Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133221016.lua
2022-04-29 16:40:51 +02:00

166 lines
2.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133221016
L1_1 = {}
monsters = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 16007
L2_1.npc_id = 12133
L3_1 = {}
L3_1.x = -3002.674
L3_1.y = 221.152
L3_1.z = -4361.821
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 16008
L3_1.npc_id = 12134
L4_1 = {}
L4_1.x = -3002.695
L4_1.y = 221.211
L4_1.z = -4361.835
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 16001
L2_1.gadget_id = 70710443
L3_1 = {}
L3_1.x = -3002.707
L3_1.y = 220.32
L3_1.z = -4361.857
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 257.384
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 16002
L3_1.gadget_id = 70710443
L4_1 = {}
L4_1.x = -3002.707
L4_1.y = 220.32
L4_1.z = -4361.857
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 257.384
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 16003
L4_1.gadget_id = 70710440
L5_1 = {}
L5_1.x = -3002.724
L5_1.y = 220.855
L5_1.z = -4361.865
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 359.807
L5_1.y = 256.706
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 27
L4_1.area_id = 11
L5_1 = {}
L5_1.config_id = 16004
L5_1.gadget_id = 70710441
L6_1 = {}
L6_1.x = -3002.724
L6_1.y = 220.855
L6_1.z = -4361.865
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 359.807
L6_1.y = 256.706
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 27
L5_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 16001
L6_1 = 16004
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L4_1 = {}
L5_1 = 16008
L4_1[1] = L5_1
L3_1.npcs = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 16002
L7_1 = 16003
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L5_1 = {}
L6_1 = 16007
L5_1[1] = L6_1
L4_1.npcs = L5_1
L4_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1