local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133212233 L1_1 = {} L1_1.groupID = 133212052 L1_1.shooter = 52001 L2_1 = {} L3_1 = 52001 L4_1 = 52002 L5_1 = 52003 L6_1 = 52005 L7_1 = 52006 L8_1 = 52007 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.repeater = L2_1 L1_1.target = 52010 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212052 L4_2 = 52001 L1_2 = L1_2(L2_2, L3_2, L4_2) if 203 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212052 L4_2 = 52002 L1_2 = L1_2(L2_2, L3_2, L4_2) if 101 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212052 L4_2 = 52003 L1_2 = L1_2(L2_2, L3_2, L4_2) if 303 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212052 L4_2 = 52005 L1_2 = L1_2(L2_2, L3_2, L4_2) if 303 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212052 L4_2 = 52006 L1_2 = L1_2(L2_2, L3_2, L4_2) if 204 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.GetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 133212052 L4_2 = 52007 L1_2 = L1_2(L2_2, L3_2, L4_2) if 203 ~= L1_2 then L1_2 = false return L1_2 end L1_2 = true return L1_2 end CheckSuccess02 = L2_1 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 233010 L3_1.gadget_id = 70950143 L4_1 = {} L4_1.x = -3696.066 L4_1.y = 200.0 L4_1.z = -1757.787 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.area_id = 13 L4_1 = {} L4_1.config_id = 233011 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = -3695.882 L5_1.y = 205.628 L5_1.z = -1759.189 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 344.571 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 27 L4_1.point_type = 9171 L4_1.isOneoff = true L4_1.persistent = true L4_1.area_id = 13 L2_1[1] = L3_1 L2_1[2] = L4_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1233012 L3_1.name = "ANY_GADGET_DIE_233012" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_GADGET_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_GADGET_DIE_233012" L3_1.action = "action_EVENT_ANY_GADGET_DIE_233012" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1233013 L4_1.name = "VARIABLE_CHANGE_233013" L5_1 = EventType L5_1 = L5_1.EVENT_VARIABLE_CHANGE L4_1.event = L5_1 L4_1.source = "ShootTrigger" L4_1.condition = "condition_EVENT_VARIABLE_CHANGE_233013" L4_1.action = "action_EVENT_VARIABLE_CHANGE_233013" L4_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 2 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_GADGET_DIE_233012" L6_1 = "VARIABLE_CHANGE_233013" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 233010 L7_1 = 233011 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "ANY_GADGET_DIE_233012" L7_1 = "VARIABLE_CHANGE_233013" L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 233010 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_GADGET_DIE_233012 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "7213202_finish" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 321234031 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133212022 L4_2.suite = 3 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_GADGET_DIE_233012 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 133212052 L5_2 = 233001 L2_2 = L2_2(L3_2, L4_2, L5_2) if 203 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 133212052 L5_2 = 233002 L2_2 = L2_2(L3_2, L4_2, L5_2) if 101 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 133212052 L5_2 = 233003 L2_2 = L2_2(L3_2, L4_2, L5_2) if 203 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 133212052 L5_2 = 233005 L2_2 = L2_2(L3_2, L4_2, L5_2) if 304 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 133212052 L5_2 = 233006 L2_2 = L2_2(L3_2, L4_2, L5_2) if 203 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 133212052 L5_2 = 233007 L2_2 = L2_2(L3_2, L4_2, L5_2) if 203 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_233013 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.PlayCutScene L3_2 = A0_2 L4_2 = 321205201 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : play_cutscene" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_233013 = L2_1 L2_1 = require L3_1 = "BlackBoxPlay/EnergyAmplifier" L2_1(L3_1)