local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133214001 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1001 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = -4108.745 L3_1.y = 200.086 L3_1.z = -813.508 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.516 L3_1.y = 144.828 L3_1.z = 0.732 L2_1.rot = L3_1 L2_1.level = 30 L2_1.point_type = 2004 L2_1.area_id = 17 L3_1 = {} L3_1.config_id = 1002 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -4115.257 L4_1.y = 200.149 L4_1.z = -818.584 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.598 L4_1.y = 318.113 L4_1.z = 0.667 L3_1.rot = L4_1 L3_1.level = 30 L3_1.point_type = 2004 L3_1.area_id = 17 L4_1 = {} L4_1.config_id = 1003 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = -4129.073 L5_1.y = 199.034 L5_1.z = -825.403 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 202.708 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 30 L4_1.point_type = 2037 L4_1.area_id = 17 L5_1 = {} L5_1.config_id = 1004 L5_1.gadget_id = 70500000 L6_1 = {} L6_1.x = -4128.074 L6_1.y = 199.247 L6_1.z = -828.29 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 226.042 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 30 L5_1.point_type = 2037 L5_1.area_id = 17 L6_1 = {} L6_1.config_id = 1005 L6_1.gadget_id = 70500000 L7_1 = {} L7_1.x = -4123.081 L7_1.y = 197.424 L7_1.z = -808.734 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 357.345 L7_1.y = 218.659 L7_1.z = 347.759 L6_1.rot = L7_1 L6_1.level = 30 L6_1.point_type = 2033 L6_1.area_id = 17 L7_1 = {} L7_1.config_id = 1006 L7_1.gadget_id = 70500000 L8_1 = {} L8_1.x = -4104.67 L8_1.y = 198.117 L8_1.z = -793.599 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 340.919 L8_1.y = 183.874 L8_1.z = 348.704 L7_1.rot = L8_1 L7_1.level = 30 L7_1.point_type = 2033 L7_1.area_id = 17 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 1001 L5_1 = 1002 L6_1 = 1003 L7_1 = 1004 L8_1 = 1005 L9_1 = 1006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1