local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133222175 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 175001 L3_1.monster_id = 25070101 L4_1 = {} L4_1.x = -5159.933 L4_1.y = 198.855 L4_1.z = -4371.513 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 340.355 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L3_1.drop_tag = "\231\155\151\229\174\157\229\155\162" L3_1.area_id = 14 L4_1 = {} L4_1.config_id = 175002 L4_1.monster_id = 23010601 L5_1 = {} L5_1.x = -5186.685 L5_1.y = 198.608 L5_1.z = -4234.31 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 341.799 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 30 L4_1.drop_tag = "\229\133\136\233\129\163\233\152\159" L4_1.area_id = 14 L5_1 = {} L5_1.config_id = 175003 L5_1.monster_id = 23030101 L6_1 = {} L6_1.x = -5293.565 L6_1.y = 198.773 L6_1.z = -4291.189 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 176.041 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 30 L5_1.drop_tag = "\229\143\172\229\148\164\229\184\136" L6_1 = {} L6_1.config_id = 175004 L6_1.monster_id = 23050101 L7_1 = {} L7_1.x = -5189.207 L7_1.y = 199.358 L7_1.z = -4118.648 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 340.459 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 30 L6_1.drop_tag = "\232\151\143\233\149\156\228\190\141\229\165\179" L6_1.area_id = 14 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.monsters = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 175005 L3_1.gadget_id = 70900393 L4_1 = {} L4_1.x = -5190.079 L4_1.y = 198.712 L4_1.z = -4116.688 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.GearStart L3_1.state = L4_1 L3_1.area_id = 14 L2_1[1] = L3_1 L1_1.gadgets = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 2 L1_1.end_suite = 1 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1