Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133213301.lua
2022-04-29 16:40:51 +02:00

140 lines
2.1 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133213301
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 301001
L2_1.gadget_id = 70220069
L3_1 = {}
L3_1.x = -3319.01
L3_1.y = 209.28
L3_1.z = -3554.379
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 184.965
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.area_id = 12
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 301002
L3_1 = {}
L3_1.x = -3319.843
L3_1.y = 210.014
L3_1.z = -3548.287
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 140.638
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.area_id = 12
L2_1.tag = 8
L3_1 = {}
L3_1.config_id = 301003
L4_1 = {}
L4_1.x = -3312.581
L4_1.y = 209.241
L4_1.z = -3550.814
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 244.242
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 12
L3_1.tag = 8
L4_1 = {}
L4_1.config_id = 301004
L5_1 = {}
L5_1.x = -3312.555
L5_1.y = 208.692
L5_1.z = -3554.433
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 274.01
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.area_id = 12
L4_1.tag = 8
L5_1 = {}
L5_1.config_id = 301005
L6_1 = {}
L6_1.x = -3315.897
L6_1.y = 209.777
L6_1.z = -3547.771
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 209.953
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.area_id = 12
L5_1.tag = 8
L6_1 = {}
L6_1.config_id = 301006
L7_1 = {}
L7_1.x = -3314.255
L7_1.y = 208.131
L7_1.z = -3559.271
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 336.094
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.area_id = 12
L6_1.tag = 8
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
points = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L2_1.pool_id = 1008
L2_1.rand_weight = 100
L3_1 = {}
L3_1.pool_id = 1009
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
monster_pools = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
L1_1 = require
L2_1 = "V2_0/TreasureMapEventV2"
L1_1(L2_1)