local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133213301 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 301001 L2_1.gadget_id = 70220069 L3_1 = {} L3_1.x = -3319.01 L3_1.y = 209.28 L3_1.z = -3554.379 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 184.965 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.area_id = 12 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 301002 L3_1 = {} L3_1.x = -3319.843 L3_1.y = 210.014 L3_1.z = -3548.287 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 140.638 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 12 L2_1.tag = 8 L3_1 = {} L3_1.config_id = 301003 L4_1 = {} L4_1.x = -3312.581 L4_1.y = 209.241 L4_1.z = -3550.814 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 244.242 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.area_id = 12 L3_1.tag = 8 L4_1 = {} L4_1.config_id = 301004 L5_1 = {} L5_1.x = -3312.555 L5_1.y = 208.692 L5_1.z = -3554.433 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 274.01 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.area_id = 12 L4_1.tag = 8 L5_1 = {} L5_1.config_id = 301005 L6_1 = {} L6_1.x = -3315.897 L6_1.y = 209.777 L6_1.z = -3547.771 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 209.953 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.area_id = 12 L5_1.tag = 8 L6_1 = {} L6_1.config_id = 301006 L7_1 = {} L7_1.x = -3314.255 L7_1.y = 208.131 L7_1.z = -3559.271 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 336.094 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.area_id = 12 L6_1.tag = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L2_1.pool_id = 1008 L2_1.rand_weight = 100 L3_1 = {} L3_1.pool_id = 1009 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 monster_pools = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "V2_0/TreasureMapEventV2" L1_1(L2_1)