Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133223003.lua
2022-04-29 16:40:51 +02:00

238 lines
4.4 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1
L0_1 = {}
L0_1.group_id = 133223003
L1_1 = {}
L1_1.group_id = 133223003
L1_1.seelie_id = 3001
L1_1.region_id = 3003
L1_1.selfLoopPointArray = 322300062
L2_1 = {}
L3_1 = 1
L4_1 = 2
L5_1 = 3
L6_1 = 4
L7_1 = 5
L8_1 = 6
L9_1 = 7
L10_1 = 8
L11_1 = 9
L12_1 = 10
L13_1 = 11
L14_1 = 12
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L2_1[7] = L9_1
L2_1[8] = L10_1
L2_1[9] = L11_1
L2_1[10] = L12_1
L2_1[11] = L13_1
L2_1[12] = L14_1
L1_1.selfLoopRoute = L2_1
L1_1.chaseLoopPointArray = 322300013
L2_1 = {}
L3_1 = 3
L4_1 = 4
L5_1 = 5
L6_1 = 6
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.chaseLoopRoute = L2_1
defs = L1_1
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 3001
L2_1.gadget_id = 70350292
L3_1 = {}
L3_1.x = -5870.271
L3_1.y = 159.11
L3_1.z = -2675.187
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 2
L2_1.start_route = false
L2_1.persistent = true
L2_1.is_use_point_array = true
L2_1.area_id = 18
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 3003
L3_1 = RegionShape
L3_1 = L3_1.SPHERE
L2_1.shape = L3_1
L2_1.radius = 4
L3_1 = {}
L3_1.x = -5871.34
L3_1.y = 160.554
L3_1.z = -2677.142
L2_1.pos = L3_1
L2_1.area_id = 18
L1_1[1] = L2_1
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1003002
L2_1.name = "VARIABLE_CHANGE_3002"
L3_1 = EventType
L3_1 = L3_1.EVENT_VARIABLE_CHANGE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_VARIABLE_CHANGE_3002"
L2_1.action = "action_EVENT_VARIABLE_CHANGE_3002"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.configId = 1
L2_1.name = "isMoving"
L2_1.value = 0
L2_1.no_refresh = false
L3_1 = {}
L3_1.configId = 2
L3_1.name = "currentPathNodeID"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 3
L4_1.name = "isstart"
L4_1.value = 0
L4_1.no_refresh = false
L5_1 = {}
L5_1.configId = 4
L5_1.name = "selfLooping"
L5_1.value = 1
L5_1.no_refresh = false
L6_1 = {}
L6_1.configId = 5
L6_1.name = "markFinish"
L6_1.value = 0
L6_1.no_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1003004
L3_1.name = "PLATFORM_REACH_POINT_3004"
L4_1 = EventType
L4_1 = L4_1.EVENT_PLATFORM_REACH_POINT
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_PLATFORM_REACH_POINT_3004"
L3_1.action = "action_EVENT_PLATFORM_REACH_POINT_3004"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1003005
L4_1.name = "AVATAR_NEAR_PLATFORM_3005"
L5_1 = EventType
L5_1 = L5_1.EVENT_AVATAR_NEAR_PLATFORM
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_3005"
L4_1.action = "action_EVENT_AVATAR_NEAR_PLATFORM_3005"
L4_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.triggers = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 2
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 3001
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = 3003
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "VARIABLE_CHANGE_3002"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupVariableValue
L3_2 = A0_2
L4_2 = "markFinish"
L2_2 = L2_2(L3_2, L4_2)
if L2_2 ~= 1 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_VARIABLE_CHANGE_3002 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 133223003
L4_2.suite = 2
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_to_suite"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_3002 = L1_1
L1_1 = require
L2_1 = "V2_2/SelfLoopSeelie"
L1_1(L2_1)