local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133220651 L1_1 = {} L2_1 = {} L2_1.config_id = 651001 L2_1.monster_id = 20011201 L3_1 = {} L3_1.x = -2811.635 L3_1.y = 222.193 L3_1.z = -4539.139 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 284.065 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_id = 1000100 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 651002 L3_1.monster_id = 20011201 L4_1 = {} L4_1.x = -2813.264 L4_1.y = 222.381 L4_1.z = -4540.982 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 319.823 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 26 L3_1.drop_id = 1000100 L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 651003 L4_1.monster_id = 20011301 L5_1 = {} L5_1.x = -2812.146 L5_1.y = 221.761 L5_1.z = -4536.27 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 217.956 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 26 L4_1.drop_id = 1000100 L4_1.area_id = 11 L5_1 = {} L5_1.config_id = 651005 L5_1.monster_id = 20011301 L6_1 = {} L6_1.x = -2815.154 L6_1.y = 222.164 L6_1.z = -4540.278 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 21.303 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 26 L5_1.drop_id = 1000100 L5_1.area_id = 11 L6_1 = {} L6_1.config_id = 651006 L6_1.monster_id = 20011201 L7_1 = {} L7_1.x = -2816.283 L7_1.y = 221.713 L7_1.z = -4537.442 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 96.153 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 26 L6_1.drop_id = 1000100 L6_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1651004 L2_1.name = "ANY_MONSTER_DIE_651004" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_651004" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_651004" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 651001 L5_1 = 651002 L6_1 = 651003 L7_1 = 651005 L8_1 = 651006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_651004" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_651004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "1901408" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_651004 = L1_1