Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133220651.lua
2022-04-29 16:40:51 +02:00

175 lines
3.0 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133220651
L1_1 = {}
L2_1 = {}
L2_1.config_id = 651001
L2_1.monster_id = 20011201
L3_1 = {}
L3_1.x = -2811.635
L3_1.y = 222.193
L3_1.z = -4539.139
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 284.065
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 26
L2_1.drop_id = 1000100
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 651002
L3_1.monster_id = 20011201
L4_1 = {}
L4_1.x = -2813.264
L4_1.y = 222.381
L4_1.z = -4540.982
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 319.823
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 26
L3_1.drop_id = 1000100
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 651003
L4_1.monster_id = 20011301
L5_1 = {}
L5_1.x = -2812.146
L5_1.y = 221.761
L5_1.z = -4536.27
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 217.956
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 26
L4_1.drop_id = 1000100
L4_1.area_id = 11
L5_1 = {}
L5_1.config_id = 651005
L5_1.monster_id = 20011301
L6_1 = {}
L6_1.x = -2815.154
L6_1.y = 222.164
L6_1.z = -4540.278
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 21.303
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 26
L5_1.drop_id = 1000100
L5_1.area_id = 11
L6_1 = {}
L6_1.config_id = 651006
L6_1.monster_id = 20011201
L7_1 = {}
L7_1.x = -2816.283
L7_1.y = 221.713
L7_1.z = -4537.442
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 96.153
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 26
L6_1.drop_id = 1000100
L6_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1651004
L2_1.name = "ANY_MONSTER_DIE_651004"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_651004"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_651004"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 651001
L5_1 = 651002
L6_1 = 651003
L7_1 = 651005
L8_1 = 651006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_651004"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_651004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "1901408"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_651004 = L1_1