Grasscutter_Resources/Resources/Scripts/Scene/4/scene4_group144002022.lua
2022-04-29 16:40:51 +02:00

148 lines
2.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 144002022
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 22001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 423.955
L3_1.y = 126.754
L3_1.z = -512.78
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 343.05
L3_1.y = 294.994
L3_1.z = 18.899
L2_1.rot = L3_1
L2_1.level = 1
L2_1.point_type = 1001
L2_1.area_id = 101
L3_1 = {}
L3_1.config_id = 22002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 435.958
L4_1.y = 126.712
L4_1.z = -510.05
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 3.614
L4_1.y = 244.434
L4_1.z = 21.044
L3_1.rot = L4_1
L3_1.level = 1
L3_1.point_type = 1001
L3_1.area_id = 101
L4_1 = {}
L4_1.config_id = 22003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 437.996
L5_1.y = 129.704
L5_1.z = -501.501
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 348.625
L4_1.rot = L5_1
L4_1.level = 1
L4_1.point_type = 1001
L4_1.area_id = 101
L5_1 = {}
L5_1.config_id = 22004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = 433.894
L6_1.y = 128.527
L6_1.z = -508.189
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 359.991
L6_1.y = 131.509
L6_1.z = 0.01
L5_1.rot = L6_1
L5_1.level = 1
L5_1.point_type = 1002
L5_1.area_id = 101
L6_1 = {}
L6_1.config_id = 22005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = 438.682
L7_1.y = 128.276
L7_1.z = -504.586
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 359.731
L7_1.y = 326.371
L7_1.z = 324.476
L6_1.rot = L7_1
L6_1.level = 1
L6_1.point_type = 1002
L6_1.area_id = 101
L7_1 = {}
L7_1.config_id = 22006
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = 436.305
L8_1.y = 128.594
L8_1.z = -505.501
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 48.388
L8_1.y = 169.097
L8_1.z = 352.786
L7_1.rot = L8_1
L7_1.level = 1
L7_1.point_type = 1002
L7_1.area_id = 101
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 22001
L5_1 = 22002
L6_1 = 22003
L7_1 = 22004
L8_1 = 22005
L9_1 = 22006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1