Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133220646.lua
2022-04-29 16:40:51 +02:00

310 lines
5.5 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = {}
L0_1.group_id = 133220646
L1_1 = {}
L2_1 = {}
L2_1.config_id = 646001
L2_1.monster_id = 25010601
L3_1 = {}
L3_1.x = -2962.148
L3_1.y = 200.713
L3_1.z = -4254.251
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 264.268
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 26
L2_1.drop_id = 1000100
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 646002
L3_1.monster_id = 25030301
L4_1 = {}
L4_1.x = -2957.092
L4_1.y = 200.147
L4_1.z = -4254.749
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 38.891
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 26
L3_1.drop_id = 1000100
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 646003
L4_1.monster_id = 25010301
L5_1 = {}
L5_1.x = -2958.978
L5_1.y = 200.105
L5_1.z = -4257.331
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 53.756
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 26
L4_1.drop_id = 1000100
L4_1.area_id = 11
L5_1 = {}
L5_1.config_id = 646005
L5_1.monster_id = 25030301
L6_1 = {}
L6_1.x = -2958.154
L6_1.y = 200.341
L6_1.z = -4253.009
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 65.025
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 26
L5_1.drop_id = 1000100
L5_1.area_id = 11
L6_1 = {}
L6_1.config_id = 646008
L6_1.monster_id = 25010501
L7_1 = {}
L7_1.x = -2959.68
L7_1.y = 200.311
L7_1.z = -4255.441
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 58.095
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 26
L6_1.drop_id = 1000100
L6_1.area_id = 11
L7_1 = {}
L7_1.config_id = 646009
L7_1.monster_id = 25010401
L8_1 = {}
L8_1.x = -2957.539
L8_1.y = 200.0
L8_1.z = -4257.683
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 14.271
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 26
L7_1.drop_id = 1000100
L7_1.area_id = 11
L8_1 = {}
L8_1.config_id = 646010
L8_1.monster_id = 25010401
L9_1 = {}
L9_1.x = -2960.816
L9_1.y = 200.684
L9_1.z = -4252.281
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 104.931
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 26
L8_1.drop_id = 1000100
L8_1.area_id = 11
L9_1 = {}
L9_1.config_id = 646012
L9_1.monster_id = 25010201
L10_1 = {}
L10_1.x = -2957.955
L10_1.y = 200.326
L10_1.z = -4252.931
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 204.389
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 26
L9_1.drop_id = 1000100
L9_1.area_id = 11
L10_1 = {}
L10_1.config_id = 646013
L10_1.monster_id = 25010201
L11_1 = {}
L11_1.x = -2955.452
L11_1.y = 200.0
L11_1.z = -4257.443
L10_1.pos = L11_1
L11_1 = {}
L11_1.x = 0.0
L11_1.y = 172.564
L11_1.z = 0.0
L10_1.rot = L11_1
L10_1.level = 26
L10_1.drop_id = 1000100
L10_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1646004
L2_1.name = "ANY_MONSTER_DIE_646004"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_646004"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_646004"
L3_1 = {}
L3_1.config_id = 1646011
L3_1.name = "ANY_MONSTER_DIE_646011"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_646011"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_646011"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 2
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 646001
L5_1 = 646003
L6_1 = 646012
L7_1 = 646013
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_646011"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 646002
L6_1 = 646005
L7_1 = 646008
L8_1 = 646009
L9_1 = 646010
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_646004"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_646004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "133220646"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_646004 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_646011 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 133220646
L4_2.suite = 2
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_to_suite"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_646011 = L1_1