Grasscutter_Resources/Resources/Scripts/Scene/3/scene3_group133108244.lua
2022-04-29 16:40:51 +02:00

123 lines
2.3 KiB
Lua

local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133108244
L1_1 = {}
L1_1.group_id = 133108244
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
gadgets = L2_1
L2_1 = {}
regions = L2_1
L2_1 = {}
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.configId = 1
L3_1.name = "challengeSuccess"
L3_1.value = 0
L3_1.no_refresh = false
L4_1 = {}
L4_1.configId = 2
L4_1.name = "hasReward"
L4_1.value = 0
L4_1.no_refresh = true
L5_1 = {}
L5_1.configId = 3
L5_1.name = "giveReward"
L5_1.value = 0
L5_1.no_refresh = false
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
variables = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L4_1.config_id = 244001
L4_1.gadget_id = 70800060
L5_1 = {}
L5_1.x = -267.576
L5_1.y = 200.0
L5_1.z = -1145.15
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 0.0
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 1
L5_1 = GadgetState
L5_1 = L5_1.GearStart
L4_1.state = L5_1
L4_1.area_id = 7
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L4_1 = {}
L4_1.config_id = 1244002
L4_1.name = "GADGET_CREATE_244002"
L5_1 = EventType
L5_1 = L5_1.EVENT_GADGET_CREATE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_GADGET_CREATE_244002"
L4_1.action = "action_EVENT_GADGET_CREATE_244002"
L4_1.trigger_count = 0
L5_1 = {}
L5_1.config_id = 1244003
L5_1.name = "SELECT_OPTION_244003"
L6_1 = EventType
L6_1 = L6_1.EVENT_SELECT_OPTION
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_SELECT_OPTION_244003"
L5_1.action = "action_EVENT_SELECT_OPTION_244003"
L5_1.trigger_count = 0
L6_1 = {}
L6_1.config_id = 1244004
L6_1.name = "VARIABLE_CHANGE_244004"
L7_1 = EventType
L7_1 = L7_1.EVENT_VARIABLE_CHANGE
L6_1.event = L7_1
L6_1.source = ""
L6_1.condition = "condition_EVENT_VARIABLE_CHANGE_244004"
L6_1.action = "action_EVENT_VARIABLE_CHANGE_244004"
L6_1.trigger_count = 0
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.triggers = L3_1
garbages = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 2
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L2_1[1] = L3_1
L2_1[2] = L4_1
suites = L2_1