Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133212172.lua
2022-04-29 16:40:51 +02:00

252 lines
4.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.group_id = 133212172
L1_1 = {}
L2_1 = {}
L2_1.config_id = 172001
L2_1.monster_id = 25100101
L3_1 = {}
L3_1.x = -3774.281
L3_1.y = 200.53
L3_1.z = -2755.707
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 249.36
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.drop_id = 1000100
L2_1.pose_id = 1001
L2_1.area_id = 13
L3_1 = {}
L3_1.config_id = 172002
L3_1.monster_id = 25080101
L4_1 = {}
L4_1.x = -3780.326
L4_1.y = 201.119
L4_1.z = -2753.273
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 77.794
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.drop_id = 1000100
L3_1.pose_id = 1006
L3_1.area_id = 13
L4_1 = {}
L4_1.config_id = 172003
L4_1.monster_id = 25080101
L5_1 = {}
L5_1.x = -3778.862
L5_1.y = 201.664
L5_1.z = -2761.808
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 67.915
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 27
L4_1.drop_id = 1000100
L4_1.pose_id = 1006
L4_1.area_id = 13
L5_1 = {}
L5_1.config_id = 172004
L5_1.monster_id = 25100101
L6_1 = {}
L6_1.x = -3815.76
L6_1.y = 211.513
L6_1.z = -2768.855
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 237.146
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 27
L5_1.drop_id = 1000100
L5_1.pose_id = 1002
L5_1.area_id = 13
L6_1 = {}
L6_1.config_id = 172005
L6_1.monster_id = 25080101
L7_1 = {}
L7_1.x = -3794.235
L7_1.y = 205.219
L7_1.z = -2752.679
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 336.8
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 27
L6_1.drop_id = 1000100
L6_1.pose_id = 1
L6_1.area_id = 13
L7_1 = {}
L7_1.config_id = 172006
L7_1.monster_id = 25080101
L8_1 = {}
L8_1.x = -3794.835
L8_1.y = 207.839
L8_1.z = -2769.205
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 155.235
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 27
L7_1.drop_id = 1000100
L7_1.pose_id = 1
L7_1.area_id = 13
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 172007
L2_1.gadget_id = 70950119
L3_1 = {}
L3_1.x = -3789.531
L3_1.y = 204.964
L3_1.z = -2756.853
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 282.606
L3_1.y = 61.705
L3_1.z = 44.459
L2_1.rot = L3_1
L2_1.level = 27
L2_1.area_id = 13
L3_1 = {}
L3_1.config_id = 172008
L3_1.gadget_id = 70950120
L4_1 = {}
L4_1.x = -3802.019
L4_1.y = 209.263
L4_1.z = -2765.601
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 274.77
L4_1.y = 99.801
L4_1.z = 38.729
L3_1.rot = L4_1
L3_1.level = 27
L3_1.area_id = 13
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1172011
L2_1.name = "ANY_MONSTER_DIE_172011"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_172011"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_172011"
L2_1.trigger_count = 0
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 172007
L5_1 = 172008
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 172001
L6_1 = 172002
L7_1 = 172003
L8_1 = 172004
L9_1 = 172005
L10_1 = 172006
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L4_1[4] = L8_1
L4_1[5] = L9_1
L4_1[6] = L10_1
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 172007
L6_1 = 172008
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_172011"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2
L2_2 = ScriptLib
L2_2 = L2_2.GetGroupMonsterCount
L3_2 = A0_2
L2_2 = L2_2(L3_2)
if L2_2 ~= 0 then
L2_2 = false
return L2_2
end
L2_2 = true
return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_172011 = L1_1
function L1_1(A0_2, A1_2)
local L2_2, L3_2, L4_2
L2_2 = ScriptLib
L2_2 = L2_2.AddQuestProgress
L3_2 = A0_2
L4_2 = "7216103_finish"
L2_2 = L2_2(L3_2, L4_2)
if 0 ~= L2_2 then
L2_2 = ScriptLib
L2_2 = L2_2.PrintContextLog
L3_2 = A0_2
L4_2 = "@@ LUA_WARNING : add_quest_progress"
L2_2(L3_2, L4_2)
L2_2 = -1
return L2_2
end
L2_2 = 0
return L2_2
end
action_EVENT_ANY_MONSTER_DIE_172011 = L1_1