local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 L0_1 = {} L0_1.group_id = 133223003 L1_1 = {} L1_1.group_id = 133223003 L1_1.seelie_id = 3001 L1_1.region_id = 3003 L1_1.selfLoopPointArray = 322300062 L2_1 = {} L3_1 = 1 L4_1 = 2 L5_1 = 3 L6_1 = 4 L7_1 = 5 L8_1 = 6 L9_1 = 7 L10_1 = 8 L11_1 = 9 L12_1 = 10 L13_1 = 11 L14_1 = 12 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 L2_1[9] = L11_1 L2_1[10] = L12_1 L2_1[11] = L13_1 L2_1[12] = L14_1 L1_1.selfLoopRoute = L2_1 L1_1.chaseLoopPointArray = 322300013 L2_1 = {} L3_1 = 3 L4_1 = 4 L5_1 = 5 L6_1 = 6 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.chaseLoopRoute = L2_1 defs = L1_1 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 3001 L2_1.gadget_id = 70350292 L3_1 = {} L3_1.x = -5870.271 L3_1.y = 159.11 L3_1.z = -2675.187 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 2 L2_1.start_route = false L2_1.persistent = true L2_1.is_use_point_array = true L2_1.area_id = 18 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 3003 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 4 L3_1 = {} L3_1.x = -5871.34 L3_1.y = 160.554 L3_1.z = -2677.142 L2_1.pos = L3_1 L2_1.area_id = 18 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1003002 L2_1.name = "VARIABLE_CHANGE_3002" L3_1 = EventType L3_1 = L3_1.EVENT_VARIABLE_CHANGE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_VARIABLE_CHANGE_3002" L2_1.action = "action_EVENT_VARIABLE_CHANGE_3002" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "isMoving" L2_1.value = 0 L2_1.no_refresh = false L3_1 = {} L3_1.configId = 2 L3_1.name = "currentPathNodeID" L3_1.value = 0 L3_1.no_refresh = false L4_1 = {} L4_1.configId = 3 L4_1.name = "isstart" L4_1.value = 0 L4_1.no_refresh = false L5_1 = {} L5_1.configId = 4 L5_1.name = "selfLooping" L5_1.value = 1 L5_1.no_refresh = false L6_1 = {} L6_1.configId = 5 L6_1.name = "markFinish" L6_1.value = 0 L6_1.no_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 1003004 L3_1.name = "PLATFORM_REACH_POINT_3004" L4_1 = EventType L4_1 = L4_1.EVENT_PLATFORM_REACH_POINT L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_PLATFORM_REACH_POINT_3004" L3_1.action = "action_EVENT_PLATFORM_REACH_POINT_3004" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1003005 L4_1.name = "AVATAR_NEAR_PLATFORM_3005" L5_1 = EventType L5_1 = L5_1.EVENT_AVATAR_NEAR_PLATFORM L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_3005" L4_1.action = "action_EVENT_AVATAR_NEAR_PLATFORM_3005" L4_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 2 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 3001 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 3003 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "VARIABLE_CHANGE_3002" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "markFinish" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_3002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133223003 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_3002 = L1_1 L1_1 = require L2_1 = "V2_2/SelfLoopSeelie" L1_1(L2_1)