Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133212233.lua
2022-04-29 16:40:51 +02:00

361 lines
6.9 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133212233
L1_1 = {}
L1_1.groupID = 133212052
L1_1.shooter = 52001
L2_1 = {}
L3_1 = 52001
L4_1 = 52002
L5_1 = 52003
L6_1 = 52005
L7_1 = 52006
L8_1 = 52007
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L2_1[6] = L8_1
L1_1.repeater = L2_1
L1_1.target = 52010
function L2_1(A0_2)
local L1_2, L2_2, L3_2, L4_2
L1_2 = ScriptLib
L1_2 = L1_2.GetGadgetStateByConfigId
L2_2 = A0_2
L3_2 = 133212052
L4_2 = 52001
L1_2 = L1_2(L2_2, L3_2, L4_2)
if 203 ~= L1_2 then
L1_2 = false
return L1_2
end
L1_2 = ScriptLib
L1_2 = L1_2.GetGadgetStateByConfigId
L2_2 = A0_2
L3_2 = 133212052
L4_2 = 52002
L1_2 = L1_2(L2_2, L3_2, L4_2)
if 101 ~= L1_2 then
L1_2 = false
return L1_2
end
L1_2 = ScriptLib
L1_2 = L1_2.GetGadgetStateByConfigId
L2_2 = A0_2
L3_2 = 133212052
L4_2 = 52003
L1_2 = L1_2(L2_2, L3_2, L4_2)
if 303 ~= L1_2 then
L1_2 = false
return L1_2
end
L1_2 = ScriptLib
L1_2 = L1_2.GetGadgetStateByConfigId
L2_2 = A0_2
L3_2 = 133212052
L4_2 = 52005
L1_2 = L1_2(L2_2, L3_2, L4_2)
if 303 ~= L1_2 then
L1_2 = false
return L1_2
end
L1_2 = ScriptLib
L1_2 = L1_2.GetGadgetStateByConfigId
L2_2 = A0_2
L3_2 = 133212052
L4_2 = 52006
L1_2 = L1_2(L2_2, L3_2, L4_2)
if 204 ~= L1_2 then
L1_2 = false
return L1_2
end
L1_2 = ScriptLib
L1_2 = L1_2.GetGadgetStateByConfigId
L2_2 = A0_2
L3_2 = 133212052
L4_2 = 52007
L1_2 = L1_2(L2_2, L3_2, L4_2)
if 203 ~= L1_2 then
L1_2 = false
return L1_2
end
L1_2 = true
return L1_2
end
CheckSuccess02 = L2_1
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 233010
L3_1.gadget_id = 70950143
L4_1 = {}
L4_1.x = -3696.066
L4_1.y = 200.0
L4_1.z = -1757.787
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.area_id = 13
L4_1 = {}
L4_1.config_id = 233011
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = -3695.882
L5_1.y = 205.628
L5_1.z = -1759.189
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 344.571
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 27
L4_1.point_type = 9171
L4_1.isOneoff = true
L4_1.persistent = true
L4_1.area_id = 13
L2_1[1] = L3_1
L2_1[2] = L4_1
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1233012
L3_1.name = "ANY_GADGET_DIE_233012"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_GADGET_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_GADGET_DIE_233012"
L3_1.action = "action_EVENT_ANY_GADGET_DIE_233012"
L3_1.trigger_count = 0
L4_1 = {}
L4_1.config_id = 1233013
L4_1.name = "VARIABLE_CHANGE_233013"
L5_1 = EventType
L5_1 = L5_1.EVENT_VARIABLE_CHANGE
L4_1.event = L5_1
L4_1.source = "ShootTrigger"
L4_1.condition = "condition_EVENT_VARIABLE_CHANGE_233013"
L4_1.action = "action_EVENT_VARIABLE_CHANGE_233013"
L4_1.trigger_count = 0
L2_1[1] = L3_1
L2_1[2] = L4_1
triggers = L2_1
L2_1 = {}
variables = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 2
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_GADGET_DIE_233012"
L6_1 = "VARIABLE_CHANGE_233013"
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L6_1 = 233010
L7_1 = 233011
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "ANY_GADGET_DIE_233012"
L7_1 = "VARIABLE_CHANGE_233013"
L5_1[1] = L6_1
L5_1[2] = L7_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
suites = L2_1
function L2_1(A0_2, A1_2)
local L2_2
L2_2 = A1_2.param1
if 233010 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_GADGET_DIE_233012 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "7213202_finish"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.ShowReminder
L3_2 = A0_2
L4_2 = 321234031
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : active_reminder_ui"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.RefreshGroup
L3_2 = A0_2
L4_2 = {}
L4_2.group_id = 133212022
L4_2.suite = 3
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : refresh_group_to_suite"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_GADGET_DIE_233012 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = false
return L2_2
end
L2_2 = A1_2.param1
L3_2 = A1_2.param2
if L2_2 == L3_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 133212052
L5_2 = 233001
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 203 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 133212052
L5_2 = 233002
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 101 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 133212052
L5_2 = 233003
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 203 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 133212052
L5_2 = 233005
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 304 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 133212052
L5_2 = 233006
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 203 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = ScriptLib
L2_2 = L2_2.GetGadgetStateByConfigId
L3_2 = A0_2
L4_2 = 133212052
L5_2 = 233007
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 203 ~= L2_2 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_VARIABLE_CHANGE_233013 = L2_1
function L2_1(A0_2, A1_2)
local L2_2, L3_2, L4_2, L5_2
L2_2 = ScriptLib
L2_2 = L2_2.PlayCutScene
L3_2 = A0_2
L4_2 = 321205201
L5_2 = 0
L2_2 = L2_2(L3_2, L4_2, L5_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : play_cutscene"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_VARIABLE_CHANGE_233013 = L2_1
L2_1 = require
L3_1 = "BlackBoxPlay/EnergyAmplifier"
L2_1(L3_1)