mirror of
https://github.com/Koko-boya/Grasscutter_Resources
synced 2024-01-31 23:23:19 +08:00
328 lines
6.4 KiB
Lua
328 lines
6.4 KiB
Lua
local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
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L0_1 = {}
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L0_1.group_id = 155003020
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L1_1 = {}
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L1_1.group_ID = 155003020
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L1_1.managerGroup = 155003001
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L1_1.gadget_controller = 20004
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L2_1 = {}
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function L3_1(A0_2)
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local L1_2
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end
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L2_1["0"] = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2
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L1_2 = ScriptLib
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L1_2 = L1_2.AddExtraGroupSuite
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L2_2 = A0_2
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L3_2 = L1_1.group_ID
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L4_2 = 2
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L1_2(L2_2, L3_2, L4_2)
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L1_2 = ScriptLib
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L1_2 = L1_2.SetWorktopOptionsByGroupId
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L2_2 = A0_2
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L3_2 = L1_1.group_ID
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L4_2 = L1_1.gadget_controller
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L5_2 = {}
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L6_2 = 188
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L5_2[1] = L6_2
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L1_2(L2_2, L3_2, L4_2, L5_2)
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end
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L2_1["1"] = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.AddExtraGroupSuite
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L2_2 = A0_2
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L3_2 = L1_1.group_ID
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L4_2 = 2
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L1_2(L2_2, L3_2, L4_2)
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end
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L2_1["2"] = L3_1
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function L3_1(A0_2)
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local L1_2, L2_2, L3_2, L4_2
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L1_2 = ScriptLib
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L1_2 = L1_2.GetGroupVariableValue
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L2_2 = A0_2
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L3_2 = "gameplayState"
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L1_2 = L1_2(L2_2, L3_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "update gameplay state"
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L2_2(L3_2, L4_2)
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L2_2 = tostring
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L3_2 = L1_2
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L2_2 = L2_2(L3_2)
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L2_2 = L2_1[L2_2]
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L3_2 = A0_2
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L2_2(L3_2)
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end
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UpdateGamePlayState = L3_1
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L3_1 = {}
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monsters = L3_1
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L3_1 = {}
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npcs = L3_1
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L3_1 = {}
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L4_1 = {}
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L4_1.config_id = 20003
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L4_1.gadget_id = 70360185
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L5_1 = {}
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L5_1.x = 1166.964
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L5_1.y = 248.781
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L5_1.z = -716.359
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L4_1.pos = L5_1
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L5_1 = {}
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L5_1.x = 0.0
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L5_1.y = 0.0
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L5_1.z = 0.0
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L4_1.rot = L5_1
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L4_1.level = 36
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L4_1.area_id = 200
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L5_1 = {}
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L5_1.config_id = 20004
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L5_1.gadget_id = 70360001
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L6_1 = {}
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L6_1.x = 1166.964
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L6_1.y = 248.781
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L6_1.z = -716.359
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L5_1.pos = L6_1
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L6_1 = {}
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L6_1.x = 0.0
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L6_1.y = 0.0
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L6_1.z = 0.0
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L5_1.rot = L6_1
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L5_1.level = 36
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L5_1.area_id = 200
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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gadgets = L3_1
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L3_1 = {}
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regions = L3_1
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L3_1 = {}
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L4_1 = {}
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L4_1.config_id = 1020001
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L4_1.name = "GROUP_LOAD_20001"
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L5_1 = EventType
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L5_1 = L5_1.EVENT_GROUP_LOAD
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L4_1.event = L5_1
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L4_1.source = ""
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L4_1.condition = ""
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L4_1.action = "action_EVENT_GROUP_LOAD_20001"
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L4_1.trigger_count = 0
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L5_1 = {}
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L5_1.config_id = 1020002
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L5_1.name = "VARIABLE_CHANGE_20002"
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L6_1 = EventType
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L6_1 = L6_1.EVENT_VARIABLE_CHANGE
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L5_1.event = L6_1
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L5_1.source = "gameplayState"
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L5_1.condition = ""
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L5_1.action = "action_EVENT_VARIABLE_CHANGE_20002"
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L5_1.trigger_count = 0
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L6_1 = {}
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L6_1.config_id = 1020005
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L6_1.name = "SELECT_OPTION_20005"
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L7_1 = EventType
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L7_1 = L7_1.EVENT_SELECT_OPTION
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L6_1.event = L7_1
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L6_1.source = ""
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L6_1.condition = "condition_EVENT_SELECT_OPTION_20005"
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L6_1.action = "action_EVENT_SELECT_OPTION_20005"
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L6_1.trigger_count = 0
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L7_1 = {}
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L7_1.config_id = 1020006
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L7_1.name = "TIME_AXIS_PASS_20006"
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L8_1 = EventType
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L8_1 = L8_1.EVENT_TIME_AXIS_PASS
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L7_1.event = L8_1
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L7_1.source = "reset"
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L7_1.condition = ""
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L7_1.action = "action_EVENT_TIME_AXIS_PASS_20006"
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L7_1.trigger_count = 0
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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L3_1[3] = L6_1
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L3_1[4] = L7_1
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triggers = L3_1
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L3_1 = {}
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L4_1 = {}
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L4_1.configId = 1
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L4_1.name = "gameplayState"
