local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 155003020 L1_1 = {} L1_1.group_ID = 155003020 L1_1.managerGroup = 155003001 L1_1.gadget_controller = 20004 L2_1 = {} function L3_1(A0_2) local L1_2 end L2_1["0"] = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetWorktopOptionsByGroupId L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = L1_1.gadget_controller L5_2 = {} L6_2 = 188 L5_2[1] = L6_2 L1_2(L2_2, L3_2, L4_2, L5_2) end L2_1["1"] = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) end L2_1["2"] = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "update gameplay state" L2_2(L3_2, L4_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L2_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L3_1 L3_1 = {} monsters = L3_1 L3_1 = {} npcs = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 20003 L4_1.gadget_id = 70360185 L5_1 = {} L5_1.x = 1166.964 L5_1.y = 248.781 L5_1.z = -716.359 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L4_1.area_id = 200 L5_1 = {} L5_1.config_id = 20004 L5_1.gadget_id = 70360001 L6_1 = {} L6_1.x = 1166.964 L6_1.y = 248.781 L6_1.z = -716.359 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 36 L5_1.area_id = 200 L3_1[1] = L4_1 L3_1[2] = L5_1 gadgets = L3_1 L3_1 = {} regions = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 1020001 L4_1.name = "GROUP_LOAD_20001" L5_1 = EventType L5_1 = L5_1.EVENT_GROUP_LOAD L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "" L4_1.action = "action_EVENT_GROUP_LOAD_20001" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1020002 L5_1.name = "VARIABLE_CHANGE_20002" L6_1 = EventType L6_1 = L6_1.EVENT_VARIABLE_CHANGE L5_1.event = L6_1 L5_1.source = "gameplayState" L5_1.condition = "" L5_1.action = "action_EVENT_VARIABLE_CHANGE_20002" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1020005 L6_1.name = "SELECT_OPTION_20005" L7_1 = EventType L7_1 = L7_1.EVENT_SELECT_OPTION L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_SELECT_OPTION_20005" L6_1.action = "action_EVENT_SELECT_OPTION_20005" L6_1.trigger_count = 0 L7_1 = {} L7_1.config_id = 1020006 L7_1.name = "TIME_AXIS_PASS_20006" L8_1 = EventType L8_1 = L8_1.EVENT_TIME_AXIS_PASS L7_1.event = L8_1 L7_1.source = "reset" L7_1.condition = "" L7_1.action = "action_EVENT_TIME_AXIS_PASS_20006" L7_1.trigger_count = 0 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 triggers = L3_1 L3_1 = {} L4_1 = {} L4_1.configId = 1 L4_1.name = "gameplayState" L4_1.value = 0 L4_1.no_refresh = true L3_1[1] = L4_1 variables = L3_1 L3_1 = {} L3_1.suite = 1 L3_1.end_suite = 0 L3_1.rand_suite = false init_config = L3_1 L3_1 = {} L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "GROUP_LOAD_20001" L7_1 = "VARIABLE_CHANGE_20002" L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L7_1 = 20003 L8_1 = 20004 L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L7_1 = "SELECT_OPTION_20005" L8_1 = "TIME_AXIS_PASS_20006" L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.triggers = L6_1 L5_1.rand_weight = 100 L3_1[1] = L4_1 L3_1[2] = L5_1 suites = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "IslandActive" L5_2 = L1_1.managerGroup L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 then L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L3_2 = L3_2(L4_2, L5_2) if L3_2 == 0 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L6_2 = 1 L3_2(L4_2, L5_2, L6_2) end end L3_2 = UpdateGamePlayState L4_2 = A0_2 L3_2(L4_2) L3_2 = 0 return L3_2 end action_EVENT_GROUP_LOAD_20001 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_20002 = L3_1 function L3_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 20004 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param2 if 188 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_SELECT_OPTION_20005 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.DelWorktopOptionByGroupId L3_2 = A0_2 L4_2 = 155003020 L5_2 = 20004 L6_2 = 188 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : del_work_options_by_group_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.InitTimeAxis L3_2 = A0_2 L4_2 = "reset" L5_2 = {} L6_2 = 5 L5_2[1] = L6_2 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.PlayCutScene L3_2 = A0_2 L4_2 = 49 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : play_cutscene" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_SELECT_OPTION_20005 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.SetWorktopOptionsByGroupId L3_2 = A0_2 L4_2 = 155003020 L5_2 = 20004 L6_2 = {} L7_2 = 188 L6_2[1] = L7_2 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_wok_options_by_configid" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_20006 = L3_1