Grasscutter_Resources/Resources/Scripts/Scene/5/scene5_group155003016.lua
2022-04-29 16:40:51 +02:00

210 lines
4.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 155003016
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 16001
L3_1.gadget_id = 70900007
L4_1 = {}
L4_1.x = 1245.485
L4_1.y = 213.627
L4_1.z = -711.864
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 17.739
L4_1.y = 333.738
L4_1.z = 4.598
L3_1.rot = L4_1
L3_1.level = 36
L4_1 = GadgetState
L4_1 = L4_1.Action01
L3_1.state = L4_1
L3_1.persistent = true
L3_1.area_id = 200
L4_1 = {}
L4_1.config_id = 16002
L4_1.gadget_id = 70900007
L5_1 = {}
L5_1.x = 1272.953
L5_1.y = 226.911
L5_1.z = -707.749
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 3.311
L5_1.y = 329.154
L5_1.z = 357.649
L4_1.rot = L5_1
L4_1.level = 36
L5_1 = GadgetState
L5_1 = L5_1.Action01
L4_1.state = L5_1
L4_1.persistent = true
L4_1.area_id = 200
L5_1 = {}
L5_1.config_id = 16003
L5_1.gadget_id = 70900007
L6_1 = {}
L6_1.x = 1312.843
L6_1.y = 262.766
L6_1.z = -726.948
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 357.884
L6_1.y = 59.215
L6_1.z = 1.43
L5_1.rot = L6_1
L5_1.level = 36
L6_1 = GadgetState
L6_1 = L6_1.Action01
L5_1.state = L6_1
L5_1.persistent = true
L5_1.area_id = 200
L6_1 = {}
L6_1.config_id = 16004
L6_1.gadget_id = 70211111
L7_1 = {}
L7_1.x = 1294.972
L7_1.y = 245.77
L7_1.z = -748.691
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 354.613
L7_1.y = 346.507
L7_1.z = 12.585
L6_1.rot = L7_1
L6_1.level = 26
L6_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\168\187\229\166\187"
L6_1.showcutscene = true
L6_1.isOneoff = true
L6_1.persistent = true
L7_1 = {}
L7_1.name = "chest"
L7_1.exp = 1
L6_1.explore = L7_1
L6_1.area_id = 200
L7_1 = {}
L7_1.config_id = 16005
L7_1.gadget_id = 70900007
L8_1 = {}
L8_1.x = 1349.941
L8_1.y = 263.034
L8_1.z = -721.874
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 357.614
L8_1.y = 359.901
L8_1.z = 2.123
L7_1.rot = L8_1
L7_1.level = 36
L8_1 = GadgetState
L8_1 = L8_1.Action01
L7_1.state = L8_1
L7_1.persistent = true
L7_1.area_id = 200
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1016006
L3_1.name = "GADGET_STATE_CHANGE_16006"
L4_1 = EventType
L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_16006"
L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_16006"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1016007
L4_1.name = "TIMER_EVENT_16007"
L5_1 = EventType
L5_1 = L5_1.EVENT_TIMER_EVENT
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_TIMER_EVENT_16007"
L4_1.action = "action_EVENT_TIMER_EVENT_16007"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1016008
L5_1.name = "VARIABLE_CHANGE_16008"
L6_1 = EventType
L6_1 = L6_1.EVENT_VARIABLE_CHANGE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_VARIABLE_CHANGE_16008"
L5_1.action = "action_EVENT_VARIABLE_CHANGE_16008"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1016009
L6_1.name = "GROUP_LOAD_16009"
L7_1 = EventType
L7_1 = L7_1.EVENT_GROUP_LOAD
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = ""
L6_1.action = "action_EVENT_GROUP_LOAD_16009"
L6_1.trigger_count = 0
L7_1 = {}
L7_1.config_id = 1016010
L7_1.name = "VARIABLE_CHANGE_16010"
L8_1 = EventType
L8_1 = L8_1.EVENT_VARIABLE_CHANGE
L7_1.event = L8_1
L7_1.source = "gameplayState"
L7_1.condition = ""
L7_1.action = "action_EVENT_VARIABLE_CHANGE_16010"
L7_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.triggers = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1