 L5_1 = {} L6_1 = {} L6_1.config_id = 1036005 L6_1.name = "GROUP_LOAD_36005" L7_1 = EventType L7_1 = L7_1.EVENT_GROUP_LOAD L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "" L6_1.action = "action_EVENT_GROUP_LOAD_36005" L6_1.trigger_count = 0 L7_1 = {} L7_1.config_id = 1036006 L7_1.name = "VARIABLE_CHANGE_36006" L8_1 = EventType L8_1 = L8_1.EVENT_VARIABLE_CHANGE L7_1.event = L8_1 L7_1.source = "activecount" L7_1.condition = "condition_EVENT_VARIABLE_CHANGE_36006" L7_1.action = "action_EVENT_VARIABLE_CHANGE_36006" L7_1.trigger_count = 0 L8_1 = {} L8_1.config_id = 1036008 L8_1.name = "VARIABLE_CHANGE_36008" L9_1 = EventType L9_1 = L9_1.EVENT_VARIABLE_CHANGE L8_1.event = L9_1 L8_1.source = "gameplayState" L8_1.condition = "" L8_1.action = "action_EVENT_VARIABLE_CHANGE_36008" L8_1.trigger_count = 0 L9_1 = {} L9_1.config_id = 1036015 L9_1.name = "QUEST_START_36015" L10_1 = EventType L10_1 = L10_1.EVENT_QUEST_START L9_1.event = L10_1 L9_1.source = "7219203" L9_1.condition = "" L9_1.action = "action_EVENT_QUEST_START_36015" L9_1.trigger_count = 0 L10_1 = {} L10_1.config_id = 1036016 L10_1.name = "QUEST_START_36016" L11_1 = EventType L11_1 = L11_1.EVENT_QUEST_START L10_1.event = L11_1 L10_1.source = "7219204" L10_1.condition = "" L10_1.action = "action_EVENT_QUEST_START_36016" L10_1.trigger_count = 0 L11_1 = {} L11_1.config_id = 1036020 L11_1.name = "GADGET_STATE_CHANGE_36020" L12_1 = EventType L12_1 = L12_1.EVENT_GADGET_STATE_CHANGE L11_1.event = L12_1 L11_1.source = "" L11_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_36020" L11_1.action = "action_EVENT_GADGET_STATE_CHANGE_36020" L11_1.trigger_count = 0 L12_1 = {} L12_1.config_id = 1036021 L12_1.name = "ENTER_REGION_36021" L13_1 = EventType L13_1 = L13_1.EVENT_ENTER_REGION L12_1.event = L13_1 L12_1.source = "1" L12_1.condition = "condition_EVENT_ENTER_REGION_36021" L12_1.action = "action_EVENT_ENTER_REGION_36021" L12_1.trigger_count = 0 L13_1 = {} L13_1.config_id = 1036023 L13_1.name = "QUEST_START_36023" L14_1 = EventType L14_1 = L14_1.EVENT_QUEST_START L13_1.event = L14_1 L13_1.source = "7219201" L13_1.condition = "" L13_1.action = "action_EVENT_QUEST_START_36023" L13_1.trigger_count = 0 L14_1 = {} L14_1.config_id = 1036024 L14_1.name = "ENTER_REGION_36024" L15_1 = EventType L15_1 = L15_1.EVENT_ENTER_REGION L14_1.event = L15_1 L14_1.source = "1" L14_1.condition = "condition_EVENT_ENTER_REGION_36024" L14_1.action = "action_EVENT_ENTER_REGION_36024" L14_1.trigger_count = 0 L15_1 = {} L15_1.config_id = 1036025 L15_1.name = "TIME_AXIS_PASS_36025" L16_1 = EventType L16_1 = L16_1.EVENT_TIME_AXIS_PASS L15_1.event = L16_1 L15_1.source = "reactiveReminder" L15_1.condition = "" L15_1.action = "action_EVENT_TIME_AXIS_PASS_36025" L15_1.trigger_count = 0 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L5_1[5] = L10_1 L5_1[6] = L11_1 L5_1[7] = L12_1 L5_1[8] = L13_1 L5_1[9] = L14_1 L5_1[10] = L15_1 triggers = L5_1 L5_1 = {} L6_1 = {} L6_1.configId = 1 L6_1.name = "gameplayState" L6_1.value = 0 L6_1.no_refresh = true L7_1 = {} L7_1.configId = 2 L7_1.name = "activecount" L7_1.value = 0 L7_1.no_refresh = true L8_1 = {} L8_1.configId = 3 L8_1.name = "ReminderTimer" L8_1.value = 0 L8_1.no_refresh = false L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 variables = L5_1 L5_1 = {} L6_1 = {} L7_1 = {} L7_1.config_id = 1036018 L7_1.name = "GADGET_CREATE_36018" L8_1 = EventType L8_1 = L8_1.EVENT_GADGET_CREATE L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_GADGET_CREATE_36018" L7_1.action = "action_EVENT_GADGET_CREATE_36018" L7_1.trigger_count = 0 L6_1[1] = L7_1 L5_1.triggers = L6_1 garbages = L5_1 L5_1 = {} L5_1.suite = 1 L5_1.end_suite = 0 L5_1.rand_suite = false init_config = L5_1 L5_1 = {} L6_1 = {} L7_1 = {} L6_1.monsters = L7_1 L7_1 = {} L8_1 = 36001 L9_1 = 36007 L7_1[1] = L8_1 L7_1[2] = L9_1 L6_1.gadgets = L7_1 L7_1 = {} L8_1 = 36021 L7_1[1] = L8_1 L6_1.regions = L7_1 L7_1 = {} L8_1 = "GROUP_LOAD_36005" L9_1 = "VARIABLE_CHANGE_36006" L10_1 = "VARIABLE_CHANGE_36008" L11_1 = "QUEST_START_36015" L12_1 = "QUEST_START_36016" L13_1 = "GADGET_STATE_CHANGE_36020" L14_1 = "ENTER_REGION_36021" L15_1 = "QUEST_START_36023" L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L7_1[5] = L12_1 L7_1[6] = L13_1 L7_1[7] = L14_1 L7_1[8] = L15_1 L6_1.triggers = L7_1 L6_1.rand_weight = 100 L7_1 = {} L8_1 = {} L7_1.monsters = L8_1 L8_1 = {} L7_1.gadgets = L8_1 L8_1 = {} L9_1 = 36024 L8_1[1] = L9_1 L7_1.regions = L8_1 L8_1 = {} L9_1 = "ENTER_REGION_36024" L10_1 = "TIME_AXIS_PASS_36025" L8_1[1] = L9_1 L8_1[2] = L10_1 L7_1.triggers = L8_1 L7_1.rand_weight = 100 L8_1 = {} L9_1 = {} L8_1.monsters = L9_1 L9_1 = {} L8_1.gadgets = L9_1 L9_1 = {} L8_1.regions = L9_1 L9_1 = {} L8_1.triggers = L9_1 L8_1.rand_weight = 100 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 suites = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_36005 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "activecount" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_36006 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 5 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_36006 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_36008 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 4 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_36015 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_36016 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 155005036 L5_2 = 36001 L2_2 = L2_2(L3_2, L4_2, L5_2) if 322 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 4 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_36020 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "activecount" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : change_GroupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_36020 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 36021 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_36021 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "72192_activeEnemy" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_36021 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_36023 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A1_2.param1 if L2_2 ~= 36024 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 0 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetSceneUidList L3_2 = A0_2 L2_2 = L2_2(L3_2) L3_2 = L2_2[1] L4_2 = ScriptLib L4_2 = L4_2.GetCurrentLevelTagVec L5_2 = A0_2 L6_2 = 1 L4_2 = L4_2(L5_2, L6_2) L4_2 = L4_2[1] if L4_2 == 2 then L5_2 = false return L5_2 else L5_2 = true return L5_2 end L5_2 = true return L5_2 end condition_EVENT_ENTER_REGION_36024 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 7217716 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "ReminderTimer" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.InitTimeAxis L3_2 = A0_2 L4_2 = "reactiveReminder" L5_2 = {} L6_2 = 10 L5_2[1] = L6_2 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_36024 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "ReminderTimer" L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_36025 = L5_1 L5_1 = require L6_1 = "V2_4/EnvState" L5_1(L6_1)