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L4_1.value = 0
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L4_1.no_refresh = true
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L3_1[1] = L4_1
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variables = L3_1
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L3_1 = {}
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L3_1.suite = 1
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L3_1.end_suite = 0
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L3_1.rand_suite = false
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init_config = L3_1
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L3_1 = {}
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L4_1 = {}
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L5_1 = {}
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L4_1.monsters = L5_1
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L5_1 = {}
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L4_1.gadgets = L5_1
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L5_1 = {}
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L4_1.regions = L5_1
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L5_1 = {}
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L6_1 = "GROUP_LOAD_20001"
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L7_1 = "VARIABLE_CHANGE_20002"
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L5_1[1] = L6_1
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L5_1[2] = L7_1
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L4_1.triggers = L5_1
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L4_1.rand_weight = 100
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L5_1 = {}
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L6_1 = {}
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L5_1.monsters = L6_1
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L6_1 = {}
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L7_1 = 20003
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L8_1 = 20004
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L6_1[1] = L7_1
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L6_1[2] = L8_1
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L5_1.gadgets = L6_1
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L6_1 = {}
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L5_1.regions = L6_1
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L6_1 = {}
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L7_1 = "SELECT_OPTION_20005"
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L8_1 = "TIME_AXIS_PASS_20006"
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L6_1[1] = L7_1
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L6_1[2] = L8_1
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L5_1.triggers = L6_1
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L5_1.rand_weight = 100
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L3_1[1] = L4_1
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L3_1[2] = L5_1
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suites = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.GetGroupVariableValueByGroup
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L3_2 = A0_2
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L4_2 = "IslandActive"
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L5_2 = L1_1.managerGroup
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if L2_2 == 1 then
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L3_2 = ScriptLib
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L3_2 = L3_2.GetGroupVariableValue
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L4_2 = A0_2
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L5_2 = "gameplayState"
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L3_2 = L3_2(L4_2, L5_2)
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if L3_2 == 0 then
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L3_2 = ScriptLib
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L3_2 = L3_2.SetGroupVariableValue
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L4_2 = A0_2
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L5_2 = "gameplayState"
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L6_2 = 1
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L3_2(L4_2, L5_2, L6_2)
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end
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end
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L3_2 = UpdateGamePlayState
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L4_2 = A0_2
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L3_2(L4_2)
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L3_2 = 0
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return L3_2
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end
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action_EVENT_GROUP_LOAD_20001 = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2
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L2_2 = A1_2.param1
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L3_2 = A1_2.param2
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if L2_2 == L3_2 then
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L2_2 = -1
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return L2_2
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end
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L2_2 = UpdateGamePlayState
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L3_2 = A0_2
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L2_2(L3_2)
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L2_2 = 0
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return L2_2
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end
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action_EVENT_VARIABLE_CHANGE_20002 = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2
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L2_2 = A1_2.param1
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if 20004 ~= L2_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = A1_2.param2
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if 188 ~= L2_2 then
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L2_2 = false
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return L2_2
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end
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L2_2 = true
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return L2_2
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end
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condition_EVENT_SELECT_OPTION_20005 = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2
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L2_2 = ScriptLib
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L2_2 = L2_2.DelWorktopOptionByGroupId
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L3_2 = A0_2
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L4_2 = 155003020
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L5_2 = 20004
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L6_2 = 188
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L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : del_work_options_by_group_configId"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = ScriptLib
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L2_2 = L2_2.InitTimeAxis
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L3_2 = A0_2
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L4_2 = "reset"
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L5_2 = {}
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L6_2 = 5
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L5_2[1] = L6_2
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L6_2 = false
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L2_2(L3_2, L4_2, L5_2, L6_2)
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L2_2 = ScriptLib
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L2_2 = L2_2.PlayCutScene
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L3_2 = A0_2
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L4_2 = 49
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L5_2 = 0
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L2_2 = L2_2(L3_2, L4_2, L5_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : play_cutscene"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_SELECT_OPTION_20005 = L3_1
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function L3_1(A0_2, A1_2)
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local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2
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L2_2 = ScriptLib
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L2_2 = L2_2.SetWorktopOptionsByGroupId
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L3_2 = A0_2
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L4_2 = 155003020
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L5_2 = 20004
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L6_2 = {}
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L7_2 = 188
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L6_2[1] = L7_2
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L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
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if 0 ~= L2_2 then
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L2_2 = ScriptLib
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L2_2 = L2_2.PrintContextLog
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L3_2 = A0_2
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L4_2 = "@@ LUA_WARNING : set_wok_options_by_configid"
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L2_2(L3_2, L4_2)
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L2_2 = -1
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return L2_2
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end
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L2_2 = 0
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return L2_2
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end
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action_EVENT_TIME_AXIS_PASS_20006 = L3_1
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