Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133222175.lua
2022-04-29 16:40:51 +02:00

137 lines
2.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133222175
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 175001
L3_1.monster_id = 25070101
L4_1 = {}
L4_1.x = -5159.933
L4_1.y = 198.855
L4_1.z = -4371.513
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 340.355
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L3_1.area_id = 14
L4_1 = {}
L4_1.config_id = 175002
L4_1.monster_id = 23010601
L5_1 = {}
L5_1.x = -5186.685
L5_1.y = 198.608
L5_1.z = -4234.31
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 341.799
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.drop_tag = "\229\133\136\233\129\163\233\152\159"
L4_1.area_id = 14
L5_1 = {}
L5_1.config_id = 175003
L5_1.monster_id = 23030101
L6_1 = {}
L6_1.x = -5293.565
L6_1.y = 198.773
L6_1.z = -4291.189
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 176.041
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 30
L5_1.drop_tag = "\229\143\172\229\148\164\229\184\136"
L6_1 = {}
L6_1.config_id = 175004
L6_1.monster_id = 23050101
L7_1 = {}
L7_1.x = -5189.207
L7_1.y = 199.358
L7_1.z = -4118.648
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 340.459
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 30
L6_1.drop_tag = "\232\151\143\233\149\156\228\190\141\229\165\179"
L6_1.area_id = 14
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.monsters = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 175005
L3_1.gadget_id = 70900393
L4_1 = {}
L4_1.x = -5190.079
L4_1.y = 198.712
L4_1.z = -4116.688
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L4_1 = GadgetState
L4_1 = L4_1.GearStart
L3_1.state = L4_1
L3_1.area_id = 14
L2_1[1] = L3_1
L1_1.gadgets = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 2
L1_1.end_suite = 1
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1