Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133220644.lua
2022-04-29 16:40:51 +02:00

143 lines
2.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133220644
L1_1 = {}
L2_1 = {}
L2_1.config_id = 644001
L2_1.monster_id = 21010201
L3_1 = {}
L3_1.x = -2818.955
L3_1.y = 205.886
L3_1.z = -4168.917
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 131.02
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 26
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.pose_id = 9010
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 644002
L3_1.monster_id = 21010201
L4_1 = {}
L4_1.x = -2814.488
L4_1.y = 206.343
L4_1.z = -4170.167
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 311.32
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 26
L3_1.drop_id = 1000100
L3_1.disableWander = true
L3_1.pose_id = 9010
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 644003
L4_1.monster_id = 21020201
L5_1 = {}
L5_1.x = -2816.368
L5_1.y = 206.468
L5_1.z = -4171.984
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 311.32
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 26
L4_1.drop_id = 1000100
L4_1.disableWander = true
L4_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 644004
L2_1.gadget_id = 71700321
L3_1 = {}
L3_1.x = -2822.692
L3_1.y = 206.32
L3_1.z = -4175.391
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 236.79
L3_1.z = 351.51
L2_1.rot = L3_1
L2_1.level = 1
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 644005
L3_1.gadget_id = 71700321
L4_1 = {}
L4_1.x = -2822.692
L4_1.y = 206.32
L4_1.z = -4175.391
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 236.79
L4_1.z = 351.51
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 644001
L5_1 = 644002
L6_1 = 644003
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 644004
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 644005
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1