local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = {} L0_1.group_id = 133220646 L1_1 = {} L2_1 = {} L2_1.config_id = 646001 L2_1.monster_id = 25010601 L3_1 = {} L3_1.x = -2962.148 L3_1.y = 200.713 L3_1.z = -4254.251 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 264.268 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 26 L2_1.drop_id = 1000100 L2_1.area_id = 11 L3_1 = {} L3_1.config_id = 646002 L3_1.monster_id = 25030301 L4_1 = {} L4_1.x = -2957.092 L4_1.y = 200.147 L4_1.z = -4254.749 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 38.891 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 26 L3_1.drop_id = 1000100 L3_1.area_id = 11 L4_1 = {} L4_1.config_id = 646003 L4_1.monster_id = 25010301 L5_1 = {} L5_1.x = -2958.978 L5_1.y = 200.105 L5_1.z = -4257.331 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 53.756 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 26 L4_1.drop_id = 1000100 L4_1.area_id = 11 L5_1 = {} L5_1.config_id = 646005 L5_1.monster_id = 25030301 L6_1 = {} L6_1.x = -2958.154 L6_1.y = 200.341 L6_1.z = -4253.009 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 65.025 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 26 L5_1.drop_id = 1000100 L5_1.area_id = 11 L6_1 = {} L6_1.config_id = 646008 L6_1.monster_id = 25010501 L7_1 = {} L7_1.x = -2959.68 L7_1.y = 200.311 L7_1.z = -4255.441 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 58.095 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 26 L6_1.drop_id = 1000100 L6_1.area_id = 11 L7_1 = {} L7_1.config_id = 646009 L7_1.monster_id = 25010401 L8_1 = {} L8_1.x = -2957.539 L8_1.y = 200.0 L8_1.z = -4257.683 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 14.271 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 26 L7_1.drop_id = 1000100 L7_1.area_id = 11 L8_1 = {} L8_1.config_id = 646010 L8_1.monster_id = 25010401 L9_1 = {} L9_1.x = -2960.816 L9_1.y = 200.684 L9_1.z = -4252.281 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 104.931 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 26 L8_1.drop_id = 1000100 L8_1.area_id = 11 L9_1 = {} L9_1.config_id = 646012 L9_1.monster_id = 25010201 L10_1 = {} L10_1.x = -2957.955 L10_1.y = 200.326 L10_1.z = -4252.931 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 204.389 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 26 L9_1.drop_id = 1000100 L9_1.area_id = 11 L10_1 = {} L10_1.config_id = 646013 L10_1.monster_id = 25010201 L11_1 = {} L11_1.x = -2955.452 L11_1.y = 200.0 L11_1.z = -4257.443 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 172.564 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 26 L10_1.drop_id = 1000100 L10_1.area_id = 11 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1646004 L2_1.name = "ANY_MONSTER_DIE_646004" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_646004" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_646004" L3_1 = {} L3_1.config_id = 1646011 L3_1.name = "ANY_MONSTER_DIE_646011" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_646011" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_646011" L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 2 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 646001 L5_1 = 646003 L6_1 = 646012 L7_1 = 646013 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_646011" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 646002 L6_1 = 646005 L7_1 = 646008 L8_1 = 646009 L9_1 = 646010 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_646004" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_646004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "133220646" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_646004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_646011 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133220646 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_646011 = L1_1