Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133214001.lua
2022-04-29 16:40:51 +02:00

148 lines
2.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133214001
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = -4108.745
L3_1.y = 200.086
L3_1.z = -813.508
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.516
L3_1.y = 144.828
L3_1.z = 0.732
L2_1.rot = L3_1
L2_1.level = 30
L2_1.point_type = 2004
L2_1.area_id = 17
L3_1 = {}
L3_1.config_id = 1002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = -4115.257
L4_1.y = 200.149
L4_1.z = -818.584
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.598
L4_1.y = 318.113
L4_1.z = 0.667
L3_1.rot = L4_1
L3_1.level = 30
L3_1.point_type = 2004
L3_1.area_id = 17
L4_1 = {}
L4_1.config_id = 1003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -4129.073
L5_1.y = 199.034
L5_1.z = -825.403
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 202.708
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.point_type = 2037
L4_1.area_id = 17
L5_1 = {}
L5_1.config_id = 1004
L5_1.gadget_id = 70500000
L6_1 = {}
L6_1.x = -4128.074
L6_1.y = 199.247
L6_1.z = -828.29
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 226.042
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 30
L5_1.point_type = 2037
L5_1.area_id = 17
L6_1 = {}
L6_1.config_id = 1005
L6_1.gadget_id = 70500000
L7_1 = {}
L7_1.x = -4123.081
L7_1.y = 197.424
L7_1.z = -808.734
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 357.345
L7_1.y = 218.659
L7_1.z = 347.759
L6_1.rot = L7_1
L6_1.level = 30
L6_1.point_type = 2033
L6_1.area_id = 17
L7_1 = {}
L7_1.config_id = 1006
L7_1.gadget_id = 70500000
L8_1 = {}
L8_1.x = -4104.67
L8_1.y = 198.117
L8_1.z = -793.599
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 340.919
L8_1.y = 183.874
L8_1.z = 348.704
L7_1.rot = L8_1
L7_1.level = 30
L7_1.point_type = 2033
L7_1.area_id = 17
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 1001
L5_1 = 1002
L6_1 = 1003
L7_1 = 1004
L8_1 = 1005
L9_1 = 1006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L3_1[6] = L9_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1